Sentences with phrase «core gameplay does»

The core gameplay doesn't change too much though, until you shift to the specific missions that are more focused on controlling a single character.
In its purest form, Dead Island: Riptide is very fun, and most of the core gameplay doesn't require any major alterations to keep it that way.
Scarygirl's core gameplay doesn't fare much better either.
Additionally, the basic core gameplay doesn't really change much from the start.
Although this is a lot of moves, the core gameplay doesn't really change much throughout the campaign and it starts becoming repetitive after a while.
That said, the core gameplay doesn't really evolve much after the first three or four hours and is never quite as complex as it first seems.
The core gameplay didn't satisfy me, the stories were similar and silly, and online didn't work well.
The core gameplay didn't seem to change much either with players investigating in a sandbox environment with weather and time - based changes and the ability to travel around town by car.

Not exact matches

Aqua Kitty UDX may have an unusual premise but its core gameplay is still that of a 2D arcade - style shooter and one which does a satisfying job at that.
I'm a little disappointed by the lack of special modes such as the «Scenario Campaign» from the last game but that doesn't make the core gameplay less fun or engaging in any way.
Even though it does rise above the usual movie - licensed tripe, with its fun core gameplay (which is basically a «cut and paste» copy of Batman Arkham Asylum.
Even though it does rise above the usual movie - licensed tripe, with its fun core gameplay (which is basically a «cut and paste» copy of Batman
Oddly enough, it doesn't matter how shoddy the voice acting is or forgettable the narrative is because the core gameplay is fun enough for a few hours.
While its transition to 3D - styled environments do little to exude the silliness it initially boasts, the smaller additions to its core gameplay as well as a few neat twists to the in - level perspective, prevent one's play - time from feeling stagnant along the way.
Collecting these different abilities is the core gameplay loop, and WayForward did a great job at constantly introducing new mechanics for the player to learn over time.
The core of the gameplay lies in the tactical combat and resource management, because your mercenaries don't work for free and require upgrades to both equipment and skills in order to remain effective.
Perks and level bonuses don't affect core gameplay, a good headshot will take anyone down.
Finally, the core gameplay is very similar to Super Mario 64 (as I've already mentioned) but it doesn't feature many unique aspects that set it apart besides the explorer tools.
Although all of that sounds great, the core gameplay certainly doesn't evolve much throughout the campaign.
While the story doesn't have any twists or turns worth writing home about, the style it possesses is one - of - a-kind and gives the game solid character to flesh out the package around the core gameplay premise.
The game's thin story is padded out with cryptic messages about a lost civilization, but it doesn't bother to dwell on something that ultimately matters little to the core gameplay loop.
Id like to think they do nt hate all f2p, i thinks its the ones with «pay to win mechanics» built in to core gameplay e.g charging for health potions and weapons needed to get to higher levels....
Either way you look at it, it's safe to say that Metal Gear Solid 2 was the last classic - style entry when it comes to core gameplay and it did a fantastic job of perfecting every aspect of it.
In terms of core gameplay, getting you to that point is what we want to do.
Although it doesn't vary much from the core gameplay seen in the other Dead Rising titles, I definitely felt as though there were enough tweaks, additions and changes to make Case West worth my while.
Sure, you could hold half of the controller each with another local player but the fact that they don't have an option for multiplayer is just silly considering the core gameplay involves controlling two characters simultaneously.
Unfortunately, the core gameplay is so repetitive that it doesn't quite complement Luffy's abilities as a pirate.
In general, these tweaks don't really do much to change the core gameplay, but considering how well done it is, I don't care too much.
From a gameplay perspective, Zero Hour doesn't so much change the core formula as it refines and improves on what's already there.
XBE: Factotum perfectly fit the Wii - U and utilized the Gamepad as part of the core gameplay which most developers don't seem to do.
For the first time in the Far Cry series, Far Cry 5 adds in co-op gameplay that doesn't feel like merely an extra mode, but rather something that can add to the core experience.
After returning to No Man's Sky for several hours, however, the update does little to impact the core gameplay.
Simply buying 200 tickets for the $ 7.99 price tag is a jump that doesn't seem completely necessary, especially since earning tickets from hunting quests is the core of the gameplay.
This sprite - based life - sim follows the pattern laid down by the original Harvest Moon and expands on it tremendously, but in a way that doesn't deviate from the core gameplay of gathering items and building relationships.
Indeed, barely a second goes by where one of its core elements doesn't bring to mind the superior experience offered by other games, from the shooting mechanics of Quake and Unreal Tournament, to the mobility tactics of Titanfall and Tribes, to Overwatch «s own objective - based gameplay, specific character classes, and «Loot Box» reward system.
The core gameplay loop doesn't diverge much from other Metroidvania games.
Coming off of Hyrule Warriors, which didn't have as much to pull from The Legend of Zelda's gameplay mechanics, the developers seem to have gone full - force and integrated Fire Emblem as much as they could while still sticking to the core tenants of Musou Warriors games.
Everything here is mechanically sound, but it does little to make the core gameplay truly entertaining.
But what he doesn't change is the core gameplay concept, that has to stay true to his vision.
doesn't do anything to innovate on the classic sidescrolling platformer, but the core gameplay is still strong enough to make navigating the wonderful levels worth your time.
While Far Cry 5 doesn't initially seem to be too daring when it comes to its core gameplay, that isn't necessarily a bad thing.
Wilds does a good job of making small tweaks to the Horizon experience, while leaving the core gameplay basically unchanged.
For those who missed the original announcement, Solo Showdown doesn't change the core gameplay mechanics — instead, it offers a premium solo battle royale experience with prize incentives.
Both lead their design by ensuring that no player will ever need to dig into the arcane depths of passive buffs, synergistic perk clusters, and so many numbers in order to do well, but both are also designed so that players who do want to pull out the spreadsheets can reimagine the core gameplay with notable versatility.
This is done primarily through the game's core gameplay hook, swapping.
After playing similar scenarios over and over again, the basic core gameplay just doesn't feel fleshed out enough to maintain the fun factor for longer than an hour or two.
The core gameplay and mechanics of Wild Hunt still remains which in my books was quite flawless but the developers have added some additional elements into the game which include Runewords and Glyphwords which do you give you some bonuses for your weapons and armour.
If for some reason you know the core Monster Hunter gameplay doesn't appeal to you, Monster Hunter World probably won't change your mind.
Above all, it ends up doing a disservice to the core gameplay, which can still provide solid moments of enjoyment despite the looming presence of its progression systems.
I wish more was done with the core gameplay to keep it fresh but it all ends up being mostly one - note throughout.
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