The analogs on the Razer tablet reminds me of the PS Vita... they're making a mobile device with
core gamers in mind who like precision gaming.
Not exact matches
[1:20] How the kindness of a stranger changed Tony's life [3:35] Peter Diamandis talks about the origins of X Prize [6:30] Technology helping the agricultural industry [7:00] Sequencing genomes [8:55] Life - work integration [11:15] Finding your highest calling
in life [12:00] Reframing what is «impossible» [14:00] Strategy vs. psychology [15:00] Changing your state [16:00] The science of achievement, the art of fulfillment [19:00] Living
in a beautiful state [24:00] Thinking 10x bigger [28:00] Surrounding yourself with a «nothing is impossible» community [29:00] The news pollutes your
mind [31:00] Tony's natural gifts and
core beliefs [33:30] Overcoming failure and criticism [37:45] Defining your environment [40:00] Life happens for you, not to you [42:00] Rituals and practices to up your
game [46:30] Tony's priming process
This is very unfortunate, since the
core game remains the best Call of Duty experience
in our
mind.
«When we develop fighting
games, we try to keep the
core community
in mind as well as the wider audience that wants to play these
games.
The
core of the gameplay is
in the Career Mode, which
in my
mind could make or break the
game.
For many, quad -
core power will be useful for playing high bit - rate 1080p video (the experiential benefits of which will become much clearer when higher res tablet screens arrive) and
games designed with the Kal - el chip
in mind.
Ten years after it came out, shaking the
game industry to its
core, the greatest selling
game of all time hit the market — one made up of paper, cardboard, and plastic — and
in 1984 alone, Trivial Pursuit sold a
mind - boggling 20 million units.
Buddy if someone did not like turn - based
games before the best of a turn - based
game may not make them change their
mind because they never liked the
core Concept
in the first place.
«But there's always more work to be done getting the Sniper Elite name
in the hearts and
minds of
gamers who are new to the IP, or aren't aware of the stealth and emergent gameplay that surrounds the
core sniping mechanics»
this was the one thing with move that seemed to stand on its own... I don't
mind the idea of HD wii sports either, as long as it really is 1:1... that was my only real complaint with the wii when it released... there was motion control, but it was gimmicky and registered «wiggles» into canned animations... not to mention the gamecube visuals... still not sold on Move though... for me to really want one, I want to see what they are doing with shooters... Socom 4 and killzone 3 could be very special for
core gamers and motion controls if they are done right... if you can aim on screen
in true 1:1 fashion while sitting comfortably at a «normal» gaming distance... it could rearrange how I play first person shooters on a console... developers are saying the Move has input latency of 21ms, which is roughly half of a DS3... and second only to a wired mouse / keyboard... need to see how it works though, as it is not always that simple... just saying that if it does what its supposed to... it could end up being the answer to shooters on a console... as much as I like playing shooters with 2 sticks... I can't argue that I miss the days of a mouse and keyboard (as well as PC being the only platform to get the best shooters on... no longer the case by any means)... but with a first person shooter, there is no wiggle room... pun intended... it has to register every mm of movement on screen... and do it quickly... not sure if it can yet...
Gameplay - centric
games have a really special place
in our hearts, and we try to keep our
core audience
in mind with each and every new title.
Albeit this is just a rumour for now, should it prove true, since it was stated Pokémon Ultra Sun and Pokémon Ultra Moon are to be the last
core RPG
games on the 3DS, while some spin - offs might still make it over, if a Nintendo platform is
in mind for their release, they'll either come to a 3DS successor, or the Nintendo Switch.
Also have some new multiplayer modes
in mind that I think will be really fun I haven't forgotten about multiplayer, just wanted to get the
core mechanics of the
game completed and polished first!
When you're creating a
game, you need to have a
core audience
in mind.
The
core of the
game is built with PC
in mind, and that ends up being a distraction
in the console version.
In fact, this is one of those rare examples (Uncharted 2 is another that comes to
mind) where the inclusion of multiplayer doesn't hinder the quality of the
core game.
One such unicorn is one - time THQ
core games head Danny Bilson, a well - connected man who had fingers
in so many pies he could have gone into glycemic shock with a few absent -
minded licks.
Building good monetization infrastructure isn't technically trivial, and adding all of that stuff late
in development or even post-ship can often mean you're jamming something balance - breaking into a
game that wasn't built for it or,
in the
minds of players even worse, ripping off a piece of the
core gameplay and putting it up for sale.
But despite being a larger project than Skim it on the horizon, Read says development for the
game has been planned out
in mind with just the five developers as the
core team on the project, although they may bring
in freelance help.
Things like frequently changing his
mind at a whim about
core game mechanics long after they were supposedly set
in stone, championing ideas that were clearly terrible and bad for the
game, that sort of thing.
That's too long to wait
in a
core gamers mind, especially when they're already on the fence about their next - gen console choice.
During the short period of time I spent gaming with the Surface Pro 4, I didn't experience any issues, but the
Core i5's integrated Intel Graphics 520 GPU was certainly not designed with video
games in mind.