Sentences with phrase «core set of story»

Either way, you should hit experience level 20 by the time you complete the game's core set of story missions, and 30 by the time you're done with Warmind.

Not exact matches

You have set a goal of becoming an entrepreneur and at your core believe that you can become one of the success stories.
But beyond all of its memorable visuals, huge set pieces and bold creative choices (it's four hours long and takes some liberties with the text), The Ten Commandments is at its core a compelling story about a man's calling from God and his struggles with his own humanity.
And the connections to how Earth got its iron - rich core are very much part of the story, since the impact that formed the moon set the stage for Earth's evolution.
Good sci - fi has all these things, of course, but «bigger» isn't better, and most of the «big» idea movies use «the future» as a setting for action and adventure, whereas true sci - fi films (and books) use that setting to tell human stories in new ways; human relationships (with others, with self, with the environment, etc...) are are the core of the best sci - fi movies we've seen.
While the core elements of the story never quite add up (writer / director Hardy struggles to reconcile the «bad fairy» fantasy with the Straw Dogs - y home invasion grit), there are a few arresting set pieces...
There are a set of core story missions, too, that cast the player as a Guardian from Earth, stripped of their Light (the power that makes them able to resurrect on death) by king of the angry space turtles, Dominus Ghaul.
Call of Duty by tradition has always had a solid story campaign for players to dive into, which often offers the context for the setting of the core game and its multiplayer mode.
Blu - ray exclusives will be familiar to loyal Universal customers, beginning with three core U-Control features: a Picture in Picture option that includes cast and crew interviews, set footage, and pre-production art (like storyboards); the Bourne Dossier, which give access to high - tech superspy information technology (like pop - up Agent Status, Character Dossiers, Field Reports with «GPS - enhanced satellite views of the locations,» and other «top secret training material»); and Bourne Orientation, which jumps out of the film to provide literal orientation (globally speaking) and figurative orientation: information about what's driving Bourne at key junctures in the story (answering that eternal actor's question: «What's my motivation?»).
Blu - ray exclusives will be familiar to loyal Universal customers, beginning with three core U-Control features: a Picture in Picture option that includes cast and crew interviews, set footage, and pre-production art (like storyboards); the Blackbriar Files, which give access to high - tech superspy information technology (like pop - up Agent Status, Character Dossiers, Field Reports with «GPS - enhanced satellite views of the locations,» and «the technology behind the spy gadgets through visuals and 3D animations»); and Bourne Orientation, which jumps out of the film to provide literal orientation (globally speaking) and figurative orientation: information about what's driving Bourne at key junctures in the story (answering that eternal actor's question: «What's my motivation?»).
At its core, Only Lovers Left Alive is a love story, but it's more about the ebbs and flows of life, the way relationships and settings change and evolve, writ large through the lens of two immortal beings who know the real writer of Hamlet and hung out with Lord Byron.
Gameplay is still just as sturdy as the core game but the story nicely links to the tale of Nick Ramos and without spoiling the story, it sets a few interesting elements in motion.
This Presentation Includes: Well Formulated, Measurable, SMART Learning Objectives and Outcomes Short Description of the Author with an Introduction and Summary to the Story Overview of Vocabulary for the Story - The Lost Dollar by Stephen Leacock Flipped Lesson Part - Audio, Text of the Story, Life and Works of the Author Day 1: Story Setting - Starter, Guide and Prompt, Scaffolder, Rubrics, Plenary - PEE Day 2: Character Description - Starter, Guide and Prompt, Scaffolder, Rubrics, Plenary - PQP Day 3: Story Analysis - Starter, Guide and Prompt, Rubrics, Plenary - PQE Day 4: Summary - Starter, Guide and Prompt, Scaffolder, Rubrics, Plenary - PEEL Day 5: Reference to Context - Starter, Guide and Prompt, Rubrics, Plenary - PEEC Lesson Plenary with Critical Thinking Questions — 3 Quizzes Success Criteria for Self Evaluation - My Story Comprehension Checklist Home Learning for Reinforcement - Retrieval and Inferential Questions Extensions to Challenge the High Achievers - MCQs Common Core Standards - ELA - LITERACY.
In recent days, there has been a spate of news stories reporting that the nation's teachers» unions are having second thoughts about the Common Core State Standards — which seek to set nationwide standards for what K — 12 students should learn in each grade in math and in English - language arts.
This Presentation Includes: Well Formulated, Measurable, SMART Learning Objectives and Outcomes Short Description of the Author with an Introduction and Summary to the Story Overview of Vocabulary for the Story - The Canterville Ghost Flipped Lesson Part - Video and Text of the Story, Life and Works for Pre-Learning Day 1: Story Setting - Starter, Guide and Prompt, Scaffolder, Rubrics, Plenary - PEE Day 2: Character Description - Starter, Guide and Prompt, Scaffolder, Rubrics, Plenary - PQP Day 3: Plot Development - Starter, Guide and Prompt, Scaffolder, Rubrics, Plenary - IQE Day 4: Story Analysis - Starter, Guide and Prompt, Rubrics, Plenary - PQE Day 5: Summary - Starter, Guide and Prompt, Scaffolder, Rubrics, Plenary - PEEL Day 6: Reference to Context - Starter, Guide and Prompt, Rubrics, Plenary - PEEC Lesson Plenary with Critical Thinking Questions — Online Quiz and Questions Success Criteria for Self Evaluation - My Story Comprehension Checklist Home Learning for Reinforcement - 4 Exercises Extensions to Challenge the High Achievers - Comprehension Questions Common Core Standards - ELA - LITERACY.
Example: In an ELA setting, bring together the Common Core Standards of Persuasive Writing and Speaking and Presentation — tie it to a piece of literature like Romeo and Juliet — and have students write and deliver persuasive soliloquies taking a point of view on the story.
Because annual state testing is still obligatory under ESSA, and the vast majority of states are still using the Common Core, the only news story worth emphasizing related to this issue is that congressional «spending committees have generally ignored the Trump blueprint»: the president's lack of influence at present means that non-rich Americans have no practical means of avoiding sticking with the status quo of the two previous administrations, a test - based accountability strategy that has here been no more effective in promoting social mobility than it has in its original setting, Margaret Thatcher's Britain.
In 2013, he briefly suggested that Secretary of Education Arne Duncan was «impolitic» to place opposition to the Common Core State Standards upon «white, suburban moms» who don't want to find out that their children are not brilliant — just before he jumped in and declared that Secretary Duncan was right to be concerned that «a laudable set of guidelines» would be rejected for making kids work too hard, characterized most opposition to the standards as «welling hysteria» from the right and left wing, and chided parents concerned about the increasing lack of joy in school with declarations that portions of school ought to be «relatively mirthless» while blaming stories of students breaking down from stress upon their parents.
The core story is set in Venice in the sixteenth century, when the famed makers of Venetian glass were perfecting one of the old world's most wondrous inventions: the mirror.
If setting is key to your narrative, use its drama to flesh out your theme (the essential core idea of your story).
Now don't mis - understand me, co-op I guess could be done in any genre / game but outside of shooters it doesn't automatically make sense, Alan Wake is a psychological action thriller, set in an open world game where YOU play as a writer who's trying to discover the mystery of what seems to be your latest horror story which you can't even remember for some reason is now coming to life, in a small isolated town; oh and your wife has vanished too = Alan Wake himself IS the story, co-op in this case would be redundant for a story driven type game like Alan Wake since at its core its all about YOU deciding where to go an «unlocking» the plot for YOURSELF.
Absolutely agree that the core parts of the game should be handcrafted, but I feel like an alternative set of missions, or mode where the content is procedurally generated could work to keep players invested even after they've finished the story.
The destructible environments are not just a gimmick, but a core part of the game that fit well with the story and the setting.
Destiny 2 is set to be a much larger game, not just in terms of the number of missions but also the amount of activities to do outside of the core story.
· An all - new story campaign Developed by WB Games Montréal, Batman: Arkham Origins is based on DC Comics» core Batman license and features an expanded Gotham City and introduces an original prequel storyline set several years before the events of Batman: Arkham Asylum and Batman: Arkham City.
Even though Armored Core Verdict Day is mostly focused on online play and is also the main reason to why you should try these games, it also comes with a pretty competent story mode and this might be a good way for newcomers to get behind the controls and information needed to know to succeed in this game, as the tutorial only introduces the player to the basics of the game and nearly touches on the huge set of options available at your fingertips.
In an open world game players have a cores story, a set of main quests through which they must progress in order to finish the game.
While the core of the gameplay stands fairly well as a whole, the lack of an abundant set of gameplay modes for single players, a very poor tutorial, and a lackluster story mode hamper the overall experience; however, the multiplayer portion of the game helps get this title back on its feet and running again.
Gameplay is still just as sturdy as the core game but the story nicely links to the tale of Nick Ramos and without spoiling the story, it sets a few interesting elements in motion.
And if users saw Facebook, Instagram, Messenger and WhatsApp's Stories features as uncool clones or redundant as a set, it might have had to limit its attack on Snapchat to just one of its core apps.
Controlling the Celestial Brush (long story short: Amaterasu can alter reality by painting on it; this is one of the core game mechanics in Okami) is quite simple with the Move, as long as you have the system set up correctly.
• Eye of Obsidian adds a brand new chapter in the ReCore story • T8 - NK Corebot • 2 New Overworlds • 10 New Dungeons • Dynamic sandstorms in Shifting Sands • 3 new weapon modes for Joule's Energy Rifle • When dying reload times for combat encounters went from 30 - 60 seconds to < 5 seconds • Restarting traversals and arenas are now instantaneous • Added P - Cores for additional game play rewards • P - Core requirements fixed to a single value for the entire E-Tower • The Map displays everything that needs to be collected (audio logs, chests, prismatic cores) • The Map shows all visual parts of dungeon maps • Objective Markers improved • Fast Travel points now allow the player to complete Stash Transfers, Swap Cores and set Companion Party Configuration without having to go back to the Sandcrawler • The player can now warp anywhere there is a Fast Travel node via the Map • Intra-Level (e.g. within The Cradle) fast travel warping is now instantaneous • Added new Fast Travel nodes (Granite Steps, Lonely Basin, The Cradle) • New AoK gear for all Corebots • Armor stats now make each set vastly different from one another • Blueprint Inventory now sorts by Armor Type, Color and LVL requirement • Improved the Combo Meter • Enhanced visuals (increased resolution and HDR) • 20 New Achievements • Increased level cap from 30 to 40 • 4 new bosses and Tank challenges • Dialogue from Corebots and Violet is no longer in the Corebot language and is now reaCores for additional game play rewards • P - Core requirements fixed to a single value for the entire E-Tower • The Map displays everything that needs to be collected (audio logs, chests, prismatic cores) • The Map shows all visual parts of dungeon maps • Objective Markers improved • Fast Travel points now allow the player to complete Stash Transfers, Swap Cores and set Companion Party Configuration without having to go back to the Sandcrawler • The player can now warp anywhere there is a Fast Travel node via the Map • Intra-Level (e.g. within The Cradle) fast travel warping is now instantaneous • Added new Fast Travel nodes (Granite Steps, Lonely Basin, The Cradle) • New AoK gear for all Corebots • Armor stats now make each set vastly different from one another • Blueprint Inventory now sorts by Armor Type, Color and LVL requirement • Improved the Combo Meter • Enhanced visuals (increased resolution and HDR) • 20 New Achievements • Increased level cap from 30 to 40 • 4 new bosses and Tank challenges • Dialogue from Corebots and Violet is no longer in the Corebot language and is now reacores) • The Map shows all visual parts of dungeon maps • Objective Markers improved • Fast Travel points now allow the player to complete Stash Transfers, Swap Cores and set Companion Party Configuration without having to go back to the Sandcrawler • The player can now warp anywhere there is a Fast Travel node via the Map • Intra-Level (e.g. within The Cradle) fast travel warping is now instantaneous • Added new Fast Travel nodes (Granite Steps, Lonely Basin, The Cradle) • New AoK gear for all Corebots • Armor stats now make each set vastly different from one another • Blueprint Inventory now sorts by Armor Type, Color and LVL requirement • Improved the Combo Meter • Enhanced visuals (increased resolution and HDR) • 20 New Achievements • Increased level cap from 30 to 40 • 4 new bosses and Tank challenges • Dialogue from Corebots and Violet is no longer in the Corebot language and is now reaCores and set Companion Party Configuration without having to go back to the Sandcrawler • The player can now warp anywhere there is a Fast Travel node via the Map • Intra-Level (e.g. within The Cradle) fast travel warping is now instantaneous • Added new Fast Travel nodes (Granite Steps, Lonely Basin, The Cradle) • New AoK gear for all Corebots • Armor stats now make each set vastly different from one another • Blueprint Inventory now sorts by Armor Type, Color and LVL requirement • Improved the Combo Meter • Enhanced visuals (increased resolution and HDR) • 20 New Achievements • Increased level cap from 30 to 40 • 4 new bosses and Tank challenges • Dialogue from Corebots and Violet is no longer in the Corebot language and is now readable
Then use the STAR method to write out succinct stories to back up these core skills: think of aSituation orTask where you demonstrated that skill set, identify whatActions you took to resolve the matter and discuss theResults of your actions.
At its core, a vision board is a set of visual images that represent the story you are telling yourself about who are and what your life is like.
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