Sentences with phrase «core gaming group»

At the FBR Capital Markets 2009 Fall Investor Conference held yesterday, Danny Bilson, the head of THQ's core gaming group, talked lengthily about the game and answered a rather hot topic.
The company's core gaming group head Danny Bilson says plans for post-launch downloadable content (both single - and multiplayer) are already made, content that will ultimately lead to Homefront 2.

Not exact matches

«We are very excited to have Velocity Micro launch the Intel ® Core ™ 2 Extreme QX6700 processor with quad core technology in their award - winning gaming and workstation PC lines,» said Greg Pearson, Vice President, Sales and Marketing Group and President, Intel Americas, Inc. «With its history of launching products based on Intel's enthusiast processor technologies, Velocity Micro delivers high performance PCs that power users demCore ™ 2 Extreme QX6700 processor with quad core technology in their award - winning gaming and workstation PC lines,» said Greg Pearson, Vice President, Sales and Marketing Group and President, Intel Americas, Inc. «With its history of launching products based on Intel's enthusiast processor technologies, Velocity Micro delivers high performance PCs that power users demcore technology in their award - winning gaming and workstation PC lines,» said Greg Pearson, Vice President, Sales and Marketing Group and President, Intel Americas, Inc. «With its history of launching products based on Intel's enthusiast processor technologies, Velocity Micro delivers high performance PCs that power users demand.
PORT WASHINGTON, NEW YORK, March 6, 2013 — According to Core Gaming 2013, the latest report from global information company, The NPD Group, within the US population ages 9 and older, almost half play video games on what would be considered a core gaming device, but only 14 percent, or 37.5 million people, would be considered a core gameCore Gaming 2013, the latest report from global information company, The NPD Group, within the US population ages 9 and older, almost half play video games on what would be considered a core gaming device, but only 14 percent, or 37.5 million people, would be considered a core gaGaming 2013, the latest report from global information company, The NPD Group, within the US population ages 9 and older, almost half play video games on what would be considered a core gaming device, but only 14 percent, or 37.5 million people, would be considered a core gamecore gaming device, but only 14 percent, or 37.5 million people, would be considered a core gagaming device, but only 14 percent, or 37.5 million people, would be considered a core gamecore gamer *.
Nielsen Gaming estimates the core group to be 69 % male overall with the hardcore group being 82 % male, hardcore being the higher group of time / money spent.
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