Not exact matches
Globulos Party has a great number
of game modes, but the
core gameplay is iterative and not so
fun if you play solo.
I'm a little disappointed by the lack
of special modes such as the «Scenario Campaign» from the last
game but that doesn't make the
core gameplay less
fun or engaging in any way.
Visually appealing and off - kilter enough to remind even the worst cynics that
games can actually have a
fun core and work out from there — rather than building something then trying to figure out the
fun part — BlazBlue: Calamity Trigger offers an interesting distraction, which might not be enough for hardcore fighting fans (who probably played the
game to exhaustion years ago), but I'm not one
of those people so I actually had some
fun with the
game.
In a year filled with stellar XBLA
games Iron Brigade stood above the crowd with it's high production values, charm, incredibly
fun core gameplay and the all important pull
of getting more awesome loot.
That being said, TowerFall is still a very simple
game at its
core so the
fun factor starts to wear thin after a handful
of matches.
The rogue like nature
of the
game will turn off many but the
core package is enough
fun to keep you happy while you learn the ropes though the
game could do more to help you along the way.
So passing up the storyline in the
game, the
core gameplay remains faithful to the Blitz tradition, with huge hits, huge plays, and a whole lot
of fun.
What Nintendo did was set up a «Mario Cram School,» teaching the
core basics
of Mario level design to help people who had never worked on a 2D Mario
game figure out what makes them
fun, and have them develop their own.
Optional races or time trials in Twilight are the same kind
of exercise in frustration as in prior Disney Infinity
games, but at least the mandatory vehicular sections aren't bad, and the
core vehicle sections are actually
fun in the cases
of the Tatooine pod race and Cad Bane chase sequences.
Some may lament that star Segel, his «brother» Walter (a diehard fan destined for Muppetdom), leading lady Amy Adams, and unexpectedly
game foe Chris Cooper get to do as much as or more than any
of the
core Muppets, that amounts to nit - picking on this colorful production brimming with
fun and obvious respect for all things Muppets.
The
core gameplay is already
fun thanks to its fast - paced and action - packed nature, but by gradually letting you have access to all
of these upgrades, the
game spurs you on to have one more go.
The portable and console Mario
games share the same
core, namely, the
fun of freely controlling and becoming Mario, and in that regard, there is no distinction between the two types
of games.»
The
core game that they made here is definitely promising and a great deal
of fun as it is but implementing ideas like these would easily make it one
of the best party
games on the market.
Dead Rising 4 completely streamlines a lot
of core gameplay elements
of the franchise while still remaining a sadistically
fun game to play.
Runs on Android 3.1, built specifically for tablets 1 GHz dual -
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fun games like Asphalt 6 from Gameloft and SIM City Deluxe 16 GB built - in memory Battery lasts up to 10 hours for video playback and Web browsing Access to more than 250,000 apps in Android Market ™ Availability and Pricing
Learn
core principles
of cashflow, capital gains, assets and liabilities in a
fun, easy - to - understand
game.
Everything has been designed with colorful visuals, animation,
fun, and
games, to hold the attention
of your audience and to get across the very important messages at the
core of the program.
The fact that videogames have come so far in the subjects they can tackle and the quality
of the narratives they can tell never ceases to amaze and delight me, but there's something to be said for
games like Saints Row IV as well,
games that hark back to what this form
of media has always been about at its very
core:
fun.
The audience seems to have a fair point, because while the
core gameplay
of Heroes 7 is still a lot
of fun, it's also a
game with a lot
of problems indicating a developer struggling with the series.
Gaming is suppose to be
fun and fighting with the
core controls
of the
game is not.
The most criminal thing about all
of this is that, at its
core, Battlefield 4 is an extremely
fun game and a worthy entry in the Battlefield series.
While I appreciate the careful detail and thought put into the narrative
of Quantum Break, this is still a video
game at its
core, and how a
game plays will always be the most important aspect when determining its overall
fun factor.
However, instead
of adding to the experience
of the
game, I found this cover mechanic to detract from the
core gameplay that made the original
game so much
fun.
The
game is a mixture between visual novel, meets really
fun action rpg
game in its
core, with plenty
of tactical decisions over time that will keep you on your toes.
However, for as
fun as The Darkness II «s
core gameplay is, the
game always has the exact same kind
of challenge: a flood
of enemies.
You can create a world
of endless and unique gameplay based on the
core of what makes
games fun — the gameplay!
At the
core of EA PLAY are amazing
games,
fun experiences and thousands
of players that bring these gaming communities to life.
They managed to take a major series that had began to grow stale after a handful
of sequels and turned it into something fresh that still retained the
core feel that made the
games fun in the first place.
SeanNOLA's Pick: The good folks behind Serious Sam seem to have a simple philosophy:
of you boil a
game type down to a few
core elements and focus all your effort into polishing them, you'll end up with an overall
fun (if also goofy) experience.
Opt for this package or the Complete Card package and you'll spoil a large part
of the
fun for yourself as slowly accruing cards through boosters is one
of the
core tenants
of the
game.
At the
core of the
game there's a
fun, if flawed, shooter in place that I do like, but it could have been so much more.
The
core game is
fun and frantic and full
of piles
of bullets, with a style all its own and plenty to like even after all these years since the original.
While the
games visuals are obviously dated at this point, combined with the eerie soundtrack, subtle scare elements, notes, and jump scares, the
core element
of a
fun, frightful, and downright scary experience still holds up well for PS4 players.
This has kind
of been a problem in these
games, and CyberConnect hasn't made it much easier with some
of the new additions for UNS4, but the
core fighting
of the
game is still alot
of fun to play and probably the most dynamic that it's been in the series.
More recently a few
games have popped up that had glimmers
of that heyday but never really grabbed the
core of what made those
games such
fun.
Also have some new multiplayer modes in mind that I think will be really
fun I haven't forgotten about multiplayer, just wanted to get the
core mechanics
of the
game completed and polished first!
«I pretty much enjoy anything, as long as it's
fun,» Ross stated, which is an important aspect to remember enjoyment must be at the
core of every
game.
In our review
of the
game, we noted how the
game still manages to be
fun despite some streamlining
of the series»
core elements, which didn't sit well with most long time fans
of Frank West.
«By focussing so tightly on that style
of jump, it allows people to focus on the
core fun of [this style
of] action
game, timing your jumps and plotting your way through each
of the courses.»
The
game's story is ultimately a throw away tale, but in the end, it still brings a handful
of really
fun missions to the table, albeit at the cost
of actually paying attention to the
core plot.
As far as the
core game is concerned, it's been playable (runs well even on my laptop, and is tons
of fun at that) for months now.
While the
core game design is
fun and the roll - out
of new robots and cameras as your in -
game rank increases encourages progression, it never really goes beyond what it is from the first mission.
But the whole message would be lost if the
core game interaction
of loading passengers wasn't
fun.
Taking down the Ravenii should be the highlight attraction
of this
game, and fighting these giant monsters is
fun, again for the first hour, but just like everything else here, it falls incredibly short in an area that is the supposed to be at the forefront
of Extinctions
core experience.
These bosses are enormous
fun, putting the
core mechanics
of the
game to a better test than in the multiplayer and duly proving just how wonderfully refined they are.
Having said that, Garden Warfare 2's
core gameplay, particularly the multiplayer side
of the
game, remains hugely
fun to play and I love it.
We struggled at first to find balance in all the moving parts
of the
game, but as we cut away some
of the superfluous parts and got to the
core of the
game, we found that while certain aspects were
fun in their own right, they added more complexity than necessary and ultimately detracted from the main experience.
Resident Evil 6 is a conflicted
game that offers a
fun but flawed
core experience punctuated by some outstanding moments
of action and suspense, along with a host
of questionable design choices that often hobble what can be (and often is) an otherwise enjoyable
game.
While the base
of a
fun game is here, it's nearly every design decision made around this
core gameplay that detract from the enjoyment.
The rogue like nature
of the
game will turn off many but the
core package is enough
fun to keep you happy while you learn the ropes though the
game could do more to help you along the way.