I'm currently just trying to put together a vertical slice consisting of the first level of the game, to include three weapons, two enemies, and
all core gameplay components.
Whilst these alone make it very easy to recommend Lollipop Chainsaw, there's no denying that you could be playing any number of games that better handle any of
its core gameplay components.
This takes us to
another core gameplay component.
It's a makeover game that tries to dress up as something cool, but
the core gameplay component is raising money to buy presents for people so they'll be happy and like you.
This takes us to
another core gameplay component.
The core gameplay component of Soul Suspect plays out in a series of detective puzzles that must be completed to learn new information pertaining to the case.
Not exact matches
Apart from Mario Kart's excellent online
component, neither game made any great strides in their
core gameplay in the same way Super Mario Galaxy or even Super Paper Mario did.
Furthermore, it keeps
gameplay open enough that casual fans of shooters can get into the tactical
gameplay, without Ubisoft having to worry about sacrificing its
core components too much.
Besides exploration, the
core gameplay mechanic has two main
components: collecting and battling.
While story, characters and visuals are all key
components of what makes a videogame memorable, it's their
core mechanics and
gameplay systems that make them fun — and 2017's release roster offered fun in abundance.
Adeptly, it channels the same brilliantly addictive
gameplay loop as Yasuhiro Wada's famous farming franchise, rekindling the
core components that became diluted over a succession of sequels.
There is no local or online multiplayer
components which is not necessarily a bad thing in a story driven survival horror game; however it would have been amazing to play a split - screen or online multiplayer competitive variant based upon the
core gameplay of the story in which one player would control Sebastian, while the other player would be able to strategically co-ordinate enemy patrols in search of preventing Sebastian from achieving his mission.
This is a
core component of the first game and even in a very early
gameplay released we could see this concept returning.