The Zelda series successfully bridges Nintendo's console and handheld platforms, and there's no reason bringing Pokémon to consoles would hamper its competitive roots, or mess with
the core values of the game.
Not exact matches
I think they all feel very strongly that this is a
core principle
of our league, and that where we choose to celebrate something like an All - Star
Game, that those
values should be honored.
The immediate and huge success
of the club created a responsibility to evolve the program to teach and promote the
game and skills at international standards, while continuing to help the kids learn real
core values about both rugby and life, such a respect, honor, discipline, integrity, teamwork and accountability.
In a year filled with stellar XBLA
games Iron Brigade stood above the crowd with it's high production
values, charm, incredibly fun
core gameplay and the all important pull
of getting more awesome loot.
That's not to say that it isn't without
value,
of course: Pokemon Silver is as solid a
game as it's ever been, and its
core gameplay is sure to appeal to RPG fans, particularly classic RPG fans, since the underlying elements
of the genre have remained essentially unchanged for decades.
Following the success
of GRID, which set new standards for damage, AI, visuals and introduced the Flashback time rewind feature — now adopted by many racing
games — GRID 2 will again raise the gameplay and technological bar for motorsport gaming and remain true to the series»
core values — it's all about the race.
The open - ended mode added an incredible amount
of replay
value to the Toy Story
game, and is now a
core feature
of Disney Infinity.
Just like the Camry, the Accord builds its
game on the
core values of quality, durability, and reliability.
Ensuring good
game value is also crucial to focus upon — having an intelligent mix by finding an inspiration in things that are not related to the
core issue
of the
game in the first place.
If you're thinking
of buying Armored
Core V it's important to realize that the true
value of the
game comes from playing it as a multiplayer experience.
We're still technically an indie company, just with a triple - A budget, so we have been able to maintain our
core values of developing the
game to the highest standard possible and the way that we want to.
Phil is a
games - first kind
of guy, and I have to believe this is something he lobbied for and / or saw the
value in for the
core gaming consumer.
On top
of these
core dice are orange and yellow, these give more chances to roll the
values of the original 3 dice but can also reward you with booster cards and gems to be used in -
game.
President and Co-Founder
of thatgamecompany Kellee Santiago talks about the origins
of thatgamecompany, creative expression in video
games, the
value of core games, and Journey, which is currently in development for PlayStation Network.
Although this
game has been stripped down to just its
core values of stealth and strategy in comparison to traditional Hitman
games, I thoroughly enjoyed most
of the situations that I had to play through.
While none
of these have any real bearing on the
core gameplay itself, needing to have another go at a level in order to pick up anything that you missed the first time around gives the
game more replay
value.
The Coalition's studio head comes back to this again and again in our time with him: making sure Gears
Of War 4 is evolving, but staying true to the core values of what a Gears game i
Of War 4 is evolving, but staying true to the
core values of what a Gears game i
of what a Gears
game is.
While the
core combat would essentially be the same, the ability to go online and fight other players over PSN through Wi - Fi could greatly increase the replay
value of Dissidia, as this would enhance other aspects
of the
game such as Ghost Card Battles and Item / Equipment Drops.
There will be 7
core games to play, each with 6 different variations that liven up the package with hours
of replay
value.
With
games like Astro Duel Deluxe, we worked with developer Rusty Moyher to create a version
of the
game special for hardware, and matched with
core values of the audience for the hardware, so we created an up - to - six - person
game, added new pilots, and made gameplay modes that are fun in all modes (TV, handheld, and tabletop), and we internationalized and localized the
game to reach new audiences.
Certainly, Fallout 4 gave
gamers a virtual smorgasbord
of new mechanics and systems to add replay
value, but these did little to improve on Fallout's
core gameplay other than simply padding out an all too familiar RPG loop.
Combined with the arsenal
of weapons at Jackie's disposal and the gruesome attacks
of the supernatural Demon Arms and Darkness powers, we're proud to announce another title that delivers on our
core values of creating
games for
gamers.
As another prime example
of the EA Originals
core values, Hazelight is making it easier than ever before to play a co-op
game by offering a «Friends Pass» program where, for the first time ever, players who purchase the
game will be able to invite a friend to play the full experience
of A Way Out with them for free online.
The
game is given additional replay
value outside
of the
core gameplay by means
of leveling up and unlockables.
Providing a well - optimized experience for all players remains a
core value for the developers as they continue to release the hand - held rendition
of the popular Battle Royale
game.
«We sell our biggest
game Minecraft on so many different platforms, but that experience
of sitting on a couch with a controller in your hand playing video
games on your television is
core to our
value proposition as well and something we remain committed to.»
• Eye
of Obsidian adds a brand new chapter in the ReCore story • T8 - NK Corebot • 2 New Overworlds • 10 New Dungeons • Dynamic sandstorms in Shifting Sands • 3 new weapon modes for Joule's Energy Rifle • When dying reload times for combat encounters went from 30 - 60 seconds to < 5 seconds • Restarting traversals and arenas are now instantaneous • Added P -
Cores for additional game play rewards • P - Core requirements fixed to a single value for the entire E-Tower • The Map displays everything that needs to be collected (audio logs, chests, prismatic cores) • The Map shows all visual parts of dungeon maps • Objective Markers improved • Fast Travel points now allow the player to complete Stash Transfers, Swap Cores and set Companion Party Configuration without having to go back to the Sandcrawler • The player can now warp anywhere there is a Fast Travel node via the Map • Intra-Level (e.g. within The Cradle) fast travel warping is now instantaneous • Added new Fast Travel nodes (Granite Steps, Lonely Basin, The Cradle) • New AoK gear for all Corebots • Armor stats now make each set vastly different from one another • Blueprint Inventory now sorts by Armor Type, Color and LVL requirement • Improved the Combo Meter • Enhanced visuals (increased resolution and HDR) • 20 New Achievements • Increased level cap from 30 to 40 • 4 new bosses and Tank challenges • Dialogue from Corebots and Violet is no longer in the Corebot language and is now rea
Cores for additional
game play rewards • P -
Core requirements fixed to a single
value for the entire E-Tower • The Map displays everything that needs to be collected (audio logs, chests, prismatic
cores) • The Map shows all visual parts of dungeon maps • Objective Markers improved • Fast Travel points now allow the player to complete Stash Transfers, Swap Cores and set Companion Party Configuration without having to go back to the Sandcrawler • The player can now warp anywhere there is a Fast Travel node via the Map • Intra-Level (e.g. within The Cradle) fast travel warping is now instantaneous • Added new Fast Travel nodes (Granite Steps, Lonely Basin, The Cradle) • New AoK gear for all Corebots • Armor stats now make each set vastly different from one another • Blueprint Inventory now sorts by Armor Type, Color and LVL requirement • Improved the Combo Meter • Enhanced visuals (increased resolution and HDR) • 20 New Achievements • Increased level cap from 30 to 40 • 4 new bosses and Tank challenges • Dialogue from Corebots and Violet is no longer in the Corebot language and is now rea
cores) • The Map shows all visual parts
of dungeon maps • Objective Markers improved • Fast Travel points now allow the player to complete Stash Transfers, Swap
Cores and set Companion Party Configuration without having to go back to the Sandcrawler • The player can now warp anywhere there is a Fast Travel node via the Map • Intra-Level (e.g. within The Cradle) fast travel warping is now instantaneous • Added new Fast Travel nodes (Granite Steps, Lonely Basin, The Cradle) • New AoK gear for all Corebots • Armor stats now make each set vastly different from one another • Blueprint Inventory now sorts by Armor Type, Color and LVL requirement • Improved the Combo Meter • Enhanced visuals (increased resolution and HDR) • 20 New Achievements • Increased level cap from 30 to 40 • 4 new bosses and Tank challenges • Dialogue from Corebots and Violet is no longer in the Corebot language and is now rea
Cores and set Companion Party Configuration without having to go back to the Sandcrawler • The player can now warp anywhere there is a Fast Travel node via the Map • Intra-Level (e.g. within The Cradle) fast travel warping is now instantaneous • Added new Fast Travel nodes (Granite Steps, Lonely Basin, The Cradle) • New AoK gear for all Corebots • Armor stats now make each set vastly different from one another • Blueprint Inventory now sorts by Armor Type, Color and LVL requirement • Improved the Combo Meter • Enhanced visuals (increased resolution and HDR) • 20 New Achievements • Increased level cap from 30 to 40 • 4 new bosses and Tank challenges • Dialogue from Corebots and Violet is no longer in the Corebot language and is now readable