Sentences with phrase «core values of the game»

The Zelda series successfully bridges Nintendo's console and handheld platforms, and there's no reason bringing Pokémon to consoles would hamper its competitive roots, or mess with the core values of the game.

Not exact matches

I think they all feel very strongly that this is a core principle of our league, and that where we choose to celebrate something like an All - Star Game, that those values should be honored.
The immediate and huge success of the club created a responsibility to evolve the program to teach and promote the game and skills at international standards, while continuing to help the kids learn real core values about both rugby and life, such a respect, honor, discipline, integrity, teamwork and accountability.
In a year filled with stellar XBLA games Iron Brigade stood above the crowd with it's high production values, charm, incredibly fun core gameplay and the all important pull of getting more awesome loot.
That's not to say that it isn't without value, of course: Pokemon Silver is as solid a game as it's ever been, and its core gameplay is sure to appeal to RPG fans, particularly classic RPG fans, since the underlying elements of the genre have remained essentially unchanged for decades.
Following the success of GRID, which set new standards for damage, AI, visuals and introduced the Flashback time rewind feature — now adopted by many racing games — GRID 2 will again raise the gameplay and technological bar for motorsport gaming and remain true to the series» core values — it's all about the race.
The open - ended mode added an incredible amount of replay value to the Toy Story game, and is now a core feature of Disney Infinity.
Just like the Camry, the Accord builds its game on the core values of quality, durability, and reliability.
Ensuring good game value is also crucial to focus upon — having an intelligent mix by finding an inspiration in things that are not related to the core issue of the game in the first place.
If you're thinking of buying Armored Core V it's important to realize that the true value of the game comes from playing it as a multiplayer experience.
We're still technically an indie company, just with a triple - A budget, so we have been able to maintain our core values of developing the game to the highest standard possible and the way that we want to.
Phil is a games - first kind of guy, and I have to believe this is something he lobbied for and / or saw the value in for the core gaming consumer.
On top of these core dice are orange and yellow, these give more chances to roll the values of the original 3 dice but can also reward you with booster cards and gems to be used in - game.
President and Co-Founder of thatgamecompany Kellee Santiago talks about the origins of thatgamecompany, creative expression in video games, the value of core games, and Journey, which is currently in development for PlayStation Network.
Although this game has been stripped down to just its core values of stealth and strategy in comparison to traditional Hitman games, I thoroughly enjoyed most of the situations that I had to play through.
While none of these have any real bearing on the core gameplay itself, needing to have another go at a level in order to pick up anything that you missed the first time around gives the game more replay value.
The Coalition's studio head comes back to this again and again in our time with him: making sure Gears Of War 4 is evolving, but staying true to the core values of what a Gears game iOf War 4 is evolving, but staying true to the core values of what a Gears game iof what a Gears game is.
While the core combat would essentially be the same, the ability to go online and fight other players over PSN through Wi - Fi could greatly increase the replay value of Dissidia, as this would enhance other aspects of the game such as Ghost Card Battles and Item / Equipment Drops.
There will be 7 core games to play, each with 6 different variations that liven up the package with hours of replay value.
With games like Astro Duel Deluxe, we worked with developer Rusty Moyher to create a version of the game special for hardware, and matched with core values of the audience for the hardware, so we created an up - to - six - person game, added new pilots, and made gameplay modes that are fun in all modes (TV, handheld, and tabletop), and we internationalized and localized the game to reach new audiences.
Certainly, Fallout 4 gave gamers a virtual smorgasbord of new mechanics and systems to add replay value, but these did little to improve on Fallout's core gameplay other than simply padding out an all too familiar RPG loop.
Combined with the arsenal of weapons at Jackie's disposal and the gruesome attacks of the supernatural Demon Arms and Darkness powers, we're proud to announce another title that delivers on our core values of creating games for gamers.
As another prime example of the EA Originals core values, Hazelight is making it easier than ever before to play a co-op game by offering a «Friends Pass» program where, for the first time ever, players who purchase the game will be able to invite a friend to play the full experience of A Way Out with them for free online.
The game is given additional replay value outside of the core gameplay by means of leveling up and unlockables.
Providing a well - optimized experience for all players remains a core value for the developers as they continue to release the hand - held rendition of the popular Battle Royale game.
«We sell our biggest game Minecraft on so many different platforms, but that experience of sitting on a couch with a controller in your hand playing video games on your television is core to our value proposition as well and something we remain committed to.»
• Eye of Obsidian adds a brand new chapter in the ReCore story • T8 - NK Corebot • 2 New Overworlds • 10 New Dungeons • Dynamic sandstorms in Shifting Sands • 3 new weapon modes for Joule's Energy Rifle • When dying reload times for combat encounters went from 30 - 60 seconds to < 5 seconds • Restarting traversals and arenas are now instantaneous • Added P - Cores for additional game play rewards • P - Core requirements fixed to a single value for the entire E-Tower • The Map displays everything that needs to be collected (audio logs, chests, prismatic cores) • The Map shows all visual parts of dungeon maps • Objective Markers improved • Fast Travel points now allow the player to complete Stash Transfers, Swap Cores and set Companion Party Configuration without having to go back to the Sandcrawler • The player can now warp anywhere there is a Fast Travel node via the Map • Intra-Level (e.g. within The Cradle) fast travel warping is now instantaneous • Added new Fast Travel nodes (Granite Steps, Lonely Basin, The Cradle) • New AoK gear for all Corebots • Armor stats now make each set vastly different from one another • Blueprint Inventory now sorts by Armor Type, Color and LVL requirement • Improved the Combo Meter • Enhanced visuals (increased resolution and HDR) • 20 New Achievements • Increased level cap from 30 to 40 • 4 new bosses and Tank challenges • Dialogue from Corebots and Violet is no longer in the Corebot language and is now reaCores for additional game play rewards • P - Core requirements fixed to a single value for the entire E-Tower • The Map displays everything that needs to be collected (audio logs, chests, prismatic cores) • The Map shows all visual parts of dungeon maps • Objective Markers improved • Fast Travel points now allow the player to complete Stash Transfers, Swap Cores and set Companion Party Configuration without having to go back to the Sandcrawler • The player can now warp anywhere there is a Fast Travel node via the Map • Intra-Level (e.g. within The Cradle) fast travel warping is now instantaneous • Added new Fast Travel nodes (Granite Steps, Lonely Basin, The Cradle) • New AoK gear for all Corebots • Armor stats now make each set vastly different from one another • Blueprint Inventory now sorts by Armor Type, Color and LVL requirement • Improved the Combo Meter • Enhanced visuals (increased resolution and HDR) • 20 New Achievements • Increased level cap from 30 to 40 • 4 new bosses and Tank challenges • Dialogue from Corebots and Violet is no longer in the Corebot language and is now reacores) • The Map shows all visual parts of dungeon maps • Objective Markers improved • Fast Travel points now allow the player to complete Stash Transfers, Swap Cores and set Companion Party Configuration without having to go back to the Sandcrawler • The player can now warp anywhere there is a Fast Travel node via the Map • Intra-Level (e.g. within The Cradle) fast travel warping is now instantaneous • Added new Fast Travel nodes (Granite Steps, Lonely Basin, The Cradle) • New AoK gear for all Corebots • Armor stats now make each set vastly different from one another • Blueprint Inventory now sorts by Armor Type, Color and LVL requirement • Improved the Combo Meter • Enhanced visuals (increased resolution and HDR) • 20 New Achievements • Increased level cap from 30 to 40 • 4 new bosses and Tank challenges • Dialogue from Corebots and Violet is no longer in the Corebot language and is now reaCores and set Companion Party Configuration without having to go back to the Sandcrawler • The player can now warp anywhere there is a Fast Travel node via the Map • Intra-Level (e.g. within The Cradle) fast travel warping is now instantaneous • Added new Fast Travel nodes (Granite Steps, Lonely Basin, The Cradle) • New AoK gear for all Corebots • Armor stats now make each set vastly different from one another • Blueprint Inventory now sorts by Armor Type, Color and LVL requirement • Improved the Combo Meter • Enhanced visuals (increased resolution and HDR) • 20 New Achievements • Increased level cap from 30 to 40 • 4 new bosses and Tank challenges • Dialogue from Corebots and Violet is no longer in the Corebot language and is now readable
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