Sentences with phrase «core mechanics which»

«Knack is a game with some solid core mechanics which cry out for a bit more polish and a lot more variety in the gameplay,» said Blair in his review when the game launched.

Not exact matches

Back during E3 it was revealed that Square Enix and Io - Interactive are set to release a brand new reboot of the Hitman video game series, and now we have a gameplay trailer showing a playthrough of the «Showstopper» level, which gives fans an insight into the mechanics of the game and focuses on the core -LSB-...]
Survive lifts most of its gameplay from The Phantom Pain, which already boasted solid core mechanics.
High Strangeness is a well constructed game which does a lot of things right with regards to its core mechanics and presentation.
Hotline Miami 2: Wrong Number doesn't change a lot of the core mechanics of its predecessor, but it does allow you to play as the most beautiful swan, which is something.
The only actual complaints we had with the core gameplay were with the characters going out of bounds - which is an issue with Madden that really should have been addressed in Blitz - and the new kicking mechanic, which is downright awful.
Coming off of Hyrule Warriors, which didn't have as much to pull from The Legend of Zelda's gameplay mechanics, the developers seem to have gone full - force and integrated Fire Emblem as much as they could while still sticking to the core tenants of Musou Warriors games.
The core gameplay and mechanics of Wild Hunt still remains which in my books was quite flawless but the developers have added some additional elements into the game which include Runewords and Glyphwords which do you give you some bonuses for your weapons and armour.
Some of the best footage has arrived from this month's coverage from Game Informer, which has even allowed us to watch the first hour of gameplay and learn more about the core mechanics of it.
The final core mechanic that we need to tackle is visitors, the people who will be lured into your gallery by spending tickets which you'll earn in various ways.
There aren't enough cards in the core box to give players a reasonable taste of the deckbuilding mechanics, either, which is a shame since this is easily one of the game's biggest selling points.
My only complaints with Blade Mode is that the blue line which represents your swing can be a bit of a pain in the butt to see when the action is in full - swing and your desperately trying to slice everything up, and it doesn't always feel like it flows well into the core combat mechanics.
But while it does many things wrong the actual core stealth mechanics work pretty damn well, including the newly introduced Swoop trick which lends itself nicely to daring raids on passing guards coin purses, which I must stress is not a euphemism.
Out in the field the core stealth concepts remain the same, but now that you're sneaking through a jungle, which has far more space to maneuver in, those same core mechanics feel infinitely better than they do in MGS2, especially as there's a couple of key new ideas thrown into the mix to help keep you on your toes.
In the newest episode of the Zelda Challenge, Kevin and I try to prove which of these games core mechanics gives...
Along with all of the other additions to content which include rides and improvements to some core game mechanics, Wild!
The core mechanic is that you discover these runes which you can then combine in different ways to design your own magic spells, and so throughout the game you can potentially make millions of different spells and come up with something that's uniquely your own.
The core gameplay and mechanics of Wild Hunt still remains which in my books was quite flawless but the developers have added some additional elements into the game which include Runewords and Glyphwords which do you give you some bonuses for your weapons and armour.
The port to adult consoles — yes, there is plenty of irony in this statement — has revisited a few of its core mechanics, which many praised of the original game.
The Phantom Pain releases next year, promising the biggest shake - up to the series core mechanics in any game to date (which you can sample in Ground Zeroes).
The reason neither of these modes sit well with me is because they abandon or lessen one of the core tenants that makes Titanfall fun: the interaction between both Pilots and Titans, which is a wonderfully fun, balanced mechanic.
First up is History, which discusses what it means to be a Shinobi title, rather than just a ninja hack and slash, and how you go about modernizing the game while still keeping the core mechanics and classic appeal.
That said, most players going into a dungeon RPG are playing it for the dungeon and battle mechanics, which is where the core of the game focuses on.
At its core, Rush: A Disney - Pixar Adventure is a collection of mini-games (e.g. racing, canoeing, platforming) set in the various worlds of Disney - Pixar which incorporates these mechanics into the title.
Last week's slick trailer gave a solid overview of Switch's core mechanics, but Eurogamer has learned about other features which were not shown or talked about.
While they lacked a lot of things that you would normally see in an AAA game, the core gameplay mechanic i.e., sniping gave a sadistic pleasure, which was difficult to get in most shooters.
In regards to gameplay, the core mechanics are pretty much the same thing we've been doing for years, which is slaying dozens of soldiers and officers in an attempt to defeat the general, expect this time it's packed with the latest features from Dynasty Warriors 7, such as switching between two weapons mid-combat, the ability to summon a horse at any time, a rage meter that'll put your character in an overpowered state with a much more power musou attack and more.
In saying that, there's not much inspiration within this game for casual players as the core gameplay mechanics can be quite annoying which can lead to conceding goals countless times.
Unlike the original game, which uses Max's ability to rewind time as a core gameplay mechanic, you're free from the realms of the supernatural here.
At the time, countless developers were aiming to create the next «Angry Birds» or «Farmville,» while studios like «Clash of Clans» maker Supercell were successfully developing a market for midcore titles, which borrow some more advanced game mechanics from core titles.
Which brings us to this year, and Brendon's biggest, most ambitious project yet: Quadrilateral Cowboy, a game very much in the vein of the Gravity Bone / 30 Flights series, but centered on a crunchy core mechanic of 80s hacking via a command line interface.
«The core mechanic — the market that acts as a malleable foundation on which every other system is built — is close to perfect.»
B.U.D. can also climb up any surface, which is one of Grow Home's core gameplay mechanics.
It's a typical lootfest / action - rpg that I think is nicely streamlined, which makes the core gameplay / feedback loop more immediate and more satisfying when it's not muddled by a bunch of side - mechanics.
That stunning art style informs the core mechanic of the game, which sees you solve increasingly devious puzzles based on your perception of 2D planes in levels constructed in 3D layers.
Your first stop in Dragon Ball FighterZ should be the Battle Tutorial mode, which does an excellent job of walking you through the game's core mechanics.
The core mechanics remain the same, but you can now wield many different weapons, which adds a nice bit of variety.
However the core mechanics of this current game is the ability to insert traps onto the portal which in turn captures and then control your enemies which definitely changes how the game is played.
The mix of solid core mechanics and accurately researched player stats means that all teams have a clear personality and style and the wealth of options can sometimes make it hard to decide which play to run.
A little bit of difficulty tweaking and tightening up some of the core mechanics would make this platformer a lot more accessible to the people who don't want their backsides handed to them all the time, but right now it just stands as a game which can only be recommended to the hard - as - nails lovers.
If you separate the core mechanics of Heavy Rain from its narrative aspirations, it's basically a slightly more complex version of The Walking Dead, which is almost entirely made up of dialogue trees, forced decision - making and simple QTEs.
With The Alliance Alive, many of core creatives return, extending mechanics that simultaneously evoke the mechanics of the golden age of role - playing, which offering enough innovation to ensure that Alliance is no retread.
The core mechanics are more or less unchanged from Jill and Chris» romp, so if you enjoyed Resident Evil on current consoles or PC, you'll get an equally satisfying experience here, at least when it comes to controls — which can of course be enjoyed tank - style or modern - style.
Today they delivered on their pledge, releasing the «Go Fast» update, which makes wide - ranging changes to Destiny 2's core mechanics.
The game's core mechanic is slashing with Sasha's blade, which is done by simply swiping on the touch screen.
More often than not, the game is an exercise in frustration, which unfortunately characterizes The Flame in the Flood most accurately: a promising, interesting survival game that is ultimately left to drown in the waters of mediocrity by its own core mechanics.
The core mechanics of Monster Hunter were present in this beta, which is running from December 9 to December 12 for PlayStation Plus subscribers.
While programming-wise we're ahead of our schedule and are happy with how the core mechanics are shaping up, we need the resources to broaden the scope of the game with more gameplay elements that our full vision includes — such as the world map gameplay which is not remotely ready.
This is a core gameplay mechanic which spun some freshness into a genre that was feeling tired, because the «rewind time» ability wasn't just a gimmick.
The game is instantly recognisable to Souls fans as most of the core mechanics are the same, the differences being the use of special weapons and the healing process, which now makes use of the triangle button.
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