Sentences with phrase «corner speed the car»

Yet as there isn't much feedback from the wheel to sense what's going on, if you're too ambitious with your corner speed the car will wash wide.

Not exact matches

People driving cars around corners at high speeds only to find locomotives bearing down on unguarded railroad crossings would be warned of how events were unfolding and be saved.
Therefore the car can corner faster without the disadvantage of losing out too much on top speed.
It was really difficult to keep the car on the line especially in Turn 8, Turn 10, just getting out of the low speed corners was really tricky.»
We simulated every single track with the 2017 car, so there is much higher cornering speed.
The FIA says 2017 Formula 1 cars will be up to 40km / h quicker through the high - speed corners, so expect lap times to fall dramatically!
The first feeling is positive, I felt comfortable with the car - It's consistent from one corner to another, between the low speed, medium speed and high speed.
Still, the track does have some pretty long straights even with the chicane, and F1 cars will probably be going rather fast when they reach the high - speed Signes corner.
In testing he said that the car was so slow that «every corner is flat out», and in Canada he claimed that the difference to other cars in straight line speed was dangerous.
A high - speed camera that can pinpoint moving objects around corners could be used for search - and - rescue missions or as an early - warning system for cars
«The RAD's sound slider and turn indicator system work together to help players know the car's current speed; align the car with the track's heading; learn the track's layout; profile the direction, sharpness, timing, and length of upcoming turns; cut corners; choose an early or late apex; position the car for optimal turning paths; and know when to brake to complete a turn,» says Smith.
Apart from the realistic engine noises, there are also a variety of other effects such as the screech of tyres going around corners at unbelievable speeds, the sounds of cars colliding at high speed and a variety of other racing sound effects.
In my review of the first Project Cars, I compared the game to the sort of high - end, aspirational automobile that eschews refinement and cuts corners in pursuit of doing one thing — speed — exceptionally well.
My only concern is that on the road, where you can't chuck the car into corners on the brakes or exit with the tyres fully lit - up, that slightly conservative set - up in Corsa mode will make it feel less agile than some of the competition at sane speeds.
You drive towards the corner, brake smoothly and after losing the required amount of speed, let the car settle before easing it into the corner.
It also stays flat during high - speed cornering and feels very composed; the Mk10 has a longer wheelbase than the old car, and it shows in this respect.
Its seven - speed (S - Tronic) dual - clutch automatic is a huge improvement over the old sequential transmission, and the car is beautifully balanced through corners.
You will also notice that taking the same corners at the same speeds with different cars, some cars will just stay mostly level, while others will lean very heavily.
For me, there is almost too much grip — the CLS63 lacks the beautiful subtlety of adjustment that you can enjoy in the very best AMG cars (the SLS and C63), but you still get to the end of a road in awe of the brutish speed you've just carried through the corners and the iron - fisted composure of such a big car.
Turn into a medium - speed corner and the car leans, then pushes into understeer.
The car never has traction troubles in the corners, and it decelerates with aplomb, the seven - speed dual - clutch transmission automatically blipping the throttle during downshifts.
More precisely, it allows the driver to point the car into a corner at a sane speed, get on the gas early, and exit at a velocity approaching reckless driving.
It's bloody fast, the 4 - litre V8 is a really sweet, progressive engine and the eight - speed gearbox is just about quick enough — although it lacks the precision and speed of the same» box in cars like the F - type R Coupe — but it's not a car to carry speed into corners or attempt to hustle.
The idea is to miss what looks like a first apex by about half a car's width and aim for one a little further round the corner, remembering to carry as much speed through the first part as possible.
Its ability to turn - in and pounce towards the apex in low - speed corners combined with pace and stability in high - speed corners like Copse and Abbey revealed the GT R's race car - like ability.
If you judge your speed well and brake late into a corner, you can start to feel the car want to rotate simply on turn - in.
In a front - wheel drive car that translates into more speed through corners.
It will not corner at the same speed as a conventional car.
The car corners fairly well at moderate speeds.
Pitch the car into a medium speed or fast bend and it snaps sharply into the corner without a trace of understeer, then leans onto its outside wheels in a very tautly controlled way.
Though we haven't yet had a chance to drive this car, Chevy expects the six - speed manual to sprint from 0 to 60 mph in 5.4 seconds (5.5 seconds with eight - speed auto) and deliver 0.85 g of cornering grip on 18 - inch tires.
The car stays planted even during high - speed cornering, and the rally - bred sedan's suspension compliance means it can tolerate a lot, including brushing over curbing, before it loses its composure.
«They're not particularly supportive for high - speed cornering, but they're divine for commuting and long trips, and in a car like the S60 that's what matters.»
As Saleen expects many of its customers to take their cars on track - electric or otherwise - the firm has tweaked Tesla's standard stability control system to allow the driver greater control of the throttle as cornering speeds increase.
Graham Hill Bend is one of those corners where if you can get the car turned slightly early and loaded up by the middle, the outside wheels weight up and grip harder and help you carry extra speed towards the exit, while the inside ones float over the kerb.
Exiting the corner the car achieved excessive speed so effortlessly and smoothly I'd not realized exactly how fast I was going and had to pull it back within the legal limits.
The key is to take time to warm them through before leaning on the car, after which point there's so much cornering grip you can more or less pick your turn in speed and be confident the car will find a way through the corner.
DPC works at all speeds, not just during insane cornering, and it helps steer the car using the rear wheels even in normal driving.
It's a case of building confidence, then speed as you begin to memorise the corner, remembering too to accelerate smoothly and have the car running straight along the concrete on the left as you exit — just where the road bends slightly to the left.
i driven the i8 and a 991C4s at the same streets in the same week in july 2015 here in germany, the i8 engine was surprisingly ok but the cornering speeds were laughabel, the car understeered a lot, it had the wider tyres but the breaking was also weak (because of the tyres) the automatic (no doubleclutch, cheap aisin) was slow, the car was much more expencive than the carrera -LRB-!)
Even so, the shortage of cornering stick from the five - link, independent rear suspension means you use a gentle prod of the throttle can counter the car's tendency to run wide in high - speed corners, initiating a little oversteer to better balance the car.
It's an evolution of the predictive system in the GTO that watches each wheel's speed (and the car's overall attitude) to predict how much traction is available at each individual corner.
For the second race of the day, I resolve to brake less and maintain more cornering speed, trusting the slicks to keep the car under control.
At speeds up to 62mph the rear wheels turn in the opposite direction to the front wheels in cornering, effectively shortening the car's wheelbase and making it more agile.
Also, both sedans get a redesigned AMG sport suspension that keeps the car stabile for even more spirited cornering speeds.
Unlike active aero systems that help the car brake, like those of the McLaren 650S or P1, Lamborghini's ALA helps aero - vector the car for faster cornering speeds.
This car has the optional carbon - ceramic discs (# 6995) and they may be a little sharp - acting, but unlike the Gallardo's at least they react for those confidence - inspiring brushes of the pedal to trim corner - entry speed.
This is fine through the simple, medium - speed corners, but through the scary - fast second part of the Palmer Curves, understeer dominates, and wrestling the car into oversteer doesn't feel (or prove) any faster.
In either car, the standard six - speed automatic transmission needs grooming: It holds higher gears coming into corners, delaying needed downshifts until moments too late, and hunts through gears on hilly roads.
The Audi's extra thrust should have been a huge advantage at Pittsburgh's BeaveRun racetrack, which rewards straight - line speed with two long straightaways — especially since, on paper, the Acura carries no advantage in cornering or braking: the two cars have similar weight, tire section width, and suspension designs.
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