Sentences with phrase «core gameplay loop»

All these things combine together to form that best - in - class core gameplay loop.
On a base level, the sequel features the same exact core gameplay loop that impressed me when it released in 2014.
All these things combine together to form that best - in - class core gameplay loop.
It has the same core gameplay loop of digging for riches, but leans further into platforming, puzzle solving and RPG elements, while boasting a gorgeously detailed aesthetic.
The same core gameplay loop is still very fun to play, with some nice visual feedback as cars explode, your crashbreaker slowing down time for you to plan your next move and numbers all over the place ticking up towards your goal.
Though Sea of Thieves» core gameplay loop succeeds in being entertaining for hours on end, the game still has a long way to go in terms of organized content.
It's got a simple core gameplay loop and relatively basic presentation, but it's a true emotional rollercoaster that will soak up hours of your life without you noticing.
The core gameplay loop of improving your inmate and finding materials and resources to escape is really engaging, even if it can be remarkably boring at times.
The demo I played was limited in scope, and I'm not fully clear just how deep the game will go (supposedly you will indeed leave your ship in person in the final thing), but one core gameplay loop was present in its entirety: mining.
These have been expanded, and offer a fresh change of pace from the core gameplay loop.
Collecting these different abilities is the core gameplay loop, and WayForward did a great job at constantly introducing new mechanics for the player to learn over time.
The core gameplay loop remains the same throughout, but it never truly falls victim to senseless repetition, simply due to how satisfying the game is.
The core gameplay loop of mining plus Metroid - like adventure never gets old.
This wouldn't matter if the core gameplay loop was just as repetitious but thankfully it isn't.
The new characters, abilities and core gameplay loop are all superb.
The game's thin story is padded out with cryptic messages about a lost civilization, but it doesn't bother to dwell on something that ultimately matters little to the core gameplay loop.
This struggle to make a life for yourself in a dying world is State of Decay 2's core gameplay loop, and it feels as addictive to play as ever, now with the added bonus of a faster, flashier game engine to play it in.
As mentioned, the core gameplay loop involves a intentionally repetitive and mundane task.
The core gameplay loop doesn't diverge much from other Metroidvania games.
The core gameplay loop of Monster Hunter: World consists of three main tasks that you'll be repeating over and over: track, hunt, and craft.
Now this could be taken as either a good or bad thing depending on your feelings on Far Cry's core gameplay loop.
In fact, I can't think of a previous Zelda game which gets the core gameplay loop so right.
The core gameplay loop of killing targets and avoiding hunters functions well enough, but ancillary barriers such as not being able to earn progression rewards outside of Quick Play mean that Murderous Pursuits will ultimately appeal only to the most competitive of gamers.
The core gameplay loop is deceptively simple; you're climbing a tower as a tiny wizard, and to defeat enemies you have to cast spells.
This is the core gameplay loop and plot of Detective Pikachu from beginning to end.
Rules, goals, time limits and bot behaviour can all be tinkered with, but when the core gameplay loop is so uninspiring this provides little remedy to the games» issues.
Despite shaking things up a bit with the introduction of aerial combat to multiplayer, The War Machine is essentially no better or worse than most other Call of Duty expansions; there's a handful of decent maps, each with their own pros and cons, and another stab at the lumbering undead, but ultimately it all boils down to how much you like the core gameplay loop of the game and wish for more of the same.
After spending a few hours with the game, it's clear that the title plugs the core gameplay loop:...
Aside from the indulgently barmy Final Fantasy XV, what your character eats for dinner rarely has a place in the core gameplay loop.
One of the scrapped concepts for FFXV DLC was a PSVR FPS title and, although the development team eventually settled upon the fishing angle (pun totally intended) and elected to release the game as a stand - alone experience rather than additional base game content, certain elements from the FPS prototype still managed to find their way into the core gameplay loop here in Monster of the Deep.
Graphics are great and the core gameplay loop is fun, but having 4 characters on screen at once is too much and far too chaotic to see what you're doing.
The core gameplay loop in Extinction involves either rescuing braindead civilians huddling around teleportation stones, killing small fry enemies, or lopping off Ravenii limbs to power up Avil's sword with rune energy before hopping up onto their necks and decapitating the buggers — at which point all the stored rune energy is spent and Avil has to go charge it back up again before he's able to kill another giant.
In this case, Ubisoft Montreal clearly hoped to forge a deeper and richer player experience in terms of the core gameplay loop stacked next to the original Far Cry.
The core gameplay loops of gunplay, stealth and rewards are practically unchanged.
Much like when Half - Life goes to Xen, the mutant - filled latter stages of Far Cry leave a lot to be desired, but the core gameplay loop and sandbox combat make for memorable player - driven action set pieces.
While the plot and story themes are quite strong in this game, there is still a lot to be desired in the core gameplay loop.
The Division is not a perfect game, heck it has plenty of problems, but that does not stop it from being an enjoyable title that has a core gameplay loop that is captivating.
How often in AAA games does the core gameplay loop REALLY reinforce the core narrative themes, and vice versa?
After spending a few hours with the game, it's clear that the title plugs the core gameplay loop:...
core gameplay loop is simple, you run around a labyrinthine dungeon within a pyramid completing challenges or killing enemies to unlock rooms till you reach the end of the floor.
Yet the core gameplay loop of Horizon Zero Dawn relies on the fact that they yield to human purposes much more pliantly than the animals they resemble.
I played enough to understand the core gameplay loop, then used debug console cheats to skip ahead to parts of the game that require hours upon hours of play to unlock.
Immortal Redneck's core gameplay loop is simple, you run around a labyrinthine dungeon within a pyramid completing challenges or killing enemies to unlock rooms till you reach the end of the floor.
The reward ratio for each run was off, the core gameplay loop not varied enough or the aesthetic was dull.
The new characters, abilities and core gameplay loop are all superb.
Its core gameplay loop is essentially Unreal Tournament's Last Man Standing mode from 1999 with more players in a larger arena.
This wouldn't matter if the core gameplay loop was just as repetitious but thankfully it isn't.
The core gameplay loop of mining plus Metroid - like adventure never gets old.
At this point, the core gameplay loop seems like it revolves around trying to one up your friends tricks and with the easy sharing capabilities of current consoles, it'll be easy to show off all of the awesome stuff you are able to do.
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