Big guns, powerups, awesome characters with
cool special attacks, and procedurally generated missions.
Not exact matches
The footage shows off nice combos, great
special attacks like The Flash running around the world to punch Superman and
cool uses of the surrounding environments.
Even though the
special elemental
attacks are very
cool, two characters with the same elemental alignment have
attacks that are equal.
Details on
special attacks and shadow effects are pretty
cool too, although there can be times when the entire package comes together and it's almost a sensory overload.
The characters don't have a large move set when compared to games like Tekken, so fights can become very «same - y», and the power meter that allows for a
special attack is
cool at first, but the extended animation does get tedious after a while.
Attacks and magic are what you'd expect, but special attacks loo
Attacks and magic are what you'd expect, but
special attacks loo
attacks look
cool.
However,
special attacks known as arts each have their own
cool down time as opposed to being on a continuous time queue with normal
attacks and are performed manually by the player.
There is a limited move set, you get punch, throw, jump kicks, and a
special (with variety within), so there isn't a
cool backwards
attack like in Double Dragon 2 or Streets of Rage.
His
special attack is
cool.
Each of the specialists adds a little flavor to multiplayer mode, even if their actual
specials attacks aren't devastatingly useful; you're as vulnerable as ever and die just as fast in Black Ops 3 as any other Call of Duty, so often as not you'll be killed while executing that
cool thing you've been waiting half the match to use.