It's a useful gameplay mechanic that helps out a lot when ammo is scarce, but unfortunately can be relied on way too much, changing
the core dynamic of the game quite a bit.
Not exact matches
At its
core Mario Party Star Rush is a virtual board
game with mini-games thrown into the mix and this is where the
dynamic nature
of the title comes into play.
Bring to life an expansive and
dynamic board
game where the board is based on the months
of the year like the
core Animal Crossing series.
Players benefit from a more
dynamic and varied
game experience, and developers benefit through less rigid implementations
of the
core of their
games.
Some titles employ rhythm or melody as a
core gameplay mechanic, whereas others have a
dynamic soundtrack that is fundamental to the experience and becomes part
of the personality
of the
game itself.
Focusing on the
core Pode themes
of friendship and cooperation, Wintory delves into the
dynamic between the two
game characters, Bulder and Glo, to capture and express the unified voice
of the duet.
This has kind
of been a problem in these
games, and CyberConnect hasn't made it much easier with some
of the new additions for UNS4, but the
core fighting
of the
game is still alot
of fun to play and probably the most
dynamic that it's been in the series.
Bring to life an expansive and
dynamic board
game where the board is based on the months
of the year like the
core Animal Crossing series.
Every
game session is now even more
dynamic and amazing.The
core of the
game is still the same: entire armies
of enemies rush at your defenses, trying...
Our small, talented team bring
core expertise together from across the industry to perfectly meet your needs and that
of a
dynamic games market.
• Eye
of Obsidian adds a brand new chapter in the ReCore story • T8 - NK Corebot • 2 New Overworlds • 10 New Dungeons •
Dynamic sandstorms in Shifting Sands • 3 new weapon modes for Joule's Energy Rifle • When dying reload times for combat encounters went from 30 - 60 seconds to < 5 seconds • Restarting traversals and arenas are now instantaneous • Added P -
Cores for additional game play rewards • P - Core requirements fixed to a single value for the entire E-Tower • The Map displays everything that needs to be collected (audio logs, chests, prismatic cores) • The Map shows all visual parts of dungeon maps • Objective Markers improved • Fast Travel points now allow the player to complete Stash Transfers, Swap Cores and set Companion Party Configuration without having to go back to the Sandcrawler • The player can now warp anywhere there is a Fast Travel node via the Map • Intra-Level (e.g. within The Cradle) fast travel warping is now instantaneous • Added new Fast Travel nodes (Granite Steps, Lonely Basin, The Cradle) • New AoK gear for all Corebots • Armor stats now make each set vastly different from one another • Blueprint Inventory now sorts by Armor Type, Color and LVL requirement • Improved the Combo Meter • Enhanced visuals (increased resolution and HDR) • 20 New Achievements • Increased level cap from 30 to 40 • 4 new bosses and Tank challenges • Dialogue from Corebots and Violet is no longer in the Corebot language and is now rea
Cores for additional
game play rewards • P -
Core requirements fixed to a single value for the entire E-Tower • The Map displays everything that needs to be collected (audio logs, chests, prismatic
cores) • The Map shows all visual parts of dungeon maps • Objective Markers improved • Fast Travel points now allow the player to complete Stash Transfers, Swap Cores and set Companion Party Configuration without having to go back to the Sandcrawler • The player can now warp anywhere there is a Fast Travel node via the Map • Intra-Level (e.g. within The Cradle) fast travel warping is now instantaneous • Added new Fast Travel nodes (Granite Steps, Lonely Basin, The Cradle) • New AoK gear for all Corebots • Armor stats now make each set vastly different from one another • Blueprint Inventory now sorts by Armor Type, Color and LVL requirement • Improved the Combo Meter • Enhanced visuals (increased resolution and HDR) • 20 New Achievements • Increased level cap from 30 to 40 • 4 new bosses and Tank challenges • Dialogue from Corebots and Violet is no longer in the Corebot language and is now rea
cores) • The Map shows all visual parts
of dungeon maps • Objective Markers improved • Fast Travel points now allow the player to complete Stash Transfers, Swap
Cores and set Companion Party Configuration without having to go back to the Sandcrawler • The player can now warp anywhere there is a Fast Travel node via the Map • Intra-Level (e.g. within The Cradle) fast travel warping is now instantaneous • Added new Fast Travel nodes (Granite Steps, Lonely Basin, The Cradle) • New AoK gear for all Corebots • Armor stats now make each set vastly different from one another • Blueprint Inventory now sorts by Armor Type, Color and LVL requirement • Improved the Combo Meter • Enhanced visuals (increased resolution and HDR) • 20 New Achievements • Increased level cap from 30 to 40 • 4 new bosses and Tank challenges • Dialogue from Corebots and Violet is no longer in the Corebot language and is now rea
Cores and set Companion Party Configuration without having to go back to the Sandcrawler • The player can now warp anywhere there is a Fast Travel node via the Map • Intra-Level (e.g. within The Cradle) fast travel warping is now instantaneous • Added new Fast Travel nodes (Granite Steps, Lonely Basin, The Cradle) • New AoK gear for all Corebots • Armor stats now make each set vastly different from one another • Blueprint Inventory now sorts by Armor Type, Color and LVL requirement • Improved the Combo Meter • Enhanced visuals (increased resolution and HDR) • 20 New Achievements • Increased level cap from 30 to 40 • 4 new bosses and Tank challenges • Dialogue from Corebots and Violet is no longer in the Corebot language and is now readable