Sentences with phrase «core gunplay»

It's very vanilla though, featuring death match's (with solo and team variations) capture the flag and King of the Hill, all of which are enjoyable enough with the efficient core gunplay that's on offer, though are held back by being so uninspired.
This temporary playlist was implemented in a recent update to allow players to test out a variety of changes planned for the shooter's core gunplay.
By its very nature Gunslinger is a repetitive game with a constant barrage of bullets and blood, yet the core gunplay is more than strong to ensure that you don't tire quickly of the action, and after you blast through the main story mode, which will take you about four or five hours, there's plenty more reasons to keep playing.
The game's core gunplay is easy to pick up — you simply lock - in to enemies and shoot them, with both rapid fire as well as more powerful charged shots.
Functional also describes the core gunplay.
Ultimately the singleplayer highlights the fact that when you get right down to it Battlefield 4's core gunplay just isn't very good.
For starters the core gunplay has not changed even an iota, and while that's a shame in some regards it remains as smooth as ever.
The actual core gunplay is as slick, smooth and brilliant as it has ever been.

Not exact matches

The core gameplay loops of gunplay, stealth and rewards are practically unchanged.
The two core pillars of stealth and gunplay haven't been touched very much from Far Cry 3 and remain fantastic.
We have been able to make essential updates to the gunplay, combat, and vehicles, get the new map in a state to go live, and add lots of polish to the core areas of the game.»
From gunplay to co-op-friendly design, the core mechanics are largely spot - on, but more importantly, the various objectives do an incredible job of mixing it up.
Of course, the very core of the game is still the gunplay, and I'm happy to report it's the tightest it has ever been and feels freaking great.
The core gameplay mechanics and level design are also similar, but Underworld at least adds more gunplay and some more complex puzzles.
What with Bioware vaunting Mass Effect 3's much - improved gunplay and combat scenarios at almost all preview and press events, you'd be forgiven for thinking the studio had abandoned the core RPG principle of exploration.
Third person gunplay and extended climbing sequences remain at the core of the Uncharted experience.
Gunplay makes up the core foundation of Shadow Complex's combat, but instant melee - kills provide a slick option for players, as do powerful grenades and missiles.
My only complaint about the core engine of Prejudice is that the gunplay doesn't feel especially tight at times.
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