And it's great that
the core gameplay structure and action model still deliver.
Not exact matches
But while the
core gameplay of the series is preserved, the game has stripped even more metroidvania elements away, leaving a game that's
structured more like Castlevania Dracula X: Rondo of Blood, while still loading levels with a tone of secrets, making it also feel more like Mega Man X.
It offers no compelling narrative nor any insight into Robin or Batgirl, and features an incredibly dull mission
structure that is only passable because of how damn fun the
core Batman: Arkham
gameplay actually is.
The initial level, «FRG - Y,» is
structured as a linear storybook to introduce controls as well as the manner of dream - logic the
core gameplay rests upon.
Personally, I'd recommend the IV duology over this one from a
gameplay perspective, but a lot of that comes to personal preference in
core structure.
Its
gameplay, mission
structure, level variety, and
core online execution have remained fairly stagnant for the past 8 years.
Like other strategy MMOs, the
core gameplay of «build
structures to build units to get resources to build bigger
structures» is here in full force.
What's interesting is while so much of what Galak - Z does from the
core gameplay loop, to the episodic level
structure, to the aesthetic hinges on a blatant use of nostalgia in the way that usually ends up leaving me so empty.
While Nier: Automata's
core gameplay is notably strong and arguably the highlight of the experience — you can make the argument that its existentialism story is the true dominating factor — its level design and mission
structure leaves much to be desired.