Sentences with phrase «core story experience»

The online requirement may be a downer to those playing with lousy internet connections, and loading times can be on the long side, but those just here for the core story experience can still tackle the game offline.

Not exact matches

This community has as its core a mystery to the human experience, and a sense that story and imagery can persuade at least as well as logical, more strictly factual arguments.
«Through personal stories, proven experience and a thorough analysis of the biblical text, Building a Healthy Multi-ethnic Church illustrates both the biblical mandate for the multi-ethnic church as well as the seven core commitments required to bring it about.»
EA is also promising new modes and experiences, changes to the core gameplay, and a campaign that once again focuses on multiple «War Stories» rather than a single longer narrative.
50/50 is the story of a guy's transformative and, yes, sometimes funny journey to health — drawing its emotional core from Will Reiser's own experience with cancer and reminding us that friendship and love, no matter what bizarre turns they take, are the greatest healers.
While the core experience feels similar to previous games, a focus on presentation and a new story - based mode made things much more interesting than recent entries in the series.
«Iconic Marvel heroes and villains and stories with core values of accomplishment, discovery and growth make Marvel Universe a perfect complement to Disney XD and a destination for parents and kids to experience together,» he said.
More dramatically, when students confess privately that this program has been their connection to the world, a shot at real leadership, kept them in school, given them a voice or saved them from troubled times in their home country, these stories seem remote from O - MUN's core debating program, but are fundamental to the success the community has experienced.
But as pointed out in an article on Psychologytoday.com, «Stories leapfrog the technology and bring us to the core of experience...».
The stories recount a wide range of experiences — from third grade classrooms to Outward Bound courses to church missions to prison sentences — but what they combine to make visible are the core conditions of a powerful learning environment.
is putting together a compendium of stories about the experiences teachers, parents and students have had or are having with the administration of the Common Core Smarter Balanced Assessment Consortium (SBAC) testing.
The opportunity book apps bring is allowing publishers and authors the ability to create a new reading experience, that entwines the core story with interactive elements such as audio, video and interactive games.
We think climbing is an amazing metaphor for life, and that any person watching it can relate to the stories, from experienced hard - core climbers to an average Joe.
«While I can't release all the details about this yet, what I can tell you is that we want to create a stunning visual experience that not only tells the core story elements of Mass Effect 1, but also is fully interactive allowing you to be faced with some of the major choices which will have consequences your [sic] Mass Effect universe,» Houston revealed on the developer's forum.
But remembering the days as a kid, where Internet was not available to me and every game I got, I played the plot over and over again, and the plot has always been the core of games, the overall experience of the story......
Either way, you should hit experience level 20 by the time you complete the game's core set of story missions, and 30 by the time you're done with Warmind.
The Darkness II is more focused as an FPS than its predecessor and has improved core mechanics, but doesn't have much of the dark edge or story experience that was in The Darkness.
Story mode is the core experience, but Pikmin 3 does offer up some diversions.
The core story of Two Brothers goes something like this: You take on the role of Roy Guarder, a young inventor who begins to obsess with the idea of finding a new color on earth after a near death experience shows him an after life filled with color.
Sonic Boom (WiiU / 3DS): Serving as a prequel to the stories revealed in the TV series, Sonic Boom delivers a new Sonic experiences with collaborative gameplay at its core.
However, it is not the story that will drive the core experience of the game, despite the lead goal always surrounding the story, it is pretty forgettable and offers little inspiration to progression ultimately letting down the series history as a role playing game with masterful storytelling.
Oracle of Seasons was released at the same time as Oracle of Ages, and while they had different core stories and different styles with Ages being more puzzle - oriented and Seasons much more about the action, it was the effect gained from playing them back - to - back that added an extra oomph to the experience.
An underwhelming story, rote voice acting, and aging graphics aren't enough to do more than tarnish what is at core a fantastic and fun experience.
Inspired by platformers and puzzle games old and new, A Pixel Story sees players trying to journey to the core of a giant computer system to save the world, making use of the games core mechanic, a unique magical hat that allows the player to place it in any location and teleport back to it, with new layers being added on to increase the complexity throughout the experience.
Hopefully a sequel or expansion will see the core concept expand in future games, since multiplayer, a proper story mode and other such additions would all serve to compliment what is already an assuredly competent core experience.
The difference are changes of dialogue, information regarding back - story and cut scenes but the main story core remains the same but it gives the player a nice replay boost which is always a welcoming addition as it will have players replay the game at least once to experience both sides of the story.
The fundamental core story from either the localized PSP or DS games remains fully intact in this PS3 release, with plenty of added content for fans that want to experience the period piece once more.
Gabe's story runs parallel to Isaac Clarke's experiences during the core game.
But at its core, it's a fun experience with brilliant moments that provide fascinating insight into some of the untold stories of Middle - earth.
While the core of the gameplay stands fairly well as a whole, the lack of an abundant set of gameplay modes for single players, a very poor tutorial, and a lackluster story mode hamper the overall experience; however, the multiplayer portion of the game helps get this title back on its feet and running again.
Like the previous games in the series, Final Fantasy XV is a very flashy Japanese RPG experience with larger than life characters, memorable villains, an interesting yet sometimes convoluted story, sturdy combat that when matched with the core gaming mechanics creates something very entertaining on the PlayStation 4.
While the core mechanic, story and dialogue made the experience enjoyable, there were so many other aspects of the game that felt pointless and tacked on.
EA is also promising new modes and experiences, changes to the core gameplay, and a campaign that once again focuses on multiple «War Stories» rather than a single longer narrative.
As I experienced FFVII and Crisis Core, I loved the story even more.
This makes Monster Hunter Stories accessible to younger players, or even less experienced Monster Hunters, as the story and the quests take precedence over the incessant hunting and trial and error of the core games.
There is undoubtedly a potentially very good core gameplay experience on offer in Tölva, but I think it is the story that will drive people on.
Alongside the obligatory story dungeons there are several optional ones, which are focused on one of the core aspects of ReCore's experience, such as platforming and combat.
While Nier: Automata's core gameplay is notably strong and arguably the highlight of the experience — you can make the argument that its existentialism story is the true dominating factor — its level design and mission structure leaves much to be desired.
Taking that core idea — non-trained participants working with actors to co-author a story experience — and setting it outside a theater environment was the next logical step.
In order to prepare some of these succinct STAR stories for your next interview, take a second look at the job description for the role, paying close attention to the core skills and experience required to do the job.
If a candidate is able to pick from his past experience sample situations (instead of telling the whole gory story) where he / she was able to CONTRIBUTE and demonstrates from his / her recent studies, readings and chats that he / she has envisioned what just might be some of «our» core challenges and uses our time to ask questions and refine that canvas, risks of their not being the «best fit» are mitigated and both just might start envisioning what Day 1 might feel and look like.
Here are my Seven Top Tips for preparing the SES application, especially the Executive Core Qualifications (ECQs) that will tell the stories of your expertise and experience:
Two documentaries about adverse childhood experiences use the Core Story of Early Childhood Development to explain how chronic, severe stress in early childhood undermines healthy development.
Since the beginning of recorded human history, we have used stories to connect and share our core human experiences.
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