Sentences with phrase «core mechanics seem»

It won't be long before you notice just how familiar the game's core mechanics seem.

Not exact matches

Coming off of Hyrule Warriors, which didn't have as much to pull from The Legend of Zelda's gameplay mechanics, the developers seem to have gone full - force and integrated Fire Emblem as much as they could while still sticking to the core tenants of Musou Warriors games.
A promising counter-movement focusing on writing structure and mechanics seems to be gaining momentum, driven in equal measure by the Common Core and a 2012 article in the Atlantic highlighting the success some schools have had with a back - to - basics approach, especially with low - income students and English language learners.
It seems safe to assume that the game will have multiple crime scenes all utilising these core gameplay mechanics.
While there are a ton of great, specific suggestions, the primary feedback so far seems to be that the core mechanics work pretty well.
The theme seemed boring, the mechanics seemed banal, and the core gameplay challenge seemed almost impossibly trivial.
This repeats for the entire game, the developers seem almost scared of trying anything other than the core fighting mechanic.
With six degrees of freedom, a roguelike approach to death, and procedural levels, the title also seems to add a few more interesting mechanics on top of the core space ship adventures.
The core gameplay of Rotastic starts of simple, spinning in circles and releasing your grasp to launch to another axis, but once past the initial thought of: «These mechanics seem quite solid», and more and more features are introduced, that thought quickly changes.
Plagued with dodgy frame rates and what seemed like a heavily QTE based core mechanic, not the greatest... Read more
Much like its predecessor, it seems farting will be returning as a core gameplay mechanic.
I highly doubt we will see faster speed of movement in the campaign, as that very much seems like a core mechanic integrated into how the DOOM beta plays.
But in Quest (Higgs Boson) 1, Glean 1, and the series A Brief History of Demise, the jittery progressions of vertically parallel lines — strips of paper and cellophane painted shades of blue and white — seem less representative of hard - core quantum mechanics than they do of simple bliss.
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