Yet as there isn't much feedback from the wheel to sense what's going on, if you're too ambitious with
your corner speed the car will wash wide.
Not exact matches
People driving
cars around
corners at high
speeds only to find locomotives bearing down on unguarded railroad crossings would be warned of how events were unfolding and be saved.
Therefore the
car can
corner faster without the disadvantage of losing out too much on top
speed.
It was really difficult to keep the
car on the line especially in Turn 8, Turn 10, just getting out of the low
speed corners was really tricky.»
We simulated every single track with the 2017
car, so there is much higher
cornering speed.
The FIA says 2017 Formula 1
cars will be up to 40km / h quicker through the high -
speed corners, so expect lap times to fall dramatically!
The first feeling is positive, I felt comfortable with the
car - It's consistent from one
corner to another, between the low
speed, medium
speed and high
speed.
Still, the track does have some pretty long straights even with the chicane, and F1
cars will probably be going rather fast when they reach the high -
speed Signes
corner.
In testing he said that the
car was so slow that «every
corner is flat out», and in Canada he claimed that the difference to other
cars in straight line
speed was dangerous.
A high -
speed camera that can pinpoint moving objects around
corners could be used for search - and - rescue missions or as an early - warning system for
cars
«The RAD's sound slider and turn indicator system work together to help players know the
car's current
speed; align the
car with the track's heading; learn the track's layout; profile the direction, sharpness, timing, and length of upcoming turns; cut
corners; choose an early or late apex; position the
car for optimal turning paths; and know when to brake to complete a turn,» says Smith.
Apart from the realistic engine noises, there are also a variety of other effects such as the screech of tyres going around
corners at unbelievable
speeds, the sounds of
cars colliding at high
speed and a variety of other racing sound effects.
In my review of the first Project
Cars, I compared the game to the sort of high - end, aspirational automobile that eschews refinement and cuts
corners in pursuit of doing one thing —
speed — exceptionally well.
My only concern is that on the road, where you can't chuck the
car into
corners on the brakes or exit with the tyres fully lit - up, that slightly conservative set - up in Corsa mode will make it feel less agile than some of the competition at sane
speeds.
You drive towards the
corner, brake smoothly and after losing the required amount of
speed, let the
car settle before easing it into the
corner.
It also stays flat during high -
speed cornering and feels very composed; the Mk10 has a longer wheelbase than the old
car, and it shows in this respect.
Its seven -
speed (S - Tronic) dual - clutch automatic is a huge improvement over the old sequential transmission, and the
car is beautifully balanced through
corners.
You will also notice that taking the same
corners at the same
speeds with different
cars, some
cars will just stay mostly level, while others will lean very heavily.
For me, there is almost too much grip — the CLS63 lacks the beautiful subtlety of adjustment that you can enjoy in the very best AMG
cars (the SLS and C63), but you still get to the end of a road in awe of the brutish
speed you've just carried through the
corners and the iron - fisted composure of such a big
car.
Turn into a medium -
speed corner and the
car leans, then pushes into understeer.
The
car never has traction troubles in the
corners, and it decelerates with aplomb, the seven -
speed dual - clutch transmission automatically blipping the throttle during downshifts.
More precisely, it allows the driver to point the
car into a
corner at a sane
speed, get on the gas early, and exit at a velocity approaching reckless driving.
It's bloody fast, the 4 - litre V8 is a really sweet, progressive engine and the eight -
speed gearbox is just about quick enough — although it lacks the precision and
speed of the same» box in
cars like the F - type R Coupe — but it's not a
car to carry
speed into
corners or attempt to hustle.
The idea is to miss what looks like a first apex by about half a
car's width and aim for one a little further round the
corner, remembering to carry as much
speed through the first part as possible.
Its ability to turn - in and pounce towards the apex in low -
speed corners combined with pace and stability in high -
speed corners like Copse and Abbey revealed the GT R's race
car - like ability.
If you judge your
speed well and brake late into a
corner, you can start to feel the
car want to rotate simply on turn - in.
In a front - wheel drive
car that translates into more
speed through
corners.
It will not
corner at the same
speed as a conventional
car.
The
car corners fairly well at moderate
speeds.
Pitch the
car into a medium
speed or fast bend and it snaps sharply into the
corner without a trace of understeer, then leans onto its outside wheels in a very tautly controlled way.
Though we haven't yet had a chance to drive this
car, Chevy expects the six -
speed manual to sprint from 0 to 60 mph in 5.4 seconds (5.5 seconds with eight -
speed auto) and deliver 0.85 g of
cornering grip on 18 - inch tires.
The
car stays planted even during high -
speed cornering, and the rally - bred sedan's suspension compliance means it can tolerate a lot, including brushing over curbing, before it loses its composure.
«They're not particularly supportive for high -
speed cornering, but they're divine for commuting and long trips, and in a
car like the S60 that's what matters.»
As Saleen expects many of its customers to take their
cars on track - electric or otherwise - the firm has tweaked Tesla's standard stability control system to allow the driver greater control of the throttle as
cornering speeds increase.
Graham Hill Bend is one of those
corners where if you can get the
car turned slightly early and loaded up by the middle, the outside wheels weight up and grip harder and help you carry extra
speed towards the exit, while the inside ones float over the kerb.
Exiting the
corner the
car achieved excessive
speed so effortlessly and smoothly I'd not realized exactly how fast I was going and had to pull it back within the legal limits.
The key is to take time to warm them through before leaning on the
car, after which point there's so much
cornering grip you can more or less pick your turn in
speed and be confident the
car will find a way through the
corner.
DPC works at all
speeds, not just during insane
cornering, and it helps steer the
car using the rear wheels even in normal driving.
It's a case of building confidence, then
speed as you begin to memorise the
corner, remembering too to accelerate smoothly and have the
car running straight along the concrete on the left as you exit — just where the road bends slightly to the left.
i driven the i8 and a 991C4s at the same streets in the same week in july 2015 here in germany, the i8 engine was surprisingly ok but the
cornering speeds were laughabel, the
car understeered a lot, it had the wider tyres but the breaking was also weak (because of the tyres) the automatic (no doubleclutch, cheap aisin) was slow, the
car was much more expencive than the carrera -LRB-!)
Even so, the shortage of
cornering stick from the five - link, independent rear suspension means you use a gentle prod of the throttle can counter the
car's tendency to run wide in high -
speed corners, initiating a little oversteer to better balance the
car.
It's an evolution of the predictive system in the GTO that watches each wheel's
speed (and the
car's overall attitude) to predict how much traction is available at each individual
corner.
For the second race of the day, I resolve to brake less and maintain more
cornering speed, trusting the slicks to keep the
car under control.
At
speeds up to 62mph the rear wheels turn in the opposite direction to the front wheels in
cornering, effectively shortening the
car's wheelbase and making it more agile.
Also, both sedans get a redesigned AMG sport suspension that keeps the
car stabile for even more spirited
cornering speeds.
Unlike active aero systems that help the
car brake, like those of the McLaren 650S or P1, Lamborghini's ALA helps aero - vector the
car for faster
cornering speeds.
This
car has the optional carbon - ceramic discs (# 6995) and they may be a little sharp - acting, but unlike the Gallardo's at least they react for those confidence - inspiring brushes of the pedal to trim
corner - entry
speed.
This is fine through the simple, medium -
speed corners, but through the scary - fast second part of the Palmer Curves, understeer dominates, and wrestling the
car into oversteer doesn't feel (or prove) any faster.
In either
car, the standard six -
speed automatic transmission needs grooming: It holds higher gears coming into
corners, delaying needed downshifts until moments too late, and hunts through gears on hilly roads.
The Audi's extra thrust should have been a huge advantage at Pittsburgh's BeaveRun racetrack, which rewards straight - line
speed with two long straightaways — especially since, on paper, the Acura carries no advantage in
cornering or braking: the two
cars have similar weight, tire section width, and suspension designs.