It's just safe, but that's likely what Nintendo's
core audience wants out of the Switch in the first year.
There's an all - American tragedy of belonging buried deep within «The Disaster Artist,» but I'm betting the movie's
core audience wants none of it — and Franco's too much of a showman to give it to them.
Not exact matches
We
want to create new
audiences, appeal to new
audiences, build the brand... and serve our
core business without getting in the way of operations.
Think about what emotion you
want the
audience to feel, and keep asking why until you find the emotional
core of why people do something.
Accepted, on the other hand, is the product of a committee of middle - aged men, who
want the film to be edgy enough to make a good trailer, but not so outrageous that it will alienate its
core audience.
«When we develop fighting games, we try to keep the
core community in mind as well as the wider
audience that
wants to play these games.
Most romantic comedies follow a safe pattern that is easily recognizable to the
core audience who doesn't
want to think and just
wants to escape.
But I understand that you have to give a
core audience what they
want.
We don't
want to alienate our
core audience, so it should be something that starts with the same letter as «bus.»
The
core target
audience is language educators, in any setting, who
want to develop their professional expertise in film - rich approaches to teaching.
We've always felt our
core audience would be Christian youth, but we didn't
want to start there because, like Christian musicians, its harder to go «mainstream» once you've been labelled a Christian artist.
The
core question you need to ask yourself when deciding whether to opt for publishing with print on demand is why am I publishing, and what does my
audience want?
But the die was cast for the
core of the franchise: the
audience wanted a more realistic looking Link, and that is what they would get with 2006's Twilight Princess, originally developed for the GameCube but then painfully reconfigured for the Wii.
Fans remember the original games very fondly and we
want to preserve that essence — which we have excellent experience of doing at Eidos - Montréal — whilst also introducing THIEF to a brand new, next - generation,
audience, Our goal is to deliver the fantasy of being Garrett, THE master thief, and we're building this game around that
core experience.»
«Through our partnership with the Yogscast, we've not only been able to reward people for taking part in the survey, but we've been able to further define what a
core gaming
audience wants; learning more about their gaming habits and preferences which will help us better deliver a great gaming service.»
But despite Angry Birds» casual
audience similarities to those two peripherals, it's the
core console
audience Heijari
wants to peck at first.
This was intriguing to many and fit right into what a lot of fans
wanted at this point, as much of the
core Halo
audience had gotten older and more mature since the original games, and thus had developed a more refined complex taste in their games.
People
want different experiences, they
want left field ideas coming to market,» he says, adding that indie games can often reach an
audience that traditional games sometimes leave behind, «outside the
core gamers a lot of people are playing indie games without even realising it.»
«We
wanted to talk to
core audiences just like they talked to each other.
«We
wanted to connect with our
core audience over their shared passions,» said senior director of digital Sara Kenton.