Not exact matches
Sell them all!The «British
core» is why we are in this hole and going nowhere.The invincible team was non-Brotish and what a team it was!Simply put, British players are not good enough, they are years
behind Spaniards, Italian or French.This is the readon England national team is always a laughing stock (Iceland
game anyone?
Ozil as CAM, Ramsey and Jack
behind him for easy
games and Arteta or Flamini coming in for tougher fights (here is our biggest problem even those two are not up to standards of a good DM) It could work but I am most scared of the big teams as our
core is still weak.
A meaningful and successful reinvention of the
core ideas
behind Deus Ex with a singular focus on making this dense style of
game more accessible.
This
game takes the
core ideas
behind Minesweeper to make a pretty satisfying puzzle experience.
Playing
games with proficiency cut scores provided much of the impetus
behind Common
Core.
The motivation
behind the launch of the Common Core was what we called the «race to the bottom,» after No Child Left Behind, the concern that states were playing games with their test scores in order to make their schools look better than they
behind the launch of the Common
Core was what we called the «race to the bottom,» after No Child Left
Behind, the concern that states were playing games with their test scores in order to make their schools look better than they
Behind, the concern that states were playing
games with their test scores in order to make their schools look better than they were.
Finding a balance between versatility, features, and affordability has always been the
core concept
behind the Fit, and it's a mission that continues on with the 2018 Honda Fit as the automaker looks to keep the car at the top of its
game with a mid-cycle refresh.
The story
behind this
game is that your ship must travel down a live volcano and navigate the treacherous lava - filled tunnels to make your way to the
core with only a gravity gun to protect you.
We've experienced the other side of the coin within our own slate; Destiny has advantages to how sticky that
game was for the
core players and how long play sessions were and how long they stuck around to play, and then also we see that sometimes it's harder to bring a new player into an environment where they feel like «Oh, I'm three years
behind my buddy who's been playing persistently for that length of time.»
Polarbit AB a new Mobile Technology and
Game Development company has been found by the co-founding group of Synergenix and
core team
behind mophun.
Andrew Wilson concluded: «We believe what we've got with a
core base
game that's three times the size [of Battlefront 1], with what would have previously been gated
behind a Season Pass now free for all users... and an event - driven live service we expect will continue for many years to come... is the right way to balance this.
SeanNOLA's Pick: The good folks
behind Serious Sam seem to have a simple philosophy: of you boil a
game type down to a few
core elements and focus all your effort into polishing them, you'll end up with an overall fun (if also goofy) experience.
Given that rather strangely acceleration can not be mapped to R1; I found the most competitive yet simultaneously comfortable remote play control scheme to be that of emulating the
core control scheme of a PS1 era racing
game by re-mapping acceleration to X and braking to square, while moving gear shifting up to triangle and gear shifting down to O for those who prefer to manually shift gears instead of automatic gear shifts, alongside mapping the rear brake to the bottom right of the touch screen and looking
behind your rider by tapping the bottom left of the touch screen.
The
core mechanic
behind Worms is a turn - based strategy
game on a 2 - dimensional playfield.
While it may look similar to the Gundam Breaker
games, the
core team
behind that didn't work on this (which likely explains why the gameplay element feels so disappointing).
However, what I found in Left
Behind was not only something completely unintrusive to the
core of The Last of Us, but something that expanded upon one of its main characters in a way that we never got to see in the original
game.
But the bells and whistles surrounding the
game are muted and missing, leaving
behind that same
core without giving you enough new and exciting reasons to come back.
There are small things here and there [that Mizazaki might not have chosen], perhaps, but whenever we go back to the
core elements of the Dark Souls experience, I feel that the thinking
behind the
game development is similar.
Interdependence where members of a group are mutually dependent on others, rests at the
core of all relationships according to Lyle Cox, the owner of Salt Lake City based Mountain Games and the designer and programmer
behind Together, a two dimensional isometric puzzle
game he designed that aims at creating
Namco have announced that they have partnered with FromSoftware, the talented developers
behind the critically acclaimed Demon's Souls and 3D Dot
Game Heroes, to publish Dark Souls and Armored
Core V in 2011 and 2012 respectively.
Even though Armored
Core Verdict Day is mostly focused on online play and is also the main reason to why you should try these
games, it also comes with a pretty competent story mode and this might be a good way for newcomers to get
behind the controls and information needed to know to succeed in this
game, as the tutorial only introduces the player to the basics of the
game and nearly touches on the huge set of options available at your fingertips.
It meant that aside from Armored
Core: For Answer, it's been six years since the last major installment in the franchise and with Armored
Core V now releasing, the team
behind the
game are hoping they can bring it back with a bang.
The Post cited a financial note from Daiwa Securities» Takao Suzuki, who said that, the pricing model «makes reviews by the
core fans of the Super Mario series... important, as they will be
behind the general opinion on the
game that should take shape fairly soon after its release.»
While players of other TCGs will be familiar with the
core concepts
behind the
game, Spellweaver has a number of unique twists.
While players build up their burgeoning society through research, farming, road - building and architectural endeavour, the
core goal in each of Sid Meier's great strategy
games has been ultimately to subjugate the competition or leave them
behind once the dust off to Alpha Centauri has been completed.
The Elegance Of Metroid: Yoshio Sakamoto Speaks «Nintendo's main man
behind the Metroid series talks about what he feels is the
core of its enduring popularity, the collaboration with Team Ninja on Other M, and how storytelling plays a role in
games.»
To say the least putting the mature rating aside I enjoyed the
core of the gameplay
behind this
game.
The quality
behind the
games is often from hard work that has subtle but important effects on the
game itself, but the
core concept is something that can be easily duplicated.
And we believe that what we've got with a
core base
game that's three times the size, what would have previously been gated
behind Season Pass is now free for all users, with a focus on keeping a community together, and an event - driven live service that we expect will continue for many years to come that is built around player choice and focuses around a world where players can earn everything they need to progress through the
game, is the right way to balance this.
Of course, I'm at least four
games behind in the Armored
Core franchise anyway.
Being a
core game series that is held at such high standards with thousands of dollars
behind it, it's almost become expected that with each new Pokémon
game, players will essentially encounter a slightly altered version of the previous
game.
Being a
core game series that is held at such high standards with thousands of dollars
behind it, it's almost become expected that with each new
People want different experiences, they want left field ideas coming to market,» he says, adding that indie
games can often reach an audience that traditional
games sometimes leave
behind, «outside the
core gamers a lot of people are playing indie
games without even realising it.»
It's not long now till Codemasters unleashes its next rally racer on to us all, and after today's time with the
game I'm getting even more of an impression that this will cater to a wider audience than Dirt Rally did, whilst not forgetting about the enthusiasm
behind the
core rally fans who helped get that
game made in the first place.
«The concept
behind Deus Ex: Universe is to create an ongoing, expanding, and connected
game world built across a generation of
core games,» writes David Anfossi, the head of the Eidos Montreal studio in the company's blog, «It's a commitment on our part to deliver meaningful content that expands the franchise on a regular basis and to deliver a deep conspiracy that will span several connected Deus Ex
games, creating a more immersive and richer experience than ever before.»
I had faith in Sucker Punch to deliver a quality product, but the last time they delivered a third
game in a series (Sly 3: Honor Among Thieves), I thought they had stretched themselves to thin, loosing the
core of the
game behind a slew of new characters and ways to play in the world.
You are referencing MechWarrior as a
game that «works» and that has a decidedly Western approach to gaming (despite using Japanese mecha designs for the most part), the comparison is flawed because the intent
behind the creation of Armored
Core is wildly different.
Earlier this week David Braben, boss of Frontier and the man
behind Kinectimals suggested that reviewers should be subject to a system similar to Metacritic to inform the public if the reviewer's opinions can be trusted, arguing that most reviewers are looking at certain
games with a «
core -
gamer» perspective.
Airship Syndicate, formed by
core members of the now defunct Vigil Games (the minds
behind the Darksiders series) turned to Kickstarter to fund development, although the
game was picked up by the publishing arm THQ Nordic.
During the Halloween event, for example, players received extra candy, used for evolving Pokémon — a key mechanic of the
game and major drive
behind the
core monster hunting gameplay.
Meet some of the key people
behind the creation of the
game, and get s deeper understanding into the
core gameplay features, mechanics and storyline.
The
core gameplay mechanics and multiplayer offerings are sure to be the driving force
behind ARMS and its replayability, and so far in our time with the
game, its multiplayer modes (with the
game offering matches between up to four players) are a great match for the Switch's online and local multiplayer capabilities.