We have lots of
cool game ideas for the future, but being a small independent developer, we like to keep focus on one thing at a time.
Not exact matches
Our apps stay ahead of the
game: we always work on new features and we're open to
cool and innovative
ideas.
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Slow and kinda boring, the
idea of bazillion guns is
cool, but IT DOES N'T MATTER BECAUSE HALF THE GUNS LOOK THE SAME or **** AND has a disappointing end to disappointing
game.
Bioshock 2 was no means a bad
game but i was very diddapointed and im easily pleased with
games but bioshock 2 felt like Bioshock V. 05 Because the story wasnt as interesting, the
idea of being A big daddy was
cool but there was no real upgrades exept using 2
This
game is an example of a
cool idea, Decent graphics and then a poor follow through that kills it.
Well the
idea a first person resident evil
game that is pretty damn
cool in it of it self.
Of course, getting emotionally invested in really
cool ideas has some drawbacks, as it might make the wait even worse, not to mention that you'll be setting yourself up for disappointment when it turns out that the designers omitted (with good reason most likely) your big
idea from the actual
game.
The closed beta came and went without stirring up any trouble, and on April 3, 2013 The Behemoth's next
game will stop being a series of
cool images and awesome
ideas and actually be available for people to play.
The system was a
cool idea and innovative, but the
games produced so far have been lack luster and rushed.
The combat system is by far one of the
coolest ideas I've ever seen implemented into a video
game.
However, for every
cool piece of spy gear, the movie throws other
ideas against the wall to see if they stick, like robotic guard dogs that are pulled out of the Wolfenstein video
game franchise.
It's a
cool idea to move successful PSP
games to PS3, I just wish they (Sony, developers) would do it more often.
Jet Car Stunts was released a while back on mobile devices and at the time it was a pretty
cool game, the interface was simple and the
idea was...
What's
cool about these cameos is how they're clearly a product of the
ideas and technologies central to their respective
games.
Although there were some good parts about the
game, like some
cool candy
ideas, and the addition of Hammer Bro.
The rest of the
game goes through the story from the perspective of each individual team and while this
idea might sound
cool on the surface, it also results in some repetition in the actual
game which ends up hurting the pace of the story.
It will have some interesting
ideas and I heard the earlier handheld
games even had like RPG elements so it would be
cool to see interesting stuff like that.
But at the same time, I spent a lot of my time with the
game struggling to see if or how these
ideas would actually pay off, and wondering why the
coolest stuff was constantly being withheld from me.
Get into some of the
coolest games with Adam's «10
ideas for bringing gaming into your high school classroom.»
It's a rather
cool idea, but one that's let down by the choices have almost zero impact on the actual
game itself.
Cool i'll keep not buying EA
games... no
idea how EA is so big their lineup is woeful this gen, easily the worst publisher.
The CBE was a
cool idea, and could've produced some incredible
games, but it should've been implemented a lot better.
I beta tested the service and it's a
cool idea, they need to add in PS1 and PS2
games before people really jump in on it though.
It's such a
cool idea to physically build cards piece by piece, but the
game never commits entirely to the
idea.
Singularity takes
idea's from several
games such as Bioshock and Half Life 2 and throws in a few of its own, it's a no - nonsense shooter that won't bog you down with complicated moral choices it simply asks you to enjoy yourself as you shoot everything that moves and play with some
cool time powers.
During development of the DLC Volition decided that it simply had too much potential and
cool ideas, so they cancelled it with the intention being to add it all in to the next
game, which they've clearly done.
The combat system of nonviolently defeating enemies, while not a farfetched
idea and probably have done before (where you escape or flee enemy encounters), was given a
cool twist in the
game.
One
idea I had that sounded
cool was a new villain abducting heroes, requiring Ralph and his hero friends (who as the main characters would evade capture obviously) to team up with the other
game villains to save the heroes.
The
idea of a «Ninja World Tournament» sounds pretty
cool and serves as a nice way to stuff many characters from throughout the series into one
game, but does it make Revolution a good move?
Drifter, hitting PS4 and Vita sometime in the near future, sounds like a supremely
cool game based around the
idea of space exploration.
EA Access seems like it could be a
cool idea, but like Brent said, it all depends on which
games eventually end up in «The Vault.»
Chromehounds was nice but I wouldn't call it great.The environments were sparse (a notable trend in From Software
games), the assembly system was prone to abuse (cock blocking), and while I generally lift my nose at anyone who complains a
game is «too slow» I do have to to admit that the weight to speed ratio seemed skewed.A smaller nitpick that got to me was that the heavy gunner role felt underdeveloped when it came to the mechanics involved or more precisely the lack there of, using only your eyes and your misses to judge where to aim was jarring in immersive sense (they have giant robots but no laser range finders or even an reticle on the screen to give some form of estimation of where to aim) and felt like an after thought.As usual, From Software had a pretty
cool idea but failed to apply the extra level of polish that would push the
game to greatness.
Really
cool idea for this
game and nice art - style too.
This entire
idea seems really
cool, but it's a lot of steps to just set up an online adhoc
game.
Death Road to Canada has one of the
coolest ideas I've seen in
games recently.
If you have a
cool idea for a
game and the talent to show it off - through a flashy trailer, perhaps, that demonstrates your concept, you're halfway to selling the
game.
This is just one of the many
cool things highlighted during the stream, so be sure to check it out as it features some amazing concepts, like Double Fine's
idea for a Star Fox
game.
the
idea of supers to finish people is
cool but i love the
idea of getting a higher damage % then flying further away like smash bros. quick question, will there be any other
game modes that you could hint at such as one that is based on a damage percent or maybe collect coins maybe even break the target?
It will have some interesting
ideas and I heard the earlier handheld
games even had like RPG elements so it would be
cool to see interesting stuff like that.
The main
idea of the
game is that you are going to die a lot but instead of that being a
cool feature, it just got to be repetitive and boring after a while.
when i was exploring the
game when it first came out i wonder about the obstacle course, it looked like a
cool idea
With so many unique and
cool ideas that made it into this
game, the fetch quest aspect just kept reminding me of the part of JRPGs that I don't really enjoy all that much.