Sentences with phrase «convoy mission»

«I have to stop this guy,» the main character mutters to himself before a criminal convoy mission in which I'll blow up a bunch of cars on a busy city street.
«A mere 1 per cent improvement in defense energy efficiency would have meant 6,444 fewer convoy missions, one of the most dangerous roles in the Iraq and Afghanistan conflicts.»
• Developed a database to track several attributes of the convoy missions, eventually adopted as a battalion standard procedure.

Not exact matches

When President Hugo Chavez called for the repatriation of 160 tons in 2011, the gold moved from the airport in a televised convoy of armoured trucks; a banner reading «Mission Accomplished» greeted the final shipment at the central bank's vaults.
The images were taken from a video published online by the Iraqi military in June 2016, showing a joint US - Iraqi mission that attacked an ISIS convoy outside Falluja.
Outfitting bases with solar panels and wind turbines, he argued, would reduce the need for fuel - bearing convoys, which are vulnerable to attack and which draw soldiers away from their core mission.
The mission was threatened repeatedly: Burkle's five - Humvee convoy was ambushed three separate times within an hour.
Many missions are not quite interesting and you may encounter some issues with the odd controls, yet you'll probably enjoy driving in the Wasteland, chasing convoys and contemplating wonderful landscapes, thanks to an inspired level design.
Gamers will embark on a variety of missions including high - risk convoy protection, deploying a commando on
Gamers will embark on a variety of missions including high - risk convoy protection, deploying a commando on fast - moving train or unleashing hell on a fully destructible battlefield.
Finally, the shot of the stagecoach and duplicate NPCs shows would could be a mechanic involving guarded convoy raids, evoking some GTA - like side missions no longer available in Online.
Megan and Rex move up from military checkpoints (a tense scene without a resolution, which seems right) to joining missions, going ahead of convoys to search for improvised explosive devices.
It can be a tedious struggle to try to gain enough favour to advance in rank at times, and in some cases as quickly as I was completing missions for Senate members my influence with others was failing equally fast, creating an awkward juggling act where I was trusting my other convoys to keep my empire afloat while I ran around doing the bidding of these irritating fools simply so that I could advance the storyline.
during SP mission Nightshift • Fixed issue with last mission not listed in REPLAY MISSIONS list • Fixed issue on the SP mission Night Shift where three of the marines that repel down from the Osprey at the start of the level have PLR models instead of the right marine models • Has been made harder to fail missions due to zero tolerance friendly fire • Fixed MG nest objective on Operation Guillotine • Fix for music climax on mission «Fear No Evil» • Fixed issues that occurred if user were backtracking after fight at elevator on SP mission «Comrades» • Adding a back button to SP campaign select difficulty screen • Removed slomo from jump into train on SP mission «The Great Destroyer» • Fixed glitches in subway Quick Time Events in mission «The Great Destroyer» • Increased quality of the loading screen images • Fixed glitch that made it possible to reach Solomon train QTE with the wrong weapon equipped in mission «Semper Fidelis» • Fixed final sound fade out on SP mission «Thunder Run» • Removed sound fade on convoy ride in mission «Operation Guillotine» • Fixed squad mates coming through wall after intro on SP mission «Operation Guillotine» • SP mission, «The Great Destroyer»: moved Campaign Cleared achievement until after the Dima outro • Fixed soldiers inside of terrain at start of level in «OPERATION GUILLOTINE» • SP mission, «The Great Destroyer»: Fixed streaming issue which could lead to out of memory when streaming in Subway ride • Improved music and music fade on tank encounter in mission «Operation Guillotine» • Sound on Operation Guillotine: Fixed trading floor crash camera shake and rumble • Fade later when driving in to tunnel on «OPERATION GUILLOTINE» • Hide cross hair during Solomon intro & climb out scene on «Operation Swordbreaker» • Fixes on «OPERATION SWORDBREAKER»: Skip VO urging the player to move forward if the player has alreadMISSIONS list • Fixed issue on the SP mission Night Shift where three of the marines that repel down from the Osprey at the start of the level have PLR models instead of the right marine models • Has been made harder to fail missions due to zero tolerance friendly fire • Fixed MG nest objective on Operation Guillotine • Fix for music climax on mission «Fear No Evil» • Fixed issues that occurred if user were backtracking after fight at elevator on SP mission «Comrades» • Adding a back button to SP campaign select difficulty screen • Removed slomo from jump into train on SP mission «The Great Destroyer» • Fixed glitches in subway Quick Time Events in mission «The Great Destroyer» • Increased quality of the loading screen images • Fixed glitch that made it possible to reach Solomon train QTE with the wrong weapon equipped in mission «Semper Fidelis» • Fixed final sound fade out on SP mission «Thunder Run» • Removed sound fade on convoy ride in mission «Operation Guillotine» • Fixed squad mates coming through wall after intro on SP mission «Operation Guillotine» • SP mission, «The Great Destroyer»: moved Campaign Cleared achievement until after the Dima outro • Fixed soldiers inside of terrain at start of level in «OPERATION GUILLOTINE» • SP mission, «The Great Destroyer»: Fixed streaming issue which could lead to out of memory when streaming in Subway ride • Improved music and music fade on tank encounter in mission «Operation Guillotine» • Sound on Operation Guillotine: Fixed trading floor crash camera shake and rumble • Fade later when driving in to tunnel on «OPERATION GUILLOTINE» • Hide cross hair during Solomon intro & climb out scene on «Operation Swordbreaker» • Fixes on «OPERATION SWORDBREAKER»: Skip VO urging the player to move forward if the player has alreadmissions due to zero tolerance friendly fire • Fixed MG nest objective on Operation Guillotine • Fix for music climax on mission «Fear No Evil» • Fixed issues that occurred if user were backtracking after fight at elevator on SP mission «Comrades» • Adding a back button to SP campaign select difficulty screen • Removed slomo from jump into train on SP mission «The Great Destroyer» • Fixed glitches in subway Quick Time Events in mission «The Great Destroyer» • Increased quality of the loading screen images • Fixed glitch that made it possible to reach Solomon train QTE with the wrong weapon equipped in mission «Semper Fidelis» • Fixed final sound fade out on SP mission «Thunder Run» • Removed sound fade on convoy ride in mission «Operation Guillotine» • Fixed squad mates coming through wall after intro on SP mission «Operation Guillotine» • SP mission, «The Great Destroyer»: moved Campaign Cleared achievement until after the Dima outro • Fixed soldiers inside of terrain at start of level in «OPERATION GUILLOTINE» • SP mission, «The Great Destroyer»: Fixed streaming issue which could lead to out of memory when streaming in Subway ride • Improved music and music fade on tank encounter in mission «Operation Guillotine» • Sound on Operation Guillotine: Fixed trading floor crash camera shake and rumble • Fade later when driving in to tunnel on «OPERATION GUILLOTINE» • Hide cross hair during Solomon intro & climb out scene on «Operation Swordbreaker» • Fixes on «OPERATION SWORDBREAKER»: Skip VO urging the player to move forward if the player has already moved.
Play through 35 tense missions that include rescuing hostages, providing air support, protecting convoys and of course wiping out the enemy.
Fixed an issue that would cause a friendly convoy to not move on a convoy escort mission on Industrial levels.
Every mission presents you with a new challenge, like hiding from an overwhelming armada of Melville's ships, ambushing a trading convoy, holding strategic positions, sneaking through the enemy lines at night, etc..
Mission objectives include bombing and strafing raids against facilities and convoys, protection of ground troops against enemy aircraft and, of course, action - packed dogfights against enemy aces.
The expected space battles are interspersed with convoy escort missions (not as annoying as you might expect), capital ship take downs (where close proximity to the big ships gives a real sense of speed and excitement) and even the occasional speed run.
In some missions, you have to destroy an outpost or bunker, deplete Empire's presence in the region or protect convoys as they reach their destinations.
Rolling Thunder is a type of escort mission where a team must protect a convoy going from point A to point B.
The levels have a variety of objective - based missions, such as escorting / destroying a convoy, defending / attacking a base, or just surviving a few enemy waves.
The side missions thankfully have a lot more variety than the first game and you'll do various things such as taking pictures of enemies for Intel, stopping enemy convoys, or helping out a super powered ice conduit take out his own friends.
The mission objectives tend to be a bit basic on the surface — extract this guy, assassinate this informant, stop this convoy — but what happens along the way is often unexpected and almost always exciting.
In the campaign mode, the player must embark on a variety of missions like search & destroy or protect convoys and engage in a variety of enemies that doesn't include just tanks but there's also drones and you need to smash through your enemies defences as well.
Extending on the game is the many side missions that fill Chicago, all throughout the city are little investigation missions, criminal convoys, gang hideouts and plenty more.
Hopefully, there will be plenty of variety and places to visit as well as long, drawn - out driving missions like the convoy hijack one we played in Los Angeles in June.
In contrast to the seemingly endless waits in some of the Armored Core 3 mission... (ex: please wait while we perform booster analysis... while your convoy gets attacked!)
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