The online requirement may be a downer to those playing with lousy internet connections, and loading times can be on the long side, but those just here for
the core story experience can still tackle the game offline.
Not exact matches
This community has as its
core a mystery to the human
experience, and a sense that
story and imagery can persuade at least as well as logical, more strictly factual arguments.
«Through personal
stories, proven
experience and a thorough analysis of the biblical text, Building a Healthy Multi-ethnic Church illustrates both the biblical mandate for the multi-ethnic church as well as the seven
core commitments required to bring it about.»
EA is also promising new modes and
experiences, changes to the
core gameplay, and a campaign that once again focuses on multiple «War
Stories» rather than a single longer narrative.
50/50 is the
story of a guy's transformative and, yes, sometimes funny journey to health — drawing its emotional
core from Will Reiser's own
experience with cancer and reminding us that friendship and love, no matter what bizarre turns they take, are the greatest healers.
While the
core experience feels similar to previous games, a focus on presentation and a new
story - based mode made things much more interesting than recent entries in the series.
«Iconic Marvel heroes and villains and
stories with
core values of accomplishment, discovery and growth make Marvel Universe a perfect complement to Disney XD and a destination for parents and kids to
experience together,» he said.
More dramatically, when students confess privately that this program has been their connection to the world, a shot at real leadership, kept them in school, given them a voice or saved them from troubled times in their home country, these
stories seem remote from O - MUN's
core debating program, but are fundamental to the success the community has
experienced.
But as pointed out in an article on Psychologytoday.com, «
Stories leapfrog the technology and bring us to the
core of
experience...».
The
stories recount a wide range of
experiences — from third grade classrooms to Outward Bound courses to church missions to prison sentences — but what they combine to make visible are the
core conditions of a powerful learning environment.
is putting together a compendium of
stories about the
experiences teachers, parents and students have had or are having with the administration of the Common
Core Smarter Balanced Assessment Consortium (SBAC) testing.
The opportunity book apps bring is allowing publishers and authors the ability to create a new reading
experience, that entwines the
core story with interactive elements such as audio, video and interactive games.
We think climbing is an amazing metaphor for life, and that any person watching it can relate to the
stories, from
experienced hard -
core climbers to an average Joe.
«While I can't release all the details about this yet, what I can tell you is that we want to create a stunning visual
experience that not only tells the
core story elements of Mass Effect 1, but also is fully interactive allowing you to be faced with some of the major choices which will have consequences your [sic] Mass Effect universe,» Houston revealed on the developer's forum.
But remembering the days as a kid, where Internet was not available to me and every game I got, I played the plot over and over again, and the plot has always been the
core of games, the overall
experience of the
story......
Either way, you should hit
experience level 20 by the time you complete the game's
core set of
story missions, and 30 by the time you're done with Warmind.
The Darkness II is more focused as an FPS than its predecessor and has improved
core mechanics, but doesn't have much of the dark edge or
story experience that was in The Darkness.
Story mode is the
core experience, but Pikmin 3 does offer up some diversions.
The
core story of Two Brothers goes something like this: You take on the role of Roy Guarder, a young inventor who begins to obsess with the idea of finding a new color on earth after a near death
experience shows him an after life filled with color.
Sonic Boom (WiiU / 3DS): Serving as a prequel to the
stories revealed in the TV series, Sonic Boom delivers a new Sonic
experiences with collaborative gameplay at its
core.
However, it is not the
story that will drive the
core experience of the game, despite the lead goal always surrounding the
story, it is pretty forgettable and offers little inspiration to progression ultimately letting down the series history as a role playing game with masterful storytelling.
Oracle of Seasons was released at the same time as Oracle of Ages, and while they had different
core stories and different styles with Ages being more puzzle - oriented and Seasons much more about the action, it was the effect gained from playing them back - to - back that added an extra oomph to the
experience.
An underwhelming
story, rote voice acting, and aging graphics aren't enough to do more than tarnish what is at
core a fantastic and fun
experience.
Inspired by platformers and puzzle games old and new, A Pixel
Story sees players trying to journey to the
core of a giant computer system to save the world, making use of the games
core mechanic, a unique magical hat that allows the player to place it in any location and teleport back to it, with new layers being added on to increase the complexity throughout the
experience.
Hopefully a sequel or expansion will see the
core concept expand in future games, since multiplayer, a proper
story mode and other such additions would all serve to compliment what is already an assuredly competent
core experience.
The difference are changes of dialogue, information regarding back -
story and cut scenes but the main
story core remains the same but it gives the player a nice replay boost which is always a welcoming addition as it will have players replay the game at least once to
experience both sides of the
story.
The fundamental
core story from either the localized PSP or DS games remains fully intact in this PS3 release, with plenty of added content for fans that want to
experience the period piece once more.
Gabe's
story runs parallel to Isaac Clarke's
experiences during the
core game.
But at its
core, it's a fun
experience with brilliant moments that provide fascinating insight into some of the untold
stories of Middle - earth.
While the
core of the gameplay stands fairly well as a whole, the lack of an abundant set of gameplay modes for single players, a very poor tutorial, and a lackluster
story mode hamper the overall
experience; however, the multiplayer portion of the game helps get this title back on its feet and running again.
Like the previous games in the series, Final Fantasy XV is a very flashy Japanese RPG
experience with larger than life characters, memorable villains, an interesting yet sometimes convoluted
story, sturdy combat that when matched with the
core gaming mechanics creates something very entertaining on the PlayStation 4.
While the
core mechanic,
story and dialogue made the
experience enjoyable, there were so many other aspects of the game that felt pointless and tacked on.
EA is also promising new modes and
experiences, changes to the
core gameplay, and a campaign that once again focuses on multiple «War
Stories» rather than a single longer narrative.
As I
experienced FFVII and Crisis
Core, I loved the
story even more.
This makes Monster Hunter
Stories accessible to younger players, or even less
experienced Monster Hunters, as the
story and the quests take precedence over the incessant hunting and trial and error of the
core games.
There is undoubtedly a potentially very good
core gameplay
experience on offer in Tölva, but I think it is the
story that will drive people on.
Alongside the obligatory
story dungeons there are several optional ones, which are focused on one of the
core aspects of ReCore's
experience, such as platforming and combat.
While Nier: Automata's
core gameplay is notably strong and arguably the highlight of the
experience — you can make the argument that its existentialism
story is the true dominating factor — its level design and mission structure leaves much to be desired.
Taking that
core idea — non-trained participants working with actors to co-author a
story experience — and setting it outside a theater environment was the next logical step.
In order to prepare some of these succinct STAR
stories for your next interview, take a second look at the job description for the role, paying close attention to the
core skills and
experience required to do the job.
If a candidate is able to pick from his past
experience sample situations (instead of telling the whole gory
story) where he / she was able to CONTRIBUTE and demonstrates from his / her recent studies, readings and chats that he / she has envisioned what just might be some of «our»
core challenges and uses our time to ask questions and refine that canvas, risks of their not being the «best fit» are mitigated and both just might start envisioning what Day 1 might feel and look like.
Here are my Seven Top Tips for preparing the SES application, especially the Executive
Core Qualifications (ECQs) that will tell the
stories of your expertise and
experience:
Two documentaries about adverse childhood
experiences use the
Core Story of Early Childhood Development to explain how chronic, severe stress in early childhood undermines healthy development.
Since the beginning of recorded human history, we have used
stories to connect and share our
core human
experiences.