Sentences with phrase «core fun of the game»

Not exact matches

Globulos Party has a great number of game modes, but the core gameplay is iterative and not so fun if you play solo.
I'm a little disappointed by the lack of special modes such as the «Scenario Campaign» from the last game but that doesn't make the core gameplay less fun or engaging in any way.
Visually appealing and off - kilter enough to remind even the worst cynics that games can actually have a fun core and work out from there — rather than building something then trying to figure out the fun part — BlazBlue: Calamity Trigger offers an interesting distraction, which might not be enough for hardcore fighting fans (who probably played the game to exhaustion years ago), but I'm not one of those people so I actually had some fun with the game.
In a year filled with stellar XBLA games Iron Brigade stood above the crowd with it's high production values, charm, incredibly fun core gameplay and the all important pull of getting more awesome loot.
That being said, TowerFall is still a very simple game at its core so the fun factor starts to wear thin after a handful of matches.
The rogue like nature of the game will turn off many but the core package is enough fun to keep you happy while you learn the ropes though the game could do more to help you along the way.
So passing up the storyline in the game, the core gameplay remains faithful to the Blitz tradition, with huge hits, huge plays, and a whole lot of fun.
What Nintendo did was set up a «Mario Cram School,» teaching the core basics of Mario level design to help people who had never worked on a 2D Mario game figure out what makes them fun, and have them develop their own.
Optional races or time trials in Twilight are the same kind of exercise in frustration as in prior Disney Infinity games, but at least the mandatory vehicular sections aren't bad, and the core vehicle sections are actually fun in the cases of the Tatooine pod race and Cad Bane chase sequences.
Some may lament that star Segel, his «brother» Walter (a diehard fan destined for Muppetdom), leading lady Amy Adams, and unexpectedly game foe Chris Cooper get to do as much as or more than any of the core Muppets, that amounts to nit - picking on this colorful production brimming with fun and obvious respect for all things Muppets.
The core gameplay is already fun thanks to its fast - paced and action - packed nature, but by gradually letting you have access to all of these upgrades, the game spurs you on to have one more go.
The portable and console Mario games share the same core, namely, the fun of freely controlling and becoming Mario, and in that regard, there is no distinction between the two types of games
The core game that they made here is definitely promising and a great deal of fun as it is but implementing ideas like these would easily make it one of the best party games on the market.
Dead Rising 4 completely streamlines a lot of core gameplay elements of the franchise while still remaining a sadistically fun game to play.
Runs on Android 3.1, built specifically for tablets 1 GHz dual - core processor for lightning - fast responsiveness 10.1» HS IPS HD screen display with capacitive multi-touch 5MP back camera with flash, with 720p video webcam Preloaded with almost $ 40 worth of applications, plus Zoodles ™, the award - winning Kid Mode application Preloaded with MotoPack by Motorola XOOM (App Downloader by Motorola) · Preloaded with Quickoffice ™ Pro HD for seamless productivity at work Preloaded with MotoPrint — the application that allows you to print straight from the Web browser Preloaded with fun games like Asphalt 6 from Gameloft and SIM City Deluxe 16 GB built - in memory Battery lasts up to 10 hours for video playback and Web browsing Access to more than 250,000 apps in Android Market ™ Availability and Pricing
Learn core principles of cashflow, capital gains, assets and liabilities in a fun, easy - to - understand game.
Everything has been designed with colorful visuals, animation, fun, and games, to hold the attention of your audience and to get across the very important messages at the core of the program.
The fact that videogames have come so far in the subjects they can tackle and the quality of the narratives they can tell never ceases to amaze and delight me, but there's something to be said for games like Saints Row IV as well, games that hark back to what this form of media has always been about at its very core: fun.
The audience seems to have a fair point, because while the core gameplay of Heroes 7 is still a lot of fun, it's also a game with a lot of problems indicating a developer struggling with the series.
Gaming is suppose to be fun and fighting with the core controls of the game is not.
The most criminal thing about all of this is that, at its core, Battlefield 4 is an extremely fun game and a worthy entry in the Battlefield series.
While I appreciate the careful detail and thought put into the narrative of Quantum Break, this is still a video game at its core, and how a game plays will always be the most important aspect when determining its overall fun factor.
However, instead of adding to the experience of the game, I found this cover mechanic to detract from the core gameplay that made the original game so much fun.
The game is a mixture between visual novel, meets really fun action rpg game in its core, with plenty of tactical decisions over time that will keep you on your toes.
However, for as fun as The Darkness II «s core gameplay is, the game always has the exact same kind of challenge: a flood of enemies.
You can create a world of endless and unique gameplay based on the core of what makes games fun — the gameplay!
At the core of EA PLAY are amazing games, fun experiences and thousands of players that bring these gaming communities to life.
They managed to take a major series that had began to grow stale after a handful of sequels and turned it into something fresh that still retained the core feel that made the games fun in the first place.
SeanNOLA's Pick: The good folks behind Serious Sam seem to have a simple philosophy: of you boil a game type down to a few core elements and focus all your effort into polishing them, you'll end up with an overall fun (if also goofy) experience.
Opt for this package or the Complete Card package and you'll spoil a large part of the fun for yourself as slowly accruing cards through boosters is one of the core tenants of the game.
At the core of the game there's a fun, if flawed, shooter in place that I do like, but it could have been so much more.
The core game is fun and frantic and full of piles of bullets, with a style all its own and plenty to like even after all these years since the original.
While the games visuals are obviously dated at this point, combined with the eerie soundtrack, subtle scare elements, notes, and jump scares, the core element of a fun, frightful, and downright scary experience still holds up well for PS4 players.
This has kind of been a problem in these games, and CyberConnect hasn't made it much easier with some of the new additions for UNS4, but the core fighting of the game is still alot of fun to play and probably the most dynamic that it's been in the series.
More recently a few games have popped up that had glimmers of that heyday but never really grabbed the core of what made those games such fun.
Also have some new multiplayer modes in mind that I think will be really fun I haven't forgotten about multiplayer, just wanted to get the core mechanics of the game completed and polished first!
«I pretty much enjoy anything, as long as it's fun,» Ross stated, which is an important aspect to remember enjoyment must be at the core of every game.
In our review of the game, we noted how the game still manages to be fun despite some streamlining of the series» core elements, which didn't sit well with most long time fans of Frank West.
«By focussing so tightly on that style of jump, it allows people to focus on the core fun of [this style of] action game, timing your jumps and plotting your way through each of the courses.»
The game's story is ultimately a throw away tale, but in the end, it still brings a handful of really fun missions to the table, albeit at the cost of actually paying attention to the core plot.
As far as the core game is concerned, it's been playable (runs well even on my laptop, and is tons of fun at that) for months now.
While the core game design is fun and the roll - out of new robots and cameras as your in - game rank increases encourages progression, it never really goes beyond what it is from the first mission.
But the whole message would be lost if the core game interaction of loading passengers wasn't fun.
Taking down the Ravenii should be the highlight attraction of this game, and fighting these giant monsters is fun, again for the first hour, but just like everything else here, it falls incredibly short in an area that is the supposed to be at the forefront of Extinctions core experience.
These bosses are enormous fun, putting the core mechanics of the game to a better test than in the multiplayer and duly proving just how wonderfully refined they are.
Having said that, Garden Warfare 2's core gameplay, particularly the multiplayer side of the game, remains hugely fun to play and I love it.
We struggled at first to find balance in all the moving parts of the game, but as we cut away some of the superfluous parts and got to the core of the game, we found that while certain aspects were fun in their own right, they added more complexity than necessary and ultimately detracted from the main experience.
Resident Evil 6 is a conflicted game that offers a fun but flawed core experience punctuated by some outstanding moments of action and suspense, along with a host of questionable design choices that often hobble what can be (and often is) an otherwise enjoyable game.
While the base of a fun game is here, it's nearly every design decision made around this core gameplay that detract from the enjoyment.
The rogue like nature of the game will turn off many but the core package is enough fun to keep you happy while you learn the ropes though the game could do more to help you along the way.
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