Sentences with phrase «core game experience»

Publishers are incentivized to encourage players to spend, after all, which means they may consider it in their interest to balance the core game experience so that it's more of a repetitive slog for those who don't spend extra.
In an official statement, a Bethesda spokesperson said at Gamescom: «We are focusing on the core game experience for VR but we are looking at options to bring these add - ons in the future.»
We're making the core game experience free because we're confident that anyone who loves Guild Wars 2 will buy Guild Wars 2: Heart of Thorns.
Casual offers the core game experience and Competitive is for the serious gamer seeking to take it to the next level.
It runs on a completely different leveling system than the core game experience and it also uses a different form of currency, but equipment earned in either place can be used inside and outside The Dark Zone.
Permanent price drops like this one have always been symbolic of the strides we've made with the core game experience.
«We still don't see a place for motion to be additive to the core game experience,» EA Sports boss Andrew Wilson told Eurogamer.
Guild Wars 2: Heart of Thorns now extends the core game experience for this growing community as a paid expansion with a range of new content and features, including a unique new system called Masteries that redefines endgame character progression in Guild Wars 2.
One of the upcoming core game experiences with Kinect is Heavy Fire: Afghanistan, a game that is based on the popular Wiiware title: Heavy Fire shows it's targeting non-casual gamers through the following description:

Not exact matches

Antonio Conte's men currently sit in seventh place in the Premier League table with 13 points from their seven games thus far, and so the Italian tactician will welcome the opportunity to continue to work with a core group of experienced stars during the break.
Go into this game with the right expectations — knowing, for instance, that this is a time - consuming game that takes a while to get into and isn't dramatically different, at its core, from other online RPGs — and you'll find in Final Fantasy XI a different - enough take on the online role - playing genre that the experience can end up being both rewarding and refreshing.
A great game, but it's also the same core experience we've been playing for years now, and it's making steps in the right direction, but inches at a time, instead of true leaps.
The balance and depth in the game is astonishing, and even the odd characters have their distinct charms... What's really a shame here is that the developer didn't manage to find a way to supplement the core experience with extras that would extend the life of the game by adding some variety to the package.
It's often a platformer and a third - person shooter, but it sometimes feels like a shoot»em up or a character action game, and it's all underpinned by RPG systems... Because of this muddled personality, it never fully delivers on anything, leaving us with an enjoyable experience, albeit one with a few issues at its core.
There is some hits and misses in NBA 2K18 with some amazing graphics, stellar controls and a decent online experience that holds the core of the game together.
The thrill is there, but too many flaws in the core experience make it a solely discreet game.
In the end though the core gameplay experience is superb and I can see why this series has been the go - to basketball game for quite sometime.
Of course many are offering this experience as a cheap knock - off of Minecraft's success, when in fact, its a powerhouse of an indie game, and surpasses Minecraft's core experiences by far.
This is very unfortunate, since the core game remains the best Call of Duty experience in our mind.
I am actually pleasantly surprised at how well Kunos has adapted the game's incredibly hard - core handling scheme to a controller (even at its default sensitivity settings it's less twitchy and unforgiving than I'd expected, and there's even an auto - throttle blip that will help keep the car composed as you downshift) but you really require a wheel to experience the best of what Assetto Corsa has to offer.
This game takes the core ideas behind Minesweeper to make a pretty satisfying puzzle experience.
Its no - nonsense approach is a breath of fresh air, and while the steep learning curve may force some gamers out of the loop early, those who remain will help form the core experience of the game in the months to come - a version of natural selection if you will.
perfectly preserves what made the original title such a runaway hit, while also adding in some pleasant surprises and new features, starting with the game's core experience: the multiplayer modes.
That isn't to say though that fans of the original game will feel left out or that the core experience of Splatoon has been diluted in any way.
But in games, crafting the right variety of experiences around your core themes and mechanics makes all the difference between a great game and an aimless one.
This is the experience that core gamers have been waiting for.
The overall quality and superb core gameplay prevent the game's faults from hindering the experience in a meaningful way, and because of this Destiny will remain an ambitious must - play title for years to come.
From the get - go, Relic seemed fine with alienating its core fans who come to Dawn of War for a very specific experience, while failing to impress the MOBA hardcore who typically don't have time for clones of the games they play most.
The one core piece of gameplay that sets this game apart from other interactive toy experiences is its use of the portal.
Indeed, barely a second goes by where one of its core elements doesn't bring to mind the superior experience offered by other games, from the shooting mechanics of Quake and Unreal Tournament, to the mobility tactics of Titanfall and Tribes, to Overwatch «s own objective - based gameplay, specific character classes, and «Loot Box» reward system.
Whilst the social element can contribute to the experience, the core game provides a strong enough hook that it works despite this.
A lack of enemy variety and a failure to integrate many of the game's abilities into the core gameplay hampers what might have been an enjoyable experience.
While substantially improving the game, we make sure that all the things that made Jet Car Stunts great — the art style, the adrenaline rush, the crashes and the obsessive need to improve your times again and again are still the core of the experience», said Jakub Mikyska, Co-CEO of Grip Games.
Given the previous game's focus on exploration and mystery it seems likely that they'll be part of the core experience here as well.
In addition to the single - player campaign, Spec Ops: The Line features an expansive, class - based multiplayer experience that is fun for both casual and hard core gamers.
Successfully pulling one of your friends off a cliff during a Deathmatch is almost as satisfying as the first time you experience that epic train segment in the core game; and the co-op mode that pits three companions against waves of enemies is one of the most addictive of its kind.
True to our core gamer audience, we prioritize stratified gameplay mechanics and impeccable audiovisual execution to create euphoric gaming experiences.
There's a noticeable step backwards in terms of raw content, with Mario's latest preferring to focus less on gimmicks and quirky game modes — there's no mini-games, campaign or the overblown power - ups of before — choosing instead to provide a relatively concise core gameplay experience, more about simplicity and accessibility, with one or two unorthodox touches of Mushroom Kingdom magic thrown into the mix.
While the core experience feels similar to previous games, a focus on presentation and a new story - based mode made things much more interesting than recent entries in the series.
By breaking down the core mechanics of survival games into matches that are both intense and easy to hop back into, PlayerUnknown's Battlegrounds has provided a multiplayer experience that plays out drastically different each time, and yet is just as exhilarating each time that I play.
The core game, the single - player experience.
One of the scrapped concepts for FFXV DLC was a PSVR FPS title and, although the development team eventually settled upon the fishing angle (pun totally intended) and elected to release the game as a stand - alone experience rather than additional base game content, certain elements from the FPS prototype still managed to find their way into the core gameplay loop here in Monster of the Deep.
The Grid 2 debut trailer (shown below) reveals the first of the game's new locations, including Chicago and Paris, and captures a snapshot of the relentless, high - impact thrills that lie at the core of the Grid 2 experience.
Given their previous game's focus on exploration and mystery it seems likely that they'll be part of the core experience here as well.
Gamers — the core, and hardly insubstantial (far bigger than comics fans, in fact) audience that studios hope to capture by translating their favorite properties — are used to interactive experiences, and film is an inherently passive medium.
Even so, the main game will only take most players a few hours to see through to its conclusion and utterly fantastic end credits sequence, with replaying on higher difficulties and leveling up the character's stats seemingly being the main reasons to return — though the superb soundtrack, cool visuals and gratifying core gameplay make doing so a fun, if slightly limited experience.
As we recently reported, there are rumors Black Ops 4 is dropping the traditional CoD single - player campaign in favor of a new battle royale mode, and now there's word even the game's core multiplayer experience may be undergoing some surprising changes.
Importantly, we should recognize that the Common Core Standards in language arts and math are outcomes, not subject areas, and that there should be multiple paths to achieving the higher and deeper standards through, for instance, project - based learning, experiences in nature, integration of the arts, and the fast - moving world of games and simulations.
At the core, the distinction is that simulations are about things (or systems) and how they behave, and games are about a fun user experience.
Committed to crafting something that would work for a majority of users, Ford actually studied the human eye and assembled a core team with members experienced in video game development — another arena where uncluttered, easy - to - interpret graphics are key.
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