The Phantom Pain introduces
the controls over several hours with a tutorial section and basic areas of increasing difficulty.
Not exact matches
It's these that the team targeted: modifying the rate of shape - shifting let them
control how the material changes
over the course of
several hours (Nature Communications, doi.org/bq8k).
Over several hours, the rats consumed 30 % more oxygen than
control rats; the experiment was not designed to test for weight loss.
But after
several dozen
hours with the game, I get the feeling the devs don't have total
control over their own unruly beast.