Sentences with phrase «core mechanics make»

There are a multitude of platformers out there, but Flipping Death «s gameplay and core mechanics make it so much more than that.
Running and gunning through the levels doesn't change much, but the variety of weapons and the core mechanics make what could have been a dull slog into a fun three - hour journey.

Not exact matches

They make sure each game maintains the core mechanics of the original task designed to challenge a specific cognitive skill.
Arguments about core mechanics of how summons are intended to work aside, it appears that gothic horror adventure title will be getting a patch next week to make matching easier and, more intriguing, to scale the stats of lower level players to the host.
Here, you'll need to make use of the game's other core mechanic — the dodge roll.
But in games, crafting the right variety of experiences around your core themes and mechanics makes all the difference between a great game and an aimless one.
With Dead Rising 4 about to launch on PS4, Capcom Vancouver have taken it on themselves to listen to the fans of the game and have made some of the changes they requested added to the core mechanics.
Playing Octahedron isn't actually as complex as I make it sound and if you're confused by the core mechanics, I encourage you to watch my Octahedron gameplay video so you can see it in action.
Full reveal is coming tomorrow, on April 20, but we have couple interesting details about the in - game items and core mechanics that will make Code Vein unique.
Still, let's not take anything away from the rest of the game here: the core FPS mechanics have also been tightened up to make them far slicker and enjoyable.
The classes do not play terribly differently; fortunately the core game mechanics — having a melee weapon and ranged weapon, different weak and powerful attacks for each, consumables and grenades — make the game fun to play regardless.
There are several core mechanics not available in the game's current version that looked like they could help diversify the gameplay and make up for the game's current shortcomings, but only time will tell.
I agree, they are going to have to try and make the next game feel fresh while keeping the great core mechanics that people love from the past game.
A fresh approach to ye olde combat mechanic has been concocted specifically for For Honor, making use of three core stances (operated with the right analog stick) for both attack and defense.
This aberration aside, New Vegas DLC never makes the same mistake as Fallout 3 and always puts the core gameplay mechanic of «go / find / explore / talk / resolve» first.
Whereas most sci - fi games treat hacking as a mini game and secondary experience, Quadrilateral Cowboys makes it the core mechanic and requires players to learn actual (if basic) coding.
However, instead of adding to the experience of the game, I found this cover mechanic to detract from the core gameplay that made the original game so much fun.
Maybe if the developers had focused on making their core mechanics stronger, or hadn't tried just so hard to be the cleverest referencers this side of Ernest Cline, I'd have enjoyed this more.
Here the team took a platformer and made it feel almost like a rhythm game and continued their tradition of wordlessly conveying a relationship using the same core mechanics are the rest of the game.
There are quite a few improvements that could be made but the core gameplay mechanics show quite a lot of promise.
Bulletstrom has a basic, yet core mechanic that makes for some epic and creative kills that will have you racking up skill points in no time.
The core mechanic is that you discover these runes which you can then combine in different ways to design your own magic spells, and so throughout the game you can potentially make millions of different spells and come up with something that's uniquely your own.
Xenomorphs have seen the most improvements, with fixes to their behaviour and core mechanics to make them truly terrifying foes, dramatically shifting the tone of the entire campaign.
While it moves in a new online and social direction, the game's core mechanics are better than ever by staying true to what makes the series so great - being an awesome golf game.
How to increase a retention rate, fine - tune a monetization system, make game mechanics more involving, game control comfortable, how to switch competitior's players, how to define core audience or test ASO — just several examples of tasks Sense.Vision can solve with real players research.
Some of the tech demos that were included with the headset made good use of that room - scale feature, but only some of them were using it as a core game mechanic.
Despite all the improvements MK8 made to the core racing mechanics of the series, it somehow managed to butcher the series» beloved Battle Mode of all things.
I believe a large part of this is because the Kirby series always finds a way to make the simple characters shine, and the core gameplay mechanics of sucking up enemies and stealing their powers feel fresh and new each time.
The reason neither of these modes sit well with me is because they abandon or lessen one of the core tenants that makes Titanfall fun: the interaction between both Pilots and Titans, which is a wonderfully fun, balanced mechanic.
Evolution is how videogames work at their core, and Titanfall has successfully deconstructed what makes the Call of Duty series work, removing the many bloated mechanics that have plagued it for so long and replacing them with better, slicker systems, building upon its foundations and creating something far better in the process.
I am pretty sure the Vita wouldn't be able to handle Gravity Rush 2 on a technical level without making any sacrifices to the Art Direction or the core level design and game mechanics of the game, hence why it is exclusive to PS4.
Making it exclusive to PS4 could help the team in doing more and improving a lot of its core mechanics, level design and pacing.
The new gameplay mechanic changes make things more friendly to newcomers while still keep the series's core intact.
That being said, all the core mechanics that have made the series so loveable over the years are still here, there's just not enough of it to justify its price tag.
We really want to define what makes those unique and use them as core of our game mechanics.
Where X and Y were an expansion of Pokémon «s roots into a 3D environment with a beautifully realized visual presentation, these entries celebrate that legacy with a refinement of the core gameplay mechanics, making for a wholly original journey.
Core, fluidity, mechanics, effects, feedbacks... every aspect of Demoniaca has been improved, to such an extent that even we can't keep track of all the changes made..»
While the game centers on the core mechanics of traditional deckbuilding games, it is this swift decision - making and quick - witted combat that sets it apart.
Laurens: It always had this core mechanic and the idea of a boy with a massive gun, but we didn't set out to make such a «big» game at first.
Help the Sausage King make friends and discover what happened to the Tumblecrown in the 40 - hour story campaign featuring twelve worlds, each with a unique twist on the core mechanic.
If Haemimont won't change the keyboard and mouse controls, they will have to find a way to tweak the core mechanics to make it as fun as those games.
The well - executed mechanics that make up the core gameplay are interesting for a little while, but how long it holds your interest for depends on how willing you are to look past the game's niggling problems.
The shifting mechanic is so well developed that it makes the ability core to the experience and shockingly it works.
While story, characters and visuals are all key components of what makes a videogame memorable, it's their core mechanics and gameplay systems that make them fun — and 2017's release roster offered fun in abundance.
Inspired by platformers and puzzle games old and new, A Pixel Story sees players trying to journey to the core of a giant computer system to save the world, making use of the games core mechanic, a unique magical hat that allows the player to place it in any location and teleport back to it, with new layers being added on to increase the complexity throughout the experience.
It's a typical lootfest / action - rpg that I think is nicely streamlined, which makes the core gameplay / feedback loop more immediate and more satisfying when it's not muddled by a bunch of side - mechanics.
Racing fans can expect a radical extension to the core game mechanics, humour and frenetic action that made the first Table Top Racing so popular, plus a whole new world of multi-player madness, table - top race tracks, super-cool micro-cars, secret shortcuts and of course, incredible new power - ups!
There is a strong emphasis on speed and fast paced decision making, as the core mechanic of the game is shifting in between two different dimensions — the red dimension and the blue dimension.
These improvements will be layered on top of the core mechanics and hallmark difficulty that made both FreQuency and Amplitude such amazing experiences when they first debuted.
This team wanted to make something more than a class project, and they felt they could do that with their game's core mechanic.
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