Sentences with phrase «core game shipping»

Not exact matches

The console shipped with Hexic HD, a casual puzzle game that received positive critical response, but Geometry Wars turned the heads of more hard core gamers.
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The story behind this game is that your ship must travel down a live volcano and navigate the treacherous lava - filled tunnels to make your way to the core with only a gravity gun to protect you.
The dual - core TI 1 GHz chip keeps things moving smoothly and steadily, even process - intensive apps and games like Need for Speed Undercover, which conveniently ships preloaded on the tablet.
The basic premise of the game is great; you play a character called Unit 3 and are tasked with getting to the reactor core at the top of a multi-level ship which has been infested by a being called The Entropy.
«Dogfighting is the core gametype of the game, of course, but depending on the mission objectives players may engage in long - range missile strikes, close - in missile defense, or even delivering espatiers to breach the hull of an enemy ship.
But if the «core gamer» wants to dive into the deep end, between advanced flight maneuvers and deep ship customization, they will find plenty to captivate them.»
This may sound a tad unfair, as the core game and its missions are indeed excellent and the broader scope of the level map makes the conflict feel more fleshed out (as enemies can move between maps too, so defending a fleet of ships three maps away becomes as much of a skill based issues as well as a deeply tactical one).
Nor can I wait to get my hands on some new ships to see if I'm correctly about the Core set merely being a glimpse of what the game really has to offer.
id has produced some of the most genre - defining PC FPS games in the history of the industry, but Nix realizes that the console market is just too large to ignore, «I know I have friends who are considered core gamers, who years ago were just keyboard and mouse guys — now, when a game ships on all platforms, they buy the console version, even though they have a PC version sitting there and they have a PC that would run it perfectly well.
You rip open the packaging expecting the armadas that the game's very name alludes to, only to discover that there's a mere three main ships in the Core set, and as beautiful as they are it's hard not to feel angry at a game marketed as being about massive armadas clashing but coming with just one Imperial ship and two Rebel ships.
While being a shmup is at the core of what this game is all about, the resource trading feature combined with the ship customization feature comes together to offer something fresh to the gaming landscape.
Aside from needing to finish the core game, we also have to complete a few PS4 technical certification requirements (specific rules Sony has for any game before it can ship on PS4), though we have made great progress on the majority of them.
The core mechanics of the game remain relatively unchanged: You pilot a claw shaped ship using the right stick and shoot the oncoming deluge of spawning geometric shapes with the left, adjusting your playing style in accordance with the designs of the shapes, for instance, adding a little wiggle in your firing trajectory in order to land a hit on those annoying green squares.
Every weekend over the coming weeks, aspiring captains will now be able to try a variety of naval craft and game modes as the developers introduce new features and finalize core game mechanics and naval physics for the upcoming Closed Beta for ships.
Within minutes, the core of the game is revealed: slowly wander the planet on foot (and awkwardly fly using a jetpack) looking for resources: plutonium for powering your ship, iron and carbon for crafting technology, and more exotic minerals for building better tech or selling on the galactic market.
The inclusion of the sixaxis relatively late in the development cycle didn't help and the exclusive sixaxis control scheme that shipped with the game definitely alienated our core audience.
Other than the other games in the MechWarrior series, there are the Heavy Gear PC games (also developed by Activision, and also based upon a Western company's wargame / role - playing game property), the excellent Armored Core series, Earthsiege / Starsiege, the Gungriffon series, and the Xbox's Steel Battalion — which actually shipped at the retail price of 200 dollars, because Capcom apparently felt the simulation experience necessitated the largest peripheral controller for a console ever.
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