Sentences with phrase «controls feel fine»

For the most part the controls feel fine, but they definitely take some getting used to.
Even the controls felt fine.

Not exact matches

Once I stopped nursing (which I did cold turkey and I do NOT recommend - daughter was fine but my boobs, another story) I felt like I was more in control of my life and therefore made the conscious decisions to take care of myself.
Birth control pills and premenopausal hormone replacement therapy (HRT) will cause a long list of side effects (including PMS) in many women, while others will say they feel fine.
Foundation by MAC, Your favourite filter, Ultra-fluid, elastic gel - serum texture, Weightless feel, Sheer medium buildable coverage, Softly blurs pores and fine lines, while also controlling oil, Moisture - Fusion Complex provides immediate and all - day hydration, Long - lasting formula, It's got some serious staying power.
Application will create an even skin tone, soften fine lines and control shine; your skin will never look or feel the same.
I felt like the controls and gameplay were fine.
If you enjoyed the battle system in Attack on Titan while using the omni - directional mobility gear, then the controls will feel familiar, but it seems as though the developers have taken some feedback and fine - tuned the systems to not only be more responsive but also easier to maneuver.
I don't really understand why IFC feels that the telefilmic Would You Rather and A Case of You warrant BD releases while the uniquely stylish +1, The Loneliest Planet, and Berberian Sound Studio do not, but then again, I don't understand why DVDs are still being used for anything but box sets of standard - def TV shows, so... Fortunately, for a DVD presentation +1 looks and sounds very good, the 2.35:1, 16x9 - enhanced transfer boasting glassy if not overly crisp fine detail, vivid but controlled colours, and solid dynamic range.
Instead there's fine body control, decent steering feel and weight, and wonderfully accurate and effortless responses.
The steering is well - weighted with fine precision about the straight ahead and reassuring feel on lock, while body control is exemplary, finessed by damping that's taut yet supple.
The Rogue Hybrid is a fine handler, with decent feel from the steering and controlled body lean.
A four - spoke heated steering wheel, with a thick high - grip rim, fine leather trim and multiple control switches, completes the upmarket cabin feel.
Finally, the Mazda6 arrives with a driving demeanour that walks a fine line — it controls body roll through a corner and has top - notch steering feel, which amps up the driving fun without feeling to edgy in an urban environment.
Standard equipment consists of electronic stability control (ESC), anti-lock brake system with brake assist (ABS), tire pressure monitoring system (TPMS), tire mobility kit, tilt / slide power glass sunroof, power tailgate, full LED headlights (DRL's low / high beams, turn signals), Audi side assist, auto - dimming and power - folding heated exterior mirrors, heated 12 - way power front seats with driver memory, 4 - zone climate control, Audi advanced key (keyless entry and ignition), Audi MMI navigation plus with MMI touch, Bose surround sound system, Audi connect, Sirius satellite radio, Audi music interface with iPod cable, power adjustable tilting and telescoping steering column, garage door opener, Bluetooth, and Audi parking system plus with rearview camera.For more information on this amazing 2014 Audi RS7 or any of our 100 + High - Performance, Exotic and Special Interest Cars always in stock, please contact one of our friendly and knowledgeable sales consultants or always feel free to stop by our Bellevue, WA Park Place Ltd campus - where we have over 40,000 sq ft of indoor showrooms filled with the finest cars.
Pedal feel was less progressive and the Commodore didn't pull up with that same degree of fine control.
The Driving Experience Control here acts like BMW's Dynamic Select allowing to fine - tune the chassis and engine characteristics plus the steering feel.
For sure, the higher - up trims are undoubtedly far nicer («Grand Touring» gets items like lane departure warning and radar - guided cruise control, whereas the flagship «Signature» has all of that on top of its uber - luxurious Nappa leather and rosemary wood interior trim), but we feel the Touring spec is the sweet spot in the Mazda CX - 9 range, and those less inclined to have the most upmarket interior or the most advanced gadgets will be fine without the luxuries available in the top two trims.
The climate control setting felt fine, but in areas with temperatures above 100 degrees you would probably want to use the car's Normal setting, which runs air conditioning at higher power.
It allows the driver to fine - tune the chassis feel to any of three different levels by using the Dynamic Select control that's standard on all E-Class models.
The Executive - Class Seating Package ($ 7,555) features the following: a folding ottoman, a reclining seatback, a sliding lower cushion, the ability to push the front seat into the airbags at a frightening angle, heat and cooling, two - way power lumbar support, three different electric sunshades, a Blu - Ray player with wireless headphones, a fold - up tray table made of finer wood than the side of any 1948 Ford Woody, butter - soft leather gently lifted from the most Olay - bathed of cows, the subtle yet glaring feeling that growing up with anything less than an Imperial Crown Coupe with the Mobile Director option transforms the LS 600h driver into a modern - day Horatio Alger, and a shiatsu massager with six - way controls.
The overall look and feel of the dashboard and controls is fine although the acres of plastic and certain materials feel a bit sub-par.
The suspension is taut, body control is fine (for an SUV), and there's an overall feeling of refinement not found in other small SUVs.
Even base trims seem relatively polished, and a high - end model can feel like the furthest thing from a utility truck with its leather - lined and climate - controlled seats, heated steering wheel, and all - around fine craftsmanship.
Perhaps because of a lack of time, financial resources, or knowledge of the editorial process, perhaps because of fear of loss of control or originality, or for other misguided reasons, some authors feel it's fine to dispense with the editing step of the publication cycle.
In spite of the diarrhea Sugar isn't losing weight, also she usually has no trouble controlling her bowel movements, although sometimes I can tell by the look on her face that I'd better get the door opened fast, and she seems to be feeling fine otherwise.
The game runs perfectly fine, the controls are perfectly responsive, and it never feels clunky or heavy to control.
Sure, there are problems, like a clunky control system and a boring lead character, but the augmentations that can be unlocked, the different ways to play and the world all combine to make this a damn fine game that, I feel, does the original game proud, though I'm sure many would argue otherwise.
There is one negative i can comment on, which is the controls - now they're fine 90 % of the time, but when it comes to switching between the 3 panes on the levels it can feel unresponsive, depending on what you are doing when you are trying to change panes.
The motion controls are fine, though they don't feel the same as Mario Kart's, which seemed to tailor - made for the Wii Wheel.
Now I understand that I'm coming dangerously close to that fine line that defends shitty controls with an «it adds to the mood» argument, but I truly think Wander's janky movements is vital to that feeling of desperation and helplessness against the beasts, and suddenly having a different engine for the exploration would be completely bizarre.
While these modes are fine to play through, I feel that the motion controls do not work as well as on the 3DS.
The controls are tight and responsive all around — at first I felt like the control was a little loose when the frog moves on a rail, but after a few rounds I got used to it and it felt fine.
Sharp graphics, decent controls, excess of game modes: these are all fine accoutrements, but if the sport being played doesn't feel like a smooth, effortless experience, the developers have failed.
When it comes to controls, The Elder Scrolls V: Skyrim feels perfectly fine when playing in all of its forms.
Pitching is a smooth process that rewards knowledgeable pitch choice and placement, and the fielding is a similarly painless process that lacks in a lot of fine control, but feels like an active challenge while maintaining simplicity.
The game also keeps the original controls which I guess is fine if you want to preserve the games original feeling.
If feels a bit odd to play a traditional shooter like this, having to sweep and aim with the right stick to pick off the gnats while focusing on navigating the tightly woven bullet streams, but the game controls fine aside from some potential sensitivity issues inherent with the analog control notwithstanding (Score Rush supports digital control for movement but not for shooting).
Console and gamepad players will also be delighted to hear that no longer will you need to spend hours tweaking multiple settings sliders to get a good feel; the controls really feel like they've been fine - tuned to a tee this time around, giving you a good feel on the road from the outset.
If the sound isn't quite to your liking, bass and treble controls let you fine - tune, but we never felt the need.
In summary, the smart ring could sense finger pose and / or fine - grained subtle fingertip motion from the finger base, which enables readily - available finger control input with a device that looks and feels like an ordinary ring.
In our hands - on, the experience felt smooth and snappy, and it was great having the option to pair a Bluetooth mouse for finer controls.
It did take some adjustment to get used to the Switch controls, everything feels fine but some buttons work differently when compared to the game's other versions.
a b c d e f g h i j k l m n o p q r s t u v w x y z