Sentences with phrase «core game aspects»

Not exact matches

These latest changes to the core game provide more smoothing of certain aspects related to inventory management (a mundane but time consuming part of the game) and open up new avenues for character customization.
Well, Soda Saga is, and while at its core it's very much just more Candy Crush, the original was a great game, so add in a new set of levels, new obstacles to puzzle your way out of, and sky - high levels of polish on every aspect of the game and you've really got a winner on your hands.
As teased earlier, swimming underwater is the only aspect of the core gameplay that registers as subpar, feeling a little like swimming used to feel in video games before analog controllers were all the rage: awkward and ungraceful.
Over the past year we've seen several games achieve big success, despite focusing their core gameplay aspects around overly basic and simplistic mechanics, before mixing in some vibrant colours for good measure — INK, Splasher, I'm looking at you.
Potential banana skins abound From simple things like Amazon's patent for reselling ebook licences (bound to have an impact on ebook sales especially of lead titles if it were ever to be put into practice) or like discovering that despite having a great product your brand just doesn't resonate with consumers beyond your core audience and hence you lose a bundle of cash trying to sell them tablets or realizing that your main competitor is not the rival publisher of literary novels or commercial non-fiction but a game in which trajectory considerations are a more important aspect of gameplay than would normally be considered cool and various music video fads from Gangnam Style to Harlem Shake.
Much faster and smoother with 1 GHz dual - core processor in all aspects of operation, video, web browsing, navigation, games, etc..
While I can enjoy those aspects in the SP career mode of a game like Forza, basically crafting and creating a car from different upgrades and tweaking it all to handle as good as possible, Driveclub seems to really just focus on the core - aspect of RACING, and does that very well (IMHO).
In truth, the characters and themed settings, which are little more than sparsely animated backdrops over which the boards hover, are the least interesting aspect of the game — helpful for sales, perhaps, but a distraction from the strategic systems at Boom Street's core.
«We're proud of the game, really delighted with some of the great reviews for it, but we're not above admitting that we made a few decisions that perhaps we shouldn't have, and perhaps moved some of the aspects of the game too far away from our core fanbase.»
The show aspect works extremely well in this game because the core story is as captivating as it is.
While I appreciate the careful detail and thought put into the narrative of Quantum Break, this is still a video game at its core, and how a game plays will always be the most important aspect when determining its overall fun factor.
The mode with highlight Kousuke Waki's character design and present a different aspect of the game «as opposed to normal or core Tekken.»
It is one of those incredible addictive games that just seems to slowly evolve and stay relevant with the core aspect of the game still being intact.
As teased earlier, swimming underwater is the only aspect of the core gameplay that registers as subpar, feeling a little like swimming used to feel in video games before analog controllers were all the rage: awkward and ungraceful.
If anything, the dungeons and combat are more like challenges that are placed between the «core» sim aspect of the game.
You can simply buy them from the garage, using credits gained through racing and other aspects of the core game.
This core element of stacking attacks, combined with the ability to customize abilities, gives the game a genuine strategic aspect that neither feels needlessly complicated or too undercooked.
In this way I think the game's procedurally generated core has to be judged very much a success, and provides the vast bulk of the good, entertaining aspects of the game.
One of the core aspects of the game is exploring a myriad of procedurally generated islands, each with its own unique landmarks and population of friendly crew members and deadly critters.
«Since N7 Day last year, we've been talking to core fans with social activations, preview events and interviews with key members of the development team who've been central in sharing the new aspects of the game.
Sure, in some aspects but a lot of core elements of a game must be local simply for speed and accessibility.
The model is simple: give players the core version of the game for free, yet allow them to bypass repetitive aspects of the game or unlock more content by paying money.
Again I don't think gamers really understand the business aspect To us core gamers we understand TF but casuals see a new more powerful ps4.
While the action is spiced up by additional powers that can create whirlwinds or cause icy spikes to shoot from the floor, there is little enjoyment to be found in the tedious swordfights or boss battles, with the core of the game definitely being its platforming aspects.
If they get the core of the PvE game right, there really isn't much need to focus on it from there and instead can be free to focus on the PvP aspects of the game.
«I pretty much enjoy anything, as long as it's fun,» Ross stated, which is an important aspect to remember enjoyment must be at the core of every game.
Nostalgic players wishing for another generous helping of all the core aspects of this sci - fi first - person shooter will not be disappointed: weapon favourites from the earlier Halo games return, albeit with better sound effects to make handling them that much more exciting.
Although the company has experienced several different changes, its core aspect has remained the same — Wargaming continues to create, produce, and deliver fun and high - quality game experiences.
Apple Cider Mage: Yeah, that was kind of an interesting part for me too because I know that I feel that it's one of the reasons why I don't like a lot of games that have a really hard core sort of PvP aspect to them.
NAPNOK Engineers are expected to have a passion for making and playing games, with a particular focus on the aspects of local / social multiplayer gaming which is at the core of NAPNOK's mission.
Because, as anyone who has worked with network code can attest to, when adding online multiplayer functionality, you have to touch upon every aspect of the game and thus the core code.
NAPNOK Lead Gameplay Engineers are expected to have a passion for making and playing games, with a particular focus on the aspects of local / social multiplayer gaming which is at the core of NAPNOK»S mission.
The ways in which the game does truly excel (the multiplayer, the vibrant art style, and the collectible Yoshi skins) are more peripheral aspects rather than the core of the gameplay itself.
We struggled at first to find balance in all the moving parts of the game, but as we cut away some of the superfluous parts and got to the core of the game, we found that while certain aspects were fun in their own right, they added more complexity than necessary and ultimately detracted from the main experience.
Why not develop full - fledged games based on Nintendo's popular franchises with a fitness aspect added into the core gameplay design?
For some of those games, the social aspect is secondary, like a trading mechanic that is part of a game, but not essential, and for others the social aspect is one of the core gameplay mechanics.
Instead of going all out and building a whole new game, the dev team have managed to add tiny aspects of the real life game that makes the core digital game more authentic and interesting to play.
Granted, part of the reasoning is that the game itself already uses actual random in - game loot as a «core gameplay aspect,» something the Capcom team doesn't want people to skip via microtransactions, gambling or not.
And that doesn't mean just on a PUBG replicas inside of the battlefield universe but it does mean that our battlefield team and talked in prepared remarks, looking at how they innovate in every aspect of the game including core game play and map design.»
The developer has given deeper insight into various aspects of the game's engine, including CPU core and memory utilization, polygon models, texture resolution, advancements in real - time lighting and reflections.
Help Volty [$ 0.99 (HD)-RSB- is an experiential puzzle game that works in large part because mystery is carefully massaged into every aspect of its core design.
At its core, Trivial Pursuit Live is the game we all know and love, but some aspects may surprise you.
While the core combat would essentially be the same, the ability to go online and fight other players over PSN through Wi - Fi could greatly increase the replay value of Dissidia, as this would enhance other aspects of the game such as Ghost Card Battles and Item / Equipment Drops.
The core game play is still there and is still tremendously fun, so I can always count on the game to deliver on the game play aspect.
Of course, one needs to take into account the «default» aspect of the game: this is one that pushes boundaries while staying true to the JRPG core mechanics.
While the core mechanic, story and dialogue made the experience enjoyable, there were so many other aspects of the game that felt pointless and tacked on.
Marathon mode is initially very hard and confusing, given you don't exactly know the core aspects of the game.
The gamer goes by the name of TheWorse (real name Frederico Rojas) and he has been releasing updates that have steadily improved aspects of the core game, such as rain effects and vibrancy.
Strangely enough, despite the team fighting aspect at the core of Battle for Z, there are no local multiplayer options in the game at all.
At the core of Days Gone, Garvin wants to develop an authentic experience, where the player would feel immersed in every aspect of the game, from the character design to the cinematography.
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