Sentences with phrase «conversations between characters in»

Jolie applies a bit too much focus on moments of suffering in the second half as well, making Unbroken feel repetitive and long at times; a few more conversations between characters in place of some of the beatings might have been a wiser choice.

Not exact matches

Some of the scenes take place on the screen, as we watch one side of a conversation between the character on screen and the person on the other side, in real time.
In between each of these chapters, the game's huge cast of characters pop up to have conversations, essentially introducing the next part of the story.
His jumps between characters and factions become smoother — in a late issue he moves from the Midnight Angels speaking to Tetu and Zenzi through video chat to the duo's post-chat conversation and back to the Angels and their Dora Milage council's debate over how to respond.
The driver doesn't even acknowledge the conversations going on between the children stuck in the bodies of the avatars, while Spencer instantly recognizes that the jeep driver is an NPC (non-playable character) and relays that information to the rest of the group.
In a phone conversation prior to the film's Tribeca Film Festival premiere, Leilo discussed how he immersed himself in the milieu of the film and found the appropriate balance between his characters» respective narrative arcIn a phone conversation prior to the film's Tribeca Film Festival premiere, Leilo discussed how he immersed himself in the milieu of the film and found the appropriate balance between his characters» respective narrative arcin the milieu of the film and found the appropriate balance between his characters» respective narrative arcs.
The conversations between characters are in rapid fire — containing a wealth of information, anecdotes, and heavy on the black comedy.
In fact there are actual moments of legitimate story oriented conversations between characters.
Characters, too, slip between French, English and Italian, sometimes in the midst of a single conversation, and Guadagnino uses language as a way to codify each each new hidden layer to their personas.
Speaking of characters, U4 still delivers on the beloved banter between characters, in fact, it features some of the best moments between character interactions, some of these by the means of the optional conversations mentioned above, characters interactions never fail to amuse and bring joy, and finding other people's stories through journal notes never cease to intrigue.
The film is a strong, surprisingly uplifting piece of work, some of the scenes in which have stayed with me throughout the year, in particular a beautifully choreographed sequence in a police station and a heartbreaking conversation between two characters late on.
They include the pre-game ritual of Madman (Andrew Bryniarski), more of the games, multiple post-game press conferences, more of James Woods and Matthew Modine's team physician and trainer working and clashing, Taylor's character fingering a woman while in polite conversation at a lavish party, a strained meeting between Tony and his estranged son (played by an otherwise absent Jim Caviezel), Bill Bellamy's character begging for some pharmaceutical assistance, and some post-game closure of Tony meeting with Cap and Christina.
MANCHESTER BY THE SEA Hebrew title: Manchester li» yad ha» yam Directed by Kenneth Lonergan With Casey Affleck, Lucas Hedges, Kyle Chandler, Michelle Williams Running time: 137 minutes Rating: R (for language throughout and some sexual content) The centerpiece of Kenneth Lonergan's drama Manchester by the Sea is a relatively short scene, a conversation between two characters that contains the most moving moments I've seen on screen in years.
Toback, who also wrote the film's screenplay, forces his characters to spout the most inane dialogue imaginable, which wavers between dull small talk and infuriating conversations in which people dance around the issue ceaselessly (does anybody talk like this?)
The rare calm moments in «A Wrinkle in Time» — mostly quiet conversations between just two characters — are excellent.
Back in the late 1990s, there were quite a number of Tarantino knockoffs to come out — hard - boiled and very violent thrillers that featured lots of quirky characters and attempts at amusing, anecdotal conversations between them that were meant to entertain above push the plot forward.
The story does take a little time to get going but you will find yourself completely immersed in the conversations between these two characters and that is what makes the film.
Famitsu: These have been published in this article, but we're wondering on the relations between characters, such as what kind of conversations Chrom and Marth will have, and what they will call each other.
Conversations between characters that are emotive one moment veer off into goofiness the next, while scenes often look like they've been crowbarred in from other, equally terrible movies.
This webinar is for those who wish to deepen and improve conversations about SEL or Character Education in their schools and between parents and teachers and students.
This webinar by Maurice Elias was produced by CASEL on April 7, 2016 and is for those who wish to deepen and improve conversations about SEL or Character Education in their schools and between parents and teachers and students.
That said I found it at times difficult to keep track of all the characters and all the different story lines, I think there were at least seven, and in the conversations between the characters seemed forced and oftentimes stilted and awkward.
I've interacted with countless fans of this game, and the dynamic between the main character Lee, and the little girl known as Clementine (a.k.a the most badass little girl in the Walking Dead universe) always strikes a conversation.
The interactions between players and NPC's are also displayed, with conversations offering various mood choices and in - game behavior affecting how the other characters in the world react.
The style of speech is weighty, formal and overwrought, and conversations between characters sometimes feel less like dialogue and more like people loudly proclaiming things while being in the proximity of others doing the same thing.
Between each level in story mode, there are conversations between the chosen protagonist and other charBetween each level in story mode, there are conversations between the chosen protagonist and other charbetween the chosen protagonist and other characters.
Conversations between the player and NPCs are reminiscent of Puzzle Quest and other Japanese RPGs in which the two characters occupy each side of the screen against a static background, basically, creating a talking heads effect.
This is one of the core reasons I enjoyed the game so much — you can see the relationship between the two main characters developing in such a profound way, and not a single conversation needed to take place to make it happen.
RPG mode is the option for anyone looking for the standard Mass Effect experience, while Action mode will make conversations between characters automated with answers chosen for you, allowing you to simply focus on shooting things in the face.
The following details come from Gematsu... - 3D Mode characters move vividly in a three - dimensional world - in 2D Mode, the game is depicted in nostalgic pixel graphics - at the start of your adventure, 3D Mode is depicted on the upper screen, and 2D Mode is depicted on the lower screen - when the two modes are displayed at the same time, conversations and such are displayed on the upper screen when using the slide pad - on the lower screen when using the d - pad - As you progress, you will choose which one of the two modes to you want to continue playing with - can visit the church to switch between modes - in 3D mode, monsters will attack if they notice the protagonist running by - with 2D mode, you will encounter monsters randomly while walking - will be able to see the «Memories of Your Journey» at certain places - with 3DS version, you can look back on important scenes in the story that you have already seen in your favorite visual mode - allows you to also see how that scene played out in the style you are not playing in - a village where a special tribe among the Incarnations of Time known as the «Yocchi» live - here you can make use of the system's StreetPass features - also discover a dungeon that only the Yocchi can enter called the «Labyrinth Beyond Time» - send in the Yocchi you gathered through StreetPass to explore - exploring the Labyrinth Beyond Time may open the door to surprises - Yocchi have an important mission, and want the protagonist to help them carry it out - in order to help the Yocchi, it seems that it is necessary to find «Adventure Log Passwords» in the Labyrinth Beyond Time
- Wizard's Symphony is a Dungeon RPG, where you set up parties to go explore dungeons - battles are turn - based, with the usual commands to perform actions: attacking, using magic or items, etc. - when exploring dungeons, the characters will sometime have things to say about the situation they're in - allows you to enjoy various conversations between the various party members - Wizard's Symphony tells a tale of swords and magic, set in a fantasy word - filled with many comical situations and serious developments - game is fully voiced, and features various illustrations by moo - Harmonics system from Wizard's Harmony is back - affinity between two characters evolves throughout the game, and has an impact on battles - each character has its own Unique Skill - how you decide to grow your characters will determine how hard a dungeon will be to explore
This scan also introduces in - game events, such as conversations between certain characters.
Famitsu: These have been published in this article, but we're wondering on the relations between characters, such as what kind of conversations Chrom and Marth will have, and what they will call each other.
It's a decent little tale and one that'll keep you engaged throughout, with plenty of conversations taking place between characters and animated cutscenes in - between chapters that go into depth about the game's world and history.
Complete with new story content and additional voice acting that details the rise of the Deliverance in Zofia, this collection of challenging maps includes new support conversations between selected heroes, as well as the ability to take command of a character players won't be able to control in the main game.
The support conversations between different members of your army help bring more character to each of their unique personalities, gradually allowing players to grow attached to the characters in the game.
Speaking of characters, U4 still delivers on the beloved banter between characters, in fact, it features some of the best moments between character interactions, some of these by the means of the optional conversations mentioned above, characters interactions never fail to amuse and bring joy, and finding other people's stories through journal notes never cease to intrigue.
In between battles and major story moments, a variety of conversations are made available with different characters.
In - game story content is voiced over (though the dialogue in hubs is not) which adds a layer of polish to the already ridiculous and entertaining conversations between the characterIn - game story content is voiced over (though the dialogue in hubs is not) which adds a layer of polish to the already ridiculous and entertaining conversations between the characterin hubs is not) which adds a layer of polish to the already ridiculous and entertaining conversations between the characters.
uses conversations between characters, internal monologuing and its environments to recontextualise what readers of the comic already know for those who don't in a manner that remains just as engaging and interesting to seasoned readers.
Brawl, radio conversations between the Metal Gear Solid characters can only be activated by Solid Snake in the Shadow Moses Island stage.
Rather than assuming players will know everything about the world already, HIVESWAP: ACT 1 uses conversations between characters, internal monologuing and its environments to recontextualise what readers of the comic already know for those who don't in a manner that remains just as engaging and interesting to seasoned readers.
Rumors have been abound since Watch Dogs 2 came out, in particular, a patch that featured a conversation between two unknown characters.
In two video installations, unscripted audio conversations unfold between an unnamed character played by Wakeman and real customer - service providers.
Her dynamic, interdisciplinary approach to art - making is rooted in an ongoing investigation of experience, memory, and present and future histories, specifically focusing on shifting notions surrounding landscape and character, as well as conversations between formal processes.
In a conversation about current and other recent projects at i: project space and Chinese Seismic Investigations, the artist brings us behind the scenes of her current research into foundation that moves between «conceptually related characters,» like the Chinese Dragon, the human vestibular organ and the drone.
Yuhan Chang delivers an invented conversation between a contemporary Chinese scholar, a late 20th century German jurist and political thinker, and a British fictional character living in the 17th century.
But this upcoming feature could also woo new Twitter users, tired of switching between multiple apps to chat, to start using the micro-blogging site as place where they hold actual conversations in addition to sharing 140 character status updates.
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