Not exact matches
These latest changes to the
core game provide more smoothing of certain
aspects related to inventory management (a mundane but time consuming part of the
game) and open up new avenues for character customization.
Well, Soda Saga is, and while at its
core it's very much just more Candy Crush, the original was a great
game, so add in a new set of levels, new obstacles to puzzle your way out of, and sky - high levels of polish on every
aspect of the
game and you've really got a winner on your hands.
As teased earlier, swimming underwater is the only
aspect of the
core gameplay that registers as subpar, feeling a little like swimming used to feel in video
games before analog controllers were all the rage: awkward and ungraceful.
Over the past year we've seen several
games achieve big success, despite focusing their
core gameplay
aspects around overly basic and simplistic mechanics, before mixing in some vibrant colours for good measure — INK, Splasher, I'm looking at you.
Potential banana skins abound From simple things like Amazon's patent for reselling ebook licences (bound to have an impact on ebook sales especially of lead titles if it were ever to be put into practice) or like discovering that despite having a great product your brand just doesn't resonate with consumers beyond your
core audience and hence you lose a bundle of cash trying to sell them tablets or realizing that your main competitor is not the rival publisher of literary novels or commercial non-fiction but a
game in which trajectory considerations are a more important
aspect of gameplay than would normally be considered cool and various music video fads from Gangnam Style to Harlem Shake.
Much faster and smoother with 1 GHz dual -
core processor in all
aspects of operation, video, web browsing, navigation,
games, etc..
While I can enjoy those
aspects in the SP career mode of a
game like Forza, basically crafting and creating a car from different upgrades and tweaking it all to handle as good as possible, Driveclub seems to really just focus on the
core -
aspect of RACING, and does that very well (IMHO).
In truth, the characters and themed settings, which are little more than sparsely animated backdrops over which the boards hover, are the least interesting
aspect of the
game — helpful for sales, perhaps, but a distraction from the strategic systems at Boom Street's
core.
«We're proud of the
game, really delighted with some of the great reviews for it, but we're not above admitting that we made a few decisions that perhaps we shouldn't have, and perhaps moved some of the
aspects of the
game too far away from our
core fanbase.»
The show
aspect works extremely well in this
game because the
core story is as captivating as it is.
While I appreciate the careful detail and thought put into the narrative of Quantum Break, this is still a video
game at its
core, and how a
game plays will always be the most important
aspect when determining its overall fun factor.
The mode with highlight Kousuke Waki's character design and present a different
aspect of the
game «as opposed to normal or
core Tekken.»
It is one of those incredible addictive
games that just seems to slowly evolve and stay relevant with the
core aspect of the
game still being intact.
As teased earlier, swimming underwater is the only
aspect of the
core gameplay that registers as subpar, feeling a little like swimming used to feel in video
games before analog controllers were all the rage: awkward and ungraceful.
If anything, the dungeons and combat are more like challenges that are placed between the «
core» sim
aspect of the
game.
You can simply buy them from the garage, using credits gained through racing and other
aspects of the
core game.
This
core element of stacking attacks, combined with the ability to customize abilities, gives the
game a genuine strategic
aspect that neither feels needlessly complicated or too undercooked.
In this way I think the
game's procedurally generated
core has to be judged very much a success, and provides the vast bulk of the good, entertaining
aspects of the
game.
One of the
core aspects of the
game is exploring a myriad of procedurally generated islands, each with its own unique landmarks and population of friendly crew members and deadly critters.
«Since N7 Day last year, we've been talking to
core fans with social activations, preview events and interviews with key members of the development team who've been central in sharing the new
aspects of the
game.
Sure, in some
aspects but a lot of
core elements of a
game must be local simply for speed and accessibility.
The model is simple: give players the
core version of the
game for free, yet allow them to bypass repetitive
aspects of the
game or unlock more content by paying money.
Again I don't think
gamers really understand the business
aspect To us
core gamers we understand TF but casuals see a new more powerful ps4.
While the action is spiced up by additional powers that can create whirlwinds or cause icy spikes to shoot from the floor, there is little enjoyment to be found in the tedious swordfights or boss battles, with the
core of the
game definitely being its platforming
aspects.
If they get the
core of the PvE
game right, there really isn't much need to focus on it from there and instead can be free to focus on the PvP
aspects of the
game.
«I pretty much enjoy anything, as long as it's fun,» Ross stated, which is an important
aspect to remember enjoyment must be at the
core of every
game.
Nostalgic players wishing for another generous helping of all the
core aspects of this sci - fi first - person shooter will not be disappointed: weapon favourites from the earlier Halo
games return, albeit with better sound effects to make handling them that much more exciting.
Although the company has experienced several different changes, its
core aspect has remained the same — Wargaming continues to create, produce, and deliver fun and high - quality
game experiences.
Apple Cider Mage: Yeah, that was kind of an interesting part for me too because I know that I feel that it's one of the reasons why I don't like a lot of
games that have a really hard
core sort of PvP
aspect to them.
NAPNOK Engineers are expected to have a passion for making and playing
games, with a particular focus on the
aspects of local / social multiplayer gaming which is at the
core of NAPNOK's mission.
Because, as anyone who has worked with network code can attest to, when adding online multiplayer functionality, you have to touch upon every
aspect of the
game and thus the
core code.
NAPNOK Lead Gameplay Engineers are expected to have a passion for making and playing
games, with a particular focus on the
aspects of local / social multiplayer gaming which is at the
core of NAPNOK»S mission.
The ways in which the
game does truly excel (the multiplayer, the vibrant art style, and the collectible Yoshi skins) are more peripheral
aspects rather than the
core of the gameplay itself.
We struggled at first to find balance in all the moving parts of the
game, but as we cut away some of the superfluous parts and got to the
core of the
game, we found that while certain
aspects were fun in their own right, they added more complexity than necessary and ultimately detracted from the main experience.
Why not develop full - fledged
games based on Nintendo's popular franchises with a fitness
aspect added into the
core gameplay design?
For some of those
games, the social
aspect is secondary, like a trading mechanic that is part of a
game, but not essential, and for others the social
aspect is one of the
core gameplay mechanics.
Instead of going all out and building a whole new
game, the dev team have managed to add tiny
aspects of the real life
game that makes the
core digital
game more authentic and interesting to play.
Granted, part of the reasoning is that the
game itself already uses actual random in -
game loot as a «
core gameplay
aspect,» something the Capcom team doesn't want people to skip via microtransactions, gambling or not.
And that doesn't mean just on a PUBG replicas inside of the battlefield universe but it does mean that our battlefield team and talked in prepared remarks, looking at how they innovate in every
aspect of the
game including
core game play and map design.»
The developer has given deeper insight into various
aspects of the
game's engine, including CPU
core and memory utilization, polygon models, texture resolution, advancements in real - time lighting and reflections.
Help Volty [$ 0.99 (HD)-RSB- is an experiential puzzle
game that works in large part because mystery is carefully massaged into every
aspect of its
core design.
At its
core, Trivial Pursuit Live is the
game we all know and love, but some
aspects may surprise you.
While the
core combat would essentially be the same, the ability to go online and fight other players over PSN through Wi - Fi could greatly increase the replay value of Dissidia, as this would enhance other
aspects of the
game such as Ghost Card Battles and Item / Equipment Drops.
The
core game play is still there and is still tremendously fun, so I can always count on the
game to deliver on the
game play
aspect.
Of course, one needs to take into account the «default»
aspect of the
game: this is one that pushes boundaries while staying true to the JRPG
core mechanics.
While the
core mechanic, story and dialogue made the experience enjoyable, there were so many other
aspects of the
game that felt pointless and tacked on.
Marathon mode is initially very hard and confusing, given you don't exactly know the
core aspects of the
game.
The
gamer goes by the name of TheWorse (real name Frederico Rojas) and he has been releasing updates that have steadily improved
aspects of the
core game, such as rain effects and vibrancy.
Strangely enough, despite the team fighting
aspect at the
core of Battle for Z, there are no local multiplayer options in the
game at all.
At the
core of Days Gone, Garvin wants to develop an authentic experience, where the player would feel immersed in every
aspect of the
game, from the character design to the cinematography.