He is a melee - focused Samurai type who provides
a cool side mission and some of the best dialog in the game.
Not exact matches
New story quests,
side missions, dungeons and raids are always nice, but the
coolest changes coming in January's «Rise of a New Sun» update to Final Fantasy XIV involve more inventory space, new ways to store special outfits and new ways for Bards to rock out.
Sure, you could complete the main
missions in around 20 hours but you'd be missing out loads of
side - quests and
cool loot, and you'd be missing out on exploring the games three vast islands which range from Africa-esque savannah to oriental styled cities.
These
side missions should present ample opportunity for some interesting
mission types outside of the bland lot we see in the storyline and
cool rewards, or at least that's what you might expect, but sadly they're a fairly tedious bunch, falling firmly into the «grind» category of
mission style.
It was pretty
cool as you could send your soldiers out on
missions, play as them in
side missions or partake in extra operations to acquire mech units or stronger soldiers and such.
I'm knocking back
side missions like a
cool, refreshing six pack of IPA on a hot summer day, and I've got to say, I'm having a hell of a good time.
There were also a few
cool «
side -
missions» that made use of the grappling hook mechanic, but these were short in duration as well.
So for the
Side Missions, the only motivation I had in finishing them was to unlock
cool gear.
The open world, fun
side missions, and
cool story are all there.
One level has you running various
side -
missions in order to make money, including a very
cool quest to escort a diplomat through hostile territory.