Not exact matches
We had an incredibly fun
group of people over, and although I was busy cooking and serving, there were a lot
of good laughs and
conversations around the table.
Instead
of getting rid
of your coat, getting a drink or going to the toilet, you should look
around and pick a
group of friendly - looking
people you can start a
conversation with.
The controls are well mapped to the DualShock 4 controller by updating the controls for every season to that
of A New Frontier with the control scheme consisting
of pressing X, triangle, square or O to perform actions, start a
conversation with a
person in your
group or to choose a response in a
conversation with the buttons being clearly marked towards the bottom
of the screen; pressing R2 to run or perform fight actions when defending yourself; pressing up or down on the d - pad to look at your inventory; mashing certain face buttons such as X, triangle, square or O when in one - on - one encounters with walkers; changing the direction
of the left analogue stick to move
around cover in a tight situation or walking
around as you explore the environment during your search to find
people and supplies; changing the direction
of the right analogue stick to move the cursor
around the environment for you to investigate and observe certain objects and items
of importance as well as deciding who to start or continue a
conversation with or even positioning your aim when you are about to defend yourself from a walker; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The lack
of touch pad implementation is surprising as the Vita's touch screen control scheme was pretty much perfected as it saw the cursor being replaced with icons and consisted
of tapping on an icon to perform a particular action, interact with an object, start a
conversation with a
person in your
group or to choose a response in a
conversation, while dragging your finger
around the touch screen would move Clementine
around cover or exploring the environment as you search for supplies and
people, so it is difficult to understand why such functionality could not have made the transition from the Vita to the DualShock 4 controller.
The controls are well mapped to the DualShock 4 controller by retaining the improvements from the second season with the control scheme
of Michonne consists
of pressing X, triangle, square or O to perform actions, start a
conversation with a
person in your
group or to choose a response in a
conversation with the buttons being clearly marked towards the bottom
of the screen; pressing R2 to run or perform fight actions when defending yourself; pressing up or down on the d - pad to look at your inventory; mashing certain face buttons such as X, triangle, square or O when in one - on - one encounters with walkers; changing the direction
of the left analogue stick to move
around cover in a tight situation or walking
around as you explore the environment during your search to find
people and supplies; changing the direction
of the right analogue stick to move the cursor
around the environment for you to investigate and observe certain objects and items
of importance as well as deciding who to start or continue a
conversation with or even positioning your aim when you are about to defend yourself from a walker; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The controls are well mapped to the DualShock 4 controller with the control scheme consisting
of pressing X, triangle, square or O or alternatively by pressing up, down, left or right on the d - pad to perform a particular action, start a
conversation with a
person in your
group or to choose a response in a
conversation with the buttons being clearly marked towards the bottom
of the screen; there are certain face buttons, such as X, triangle, square or O that you have to button mash when in one - on - one encounters with walkers as the buttons are randomly generated each time you play; changing the direction
of the left analogue stick to move Lee
around cover in a tight situation or walking
around as you explore the environment and find
people; changing the direction
of the right analogue stick to move the cursor
around the environment for you to investigate and observe certain objects and items
of importance; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The lack
of touch pad implementation is surprising as the Vita's touch screen control scheme was pretty much perfected as it saw the cursor being replaced with icons and consisted
of tapping on an icon to perform a particular action, interact with an object, start a
conversation with a
person in your
group or to choose a response in a
conversation, while dragging your finger
around the touch screen would move Lee
around cover or exploring the environment and finding
people, so it is difficult to understand why such functionality could not have made the transition from the Vita to the DualShock 4 controller.
Capping off six weeks
of small
group conversations around food, it was intended to be a celebration
of what the more than 30
people engaged in these
conversations have learned, and the new micro-communities they're beginning to create.