Sentences with phrase «core gameplay and story»

Since the core gameplay and story is the same as the old gen release, our review of that version is still very relevant.

Not exact matches

The core gameplay didn't satisfy me, the stories were similar and silly, and online didn't work well.
The core gameplay remains solid with flashes of excellence and the game not only creates interest in the whole escape from Cybertron story, but creates excitement and a foundation for the inevitable sequel.
We wanted to create an RPG that featured hacking not as a stand - alone mini-game, but rather as a legitimate solution to game problems, a core gameplay mechanic rooted deeply in the story and level design.
«Following the amazing reception to Middle - earth: Shadow of Mordor, we massively expanded every dimension of the game, including the world, the story, the RPG systems, the core gameplay and of course the personal player stories of the Nemesis System,» said Michael de Plater, Vice President, Creative, Monolith Productions.
While the story doesn't have any twists or turns worth writing home about, the style it possesses is one - of - a-kind and gives the game solid character to flesh out the package around the core gameplay premise.
EA is also promising new modes and experiences, changes to the core gameplay, and a campaign that once again focuses on multiple «War Stories» rather than a single longer narrative.
According to stories, Black Ops 4 won't have a single player campaign, which might be a primary for the Black Ops collection of video games, and it's going to neatly be that the core further gameplay that replaces it is going to be a Battle Royale mode.
Dusk's core gameplay is just what you'd expect: a zippy shoot and strafe loop with minimal story and lots of little secrets to find.
As with previous Housemarque games, the story merely serves as an excuse for all the action featured in Nex Machina, and core gameplay remains its primary focus.
Gameplay is still just as sturdy as the core game but the story nicely links to the tale of Nick Ramos and without spoiling the story, it sets a few interesting elements in motion.
While the plot and story themes are quite strong in this game, there is still a lot to be desired in the core gameplay loop.
- the developers» main goal was to break conventions, but they weren't sure how far they should go to do so - they took a look at what was core to Zelda games, and decided it was the sense of relief you feel after solving a puzzle - they tried to fix the parts of puzzle - solving people found boring while keeping the interesting parts intact - they wanted people to think outside the box - there are multiple ways to approach / solve puzzles and gameplay challenges - anyone who plays the intro will find a way to enjoy the story naturally - NPCs do have things the want you to do, but don't bug you about it, and you can ignore them if you want - some of the bosses are hidden in plain sight - the Sheikah tribe are key to the story, as is Zelda's blue tunic
There are plenty of kick - ass shooters without co-op but given the core gameplay of how shooters are played and how big online gaming has become a co-op option in any shooter past or present would be a definite plus and like many reviews for KZ2 stated you already have teamates along for the ride through the whole campaign allowing one of them (or more) to be playable in co-op mode doesn't change the story or how the game is played in anyway, except instead of AI controlled teamates you have your best bud along to shoot the bad guys with you, which is WHY shooters are the perfect genre for co-op, and its becoming more and more EXPECTED as a feature / option in shooters this gen. I remember when it was questionalbe reading requests for a certain game on a certain forum filled with Gamers request for co-op campaign; It was crazy.
Even the VP and General Manager of WildStorm (publishing imprint for DC Comics) says, «PROTOTYPE's back - story, visuals and gameplay are stunning, and we have every intention of bringing those core pillars to our book because this is a great opportunity to expand on the world they've created, and build something new and interesting for comic book fans.»
Its gothic, horror - themed vibe is a refreshing change of pace from the standard game and even if the core gameplay remains the same, Bethesda has done an admirable job of making the story more intimate and a companion that's much more engaging.
We had a core gameplay progression and several interesting story ideas in place, but the underlying substance was still missing.
For all the risks Mirror of Fate takes in terms of story and aesthetic, its core gameplay feels mired in antiquated design that just doesn't feel that relevant anymore.
Thanks to the support of a grant from the OMDC and the hard work of our team, Quench is well into development: the core gameplay is functionally close to completion, and we're in the process of integrating new levels and story into the game now.
Even while full of potential, Sonic Forces can not escape its core problems of gameplay and story.
«Following the amazing reception to Middle - earth: Shadow of Mordor, we massively expanded every dimension of the game, including the world, the story, the RPG systems, the core gameplay and of course the personal player stories of the Nemesis System,» de Plater said.
I'm going to talk about the core of Zelda, its world, gameplay, difficulty, and story.
The core gameplay of exploring the world and figuring out just exactly how to recruit the eclectic cast of characters is addicting and the game uses humor effectively to push the story forward.
While story, characters and visuals are all key components of what makes a videogame memorable, it's their core mechanics and gameplay systems that make them fun — and 2017's release roster offered fun in abundance.
It works in a game like Star Fox since it consists largely of one - liners and simple story beats, but there's way too much going on to take in while your brain is already occupied with the core gameplay.
While it's clear in many games that there's a core gameplay loop that the game was built around, and you'll often see that loop reused over and over again, A Way Out is built around the story and these gameplay settings feel like narrative devices in hindsight.
A sad thing about this game is that the lootbox controversy is completely taking attention away from how much this game is lacking in creativity as a sequel, the story is great for Tolkien fans but there is just SO MUCH GRIND to go thru, and there are so little improvements to core gameplay, graphics look the same, menus are still ugly as hell (I think they are the same of the past game even).
While the core of the gameplay stands fairly well as a whole, the lack of an abundant set of gameplay modes for single players, a very poor tutorial, and a lackluster story mode hamper the overall experience; however, the multiplayer portion of the game helps get this title back on its feet and running again.
Gameplay is still just as sturdy as the core game but the story nicely links to the tale of Nick Ramos and without spoiling the story, it sets a few interesting elements in motion.
Is the game more about exploration, quests, crafting, and core gameplay or is there also a strong story to focus the game.
It's really all about the core gameplay and growing story for me, though.
While there are some good tweaks to the core gameplay and finally the addition to play co-op in the Madden Ultimate Team (MUT), the real attraction this year was the inclusion of a long request story mode, Longshot.
EA is also promising new modes and experiences, changes to the core gameplay, and a campaign that once again focuses on multiple «War Stories» rather than a single longer narrative.
Currently available in Japanese arcades, Revelator features a new «Stylish Mode» for beginner players, a new Story Mode, and several adjustments to the UI and core gameplay mechanics.
The remake will include «revamped 3D visuals and upgraded gameplay» as well as voiced characters and «core scenes from the original story now newly visualized in - game.»
Core gameplay is an extensive story campaign depicting a blend of facts and fictional events.
Although it borrows many of the same levels and elements as the core game, Plague of Shadow's new character means new gameplay and an all - new story are at play.
While the core gameplay is fun, and the story is interesting, design choices keep this title from being a must - buy.
While Nier: Automata's core gameplay is notably strong and arguably the highlight of the experience — you can make the argument that its existentialism story is the true dominating factor — its level design and mission structure leaves much to be desired.
Here's a bit of unedited core gameplay that hints at an intriguing story and leaves us wanting more.
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