Sentences with phrase «core gameplay designer»

Alan Kertz the Core Gameplay Designer on Battlefield 3 has recently revealed the next thing to be tweaked in Battlefield 3.
Alan Kertz, core Gameplay Designer at Dice, outlined some some tweaks to Battlefield 3 that the team has been working on, and the fine folks at...
The post is here, put together by core gameplay designer Alan Kertz, so chances are it's quality information.
In this episode of «Inside DICE», Core Gameplay Designer Alan Kertz returns with an in - depth look at how we balance and rebalance the game after launch.

Not exact matches

This is a game confident in its core gameplay, and confident in its designers ability to experiment, expand, and escalate.
However despite similar visuals, Happy Home Designer's core gameplay is vastly different from other Animal Crossing games.
Our nutty family of 15 artists, programmers and designers led by Creative Director, Ian Gregory, have been hauling butt together for nearly six years now, working on RPG and strategy games that we hope have delivered on our core principles of thoughtful gameplay mechanics combined with meaningful storytelling and worldbuilding.
Editing — in game designer parlance — is the art of eliminating everything that isn't core to the central gameplay loop.
As a Senior or Principal Designer, you'll work with numerous departments to shape the core gameplay experience for this unannounced project by defining the abilities, powers, and weapons our players will use.
And what the core gameplay actually is, is very different from what the designer intends.
- Create games in Unity for iOS and Android - Write clean, modular and well - documented code in C# - Implement systems and functionality for games based on design specifications - Implement, debug and refine core gameplay features - Collaborate effectively with a small, high - energy team of game designers and programmers - Work with other developers to devise customized solutions to difficult problems
The game supports all these approaches because our team — especially our game designers and gameplay programmers — were tirelessly committed to this core tenet.
From unique gameplay design that instils fear for the player in Alien: Isolation, to championing multiple innovative features in Total War, our designers have many opportunities to work with incredible materials and try different things, owning their features and core mechanics from inception to final game.
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