Sentences with phrase «core gamer product»

Red Dead Redemption was well enough received in 2010, but it didn't really grab the mainstream crowds, being more of a core gamer product.
Red Dead Redemption was well enough received in 2010, but it didn't really grab the mainstream crowds, being more of a core gamer product.
However, when you add in the 48 million «potential future core gamers» that number soars to an impressive 86 million consumers outside of Asia that can be a target for core gamer products.

Not exact matches

For one, according to Hudak, it could allow gamers to stream old games onto their new devices — a core product for Playstation Now.
Local gamers also face tougher regulation than peers in the United States, South Korea or Japan, with a recent government push to emphasize «core socialist values» in entertainment products including songs, online streaming and video games.
«The success of both Demon's Souls and Dark Souls, which have each sold over a million per title worldwide, has made us shift our thinking internally to not just core gamers, but to globalise our products, that they can be successful on a worldwide scale,»
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The dual core battle is getting heated with almost all manufacturers and chip producers in the game expect for HTC and Qualcomm, who still have yet to release a dual core product.
Potential banana skins abound From simple things like Amazon's patent for reselling ebook licences (bound to have an impact on ebook sales especially of lead titles if it were ever to be put into practice) or like discovering that despite having a great product your brand just doesn't resonate with consumers beyond your core audience and hence you lose a bundle of cash trying to sell them tablets or realizing that your main competitor is not the rival publisher of literary novels or commercial non-fiction but a game in which trajectory considerations are a more important aspect of gameplay than would normally be considered cool and various music video fads from Gangnam Style to Harlem Shake.
These two games are at the core of how most people play with their pets, so it's no surprise that the products available are vast and varied.
The Wii may have sold a lot, but it has been universally accepted as a fad and a semi-poor console (saved mainly by the quality of Nintendo's own games) by the majority of people who bought it, especially core gamers, and it rapidly declined in sales very early in its life cycle as a by - product of this.
And for me in this position, it is about getting back to that core and making sure the product we are building is resonating with that first customer that lines up at midnight to go buy your game or you console.
Gran Turismo 5's core problem is that the broad scope of all these game modes diminishes the polish of the general product.
I am no FPS aficionado (that is another blog for another day), but there seems to have been an ever continuing shift towards the campaign modes of the biggest FPS franchises amounting to little more than an afterthought; ever more shorter, repetitive and less imaginative missions tagged on under duress as even the biggest games companies would find it a tad too difficult to charge full price for a product that, at its core, is essentially an updated maps pack.
Bungie has released two unfinished products in Destiny and Destiny 2, asking for $ 40 for expansion packs and leaving anyone who bought the core game in the dust if they don't want to buy the expansions.
It was really important for us to make sure we protected and kept that core prototype idea, and that we didn't lose sight of it while we continued to layer on and build out the game into the final product.
i «am not a fanboy and i «am i hard core gamer and does not means that gamers are foolish i «am an engenier, i «am an business man and use to play games after my work, i realy appresiate when some one tries to bring some thing new to table or tries to merge known feature with other product, which brings something new, i «am getting both consoles and is having good expectations from both consoles, but i «am more appresiating the approach of ms.
-- OS: XP 32bit / Vista / Windows 7 — Processor: AMD Athlon 64 X2 Core 2 duo 2.4 Ghz — Memory: 1 GB RAM (2 GB Vista / Windows 7), 6 GB free hard drive space — Video card: ATI Radeon X1800, NVIDIA GeForce 7800 — Internet connection required for game activation — To play online, activate an online account using a product key.
Have a look at the current eight minute long gameplay footage but take it with a pinch of salt because this is a first peek at the core of the game, not a final, polished and finished product.
Minecraft: Story Mode - Season Two is a standalone product separate from both the core Minecraft game and season one of Minecraft: Story Mode.
Some games managed to succeed with free - to - play model despite being core products, because they went viral.
In the end, the game is still fun, but asking $ 60 for a product that feels like it's been mined to its core doesn't feel right.
With focus on characters and technological advances that enable deeper re-playability than we have had in previous products, we aim to deliver a game that satisfies both the franchise's fans and hard core gamers.
-- To the latter: The game, much like many products these days, required a «hook» to capture people at a glance and neither the name, the art style or the core mechanisms of its design were up to par, but in no case exceptional.
We're committed to adding smart device compatibility to our core gaming products wherever practical and to playing a pivotal role in bringing core gaming to the mobile platform,» said Darren Richardson, the President and Chief Executive Officer of Mad Catz Interactive, Inc. «We are excited about the new range and believe it fits perfectly with our long - term strategy of designing innovative products for passionate gamers
While Civ IV «s expansions and Civ Rev were full of experiments and untested game ideas, Civ V seems like the effort to pick the very best of these innovations and integrate them back into the core product.
This product hits every basic type of gamer demographic: casual, lapsed, and core.
I had faith in Sucker Punch to deliver a quality product, but the last time they delivered a third game in a series (Sly 3: Honor Among Thieves), I thought they had stretched themselves to thin, loosing the core of the game behind a slew of new characters and ways to play in the world.
Both products are incredibly powerful and versatile, but we all know at its core NVIDIA is a gaming company — not necessarily a company that makes games, but a company that is passionate about giving users the best experience from the games they play.
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