Not exact matches
The console
shipped with Hexic HD, a casual puzzle
game that received positive critical response, but Geometry Wars turned the heads of more hard
core gamers.
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The story behind this
game is that your
ship must travel down a live volcano and navigate the treacherous lava - filled tunnels to make your way to the
core with only a gravity gun to protect you.
The dual -
core TI 1 GHz chip keeps things moving smoothly and steadily, even process - intensive apps and
games like Need for Speed Undercover, which conveniently
ships preloaded on the tablet.
The basic premise of the
game is great; you play a character called Unit 3 and are tasked with getting to the reactor
core at the top of a multi-level
ship which has been infested by a being called The Entropy.
«Dogfighting is the
core gametype of the
game, of course, but depending on the mission objectives players may engage in long - range missile strikes, close - in missile defense, or even delivering espatiers to breach the hull of an enemy
ship.
But if the «
core gamer» wants to dive into the deep end, between advanced flight maneuvers and deep
ship customization, they will find plenty to captivate them.»
This may sound a tad unfair, as the
core game and its missions are indeed excellent and the broader scope of the level map makes the conflict feel more fleshed out (as enemies can move between maps too, so defending a fleet of
ships three maps away becomes as much of a skill based issues as well as a deeply tactical one).
Nor can I wait to get my hands on some new
ships to see if I'm correctly about the
Core set merely being a glimpse of what the
game really has to offer.
id has produced some of the most genre - defining PC FPS
games in the history of the industry, but Nix realizes that the console market is just too large to ignore, «I know I have friends who are considered
core gamers, who years ago were just keyboard and mouse guys — now, when a
game ships on all platforms, they buy the console version, even though they have a PC version sitting there and they have a PC that would run it perfectly well.
You rip open the packaging expecting the armadas that the
game's very name alludes to, only to discover that there's a mere three main
ships in the
Core set, and as beautiful as they are it's hard not to feel angry at a
game marketed as being about massive armadas clashing but coming with just one Imperial
ship and two Rebel
ships.
While being a shmup is at the
core of what this
game is all about, the resource trading feature combined with the
ship customization feature comes together to offer something fresh to the gaming landscape.
Aside from needing to finish the
core game, we also have to complete a few PS4 technical certification requirements (specific rules Sony has for any
game before it can
ship on PS4), though we have made great progress on the majority of them.
The
core mechanics of the
game remain relatively unchanged: You pilot a claw shaped
ship using the right stick and shoot the oncoming deluge of spawning geometric shapes with the left, adjusting your playing style in accordance with the designs of the shapes, for instance, adding a little wiggle in your firing trajectory in order to land a hit on those annoying green squares.
Every weekend over the coming weeks, aspiring captains will now be able to try a variety of naval craft and
game modes as the developers introduce new features and finalize
core game mechanics and naval physics for the upcoming Closed Beta for
ships.
Within minutes, the
core of the
game is revealed: slowly wander the planet on foot (and awkwardly fly using a jetpack) looking for resources: plutonium for powering your
ship, iron and carbon for crafting technology, and more exotic minerals for building better tech or selling on the galactic market.
The inclusion of the sixaxis relatively late in the development cycle didn't help and the exclusive sixaxis control scheme that
shipped with the
game definitely alienated our
core audience.
Other than the other
games in the MechWarrior series, there are the Heavy Gear PC
games (also developed by Activision, and also based upon a Western company's wargame / role - playing
game property), the excellent Armored
Core series, Earthsiege / Starsiege, the Gungriffon series, and the Xbox's Steel Battalion — which actually
shipped at the retail price of 200 dollars, because Capcom apparently felt the simulation experience necessitated the largest peripheral controller for a console ever.