The core gameplay objective revolves around territory control.
Not exact matches
If there's anything I'd critique about the
core gameplay, it'd be that the multiple
objectives that occasionally each require immediate attention are straining.
Indeed, barely a second goes by where one of its
core elements doesn't bring to mind the superior experience offered by other games, from the shooting mechanics of Quake and Unreal Tournament, to the mobility tactics of Titanfall and Tribes, to Overwatch «s own
objective - based
gameplay, specific character classes, and «Loot Box» reward system.
The
objectives vary by gametype — sometimes there's a bomb to defuse, other times a hostage to rescue — but the
core gameplay flow remains the same.
Liberation also falters when it comes to supplementing the
core gameplay with more
objectives.
The
core gameplay is Hidden Object, but the main
objective of the game is to decorate several rooms in the house of Emma's grandmother with new furniture.