Sentences with phrase «core gameplay balanced»

The limited number of maps — and little variety among them — certainly keeps the core gameplay balanced and competitive, but at the expense of a necessary variety.

Not exact matches

It's a genius way to push the boundaries without breaking balance or core gameplay.
Joshua Boggs: A key thing we learned from both games was how to balance the levels and difficulty curve, we'd focus on adding to the complexity of the mechanics we've already established and keeping core gameplay pillars.
As you may expect, Capcom will also thrown in the usual character and gameplay balance tweaks for this version as well, while still maintaining the same essence of the game at its core, so be prepared to either whine and complain if your favorite character got the nerf, or jump in joy if they finally get something that will make them competitive.
From a design standpoint, this is more polished in terms of the core gameplay mechanics (as there are more of them and balanced to a greater degree).
Once all the core gameplay is implemented and the devs are focused on iteration, balancing, tweaks, polishing, cosmetic changes, or adding more content above the basic requirements, that's a beta stage.
Rebalanced Gameplay: Direct fan feedback was gathered on all of Super Street Fighter IV: AE's original 39 characters and core system mechanics in order to achieve the most balanced Street Fighter ever.
Game of Thrones's second expansion fixed balance issues so fundamental to the game that they were made part of the core gameplay in the second printing of the game.
In this episode of «Inside DICE», Core Gameplay Designer Alan Kertz returns with an in - depth look at how we balance and rebalance the game after launch.
A few new perks have replaced older, less balanced ones from the prior games, and the same classic features such as being made invisible to radar, faster aiming, and rapid reloading are still staples to the core gameplay.
The core gameplay has been tested pretty thoroughly and we're satisfied that it's fun and balanced, though we'll no doubt continue to iterate on the design.
On balance, then, the core gameplay experience of Shadow of War is a lot of fun and greatly improved over the first, if not without its foibles.
All core gameplay systems are done, but we need a lot more game world, more AI characters, several peripheral systems like weapon customization, and a ton of game balance and polish.
Building good monetization infrastructure isn't technically trivial, and adding all of that stuff late in development or even post-ship can often mean you're jamming something balance - breaking into a game that wasn't built for it or, in the minds of players even worse, ripping off a piece of the core gameplay and putting it up for sale.
When Microsoft stopped developing the game players couldn't fix the game code, but they could attempt to balance the gameplay by using KGJV's ICE program to edit the core gameplay data files.
Wolfenstein II is an exceptional game with a pristine sense of balance; both its narrative and gameplay elements are inherently separate but are equally as strong, carrying the core experience to insurmountable heights.
Capcom's latest entry into the series is a bipolar experiment as its perspective and overall tone are a relative far cry from the series» renowned tendencies; while it rekindles certain gameplay and design elements that are not only reminiscent to the series» golden age, but seamlessly blends the core fundamentals of the genre and the powerless implementation that has been popularized in modern survival horror game design, ushering a harmonic balance of the new and old.
Since Vermintide is a loot based game it is really important that we keep the core gameplay loop very balanced or we quickly find ourselves in a situation where players try to min max their experience and only play a limited set of levels either because they are perceived as faster or easier to complete in order to get loot as fast as possible.
The core of Fire Emblems tactical gameplay has always focused on balancing the different weapon types.
Here, the team discusses Rockets» split origin, balance of realism and fantasy, core gameplay, quick solution for online multiplayer, and AI design.
It's not too bad per say, but compared to the pristine sheen of the core gameplay, the controls just feel clumsy, with an awkward turning cycle that makes balancing on small platforms a chore.
Supercell has achieved this without major changes to the core loop, and with updates focusing on additional troops, balance improvements, and features that drive additional social gameplay.
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