Sentences with phrase «corresponding face buttons»

The mainline Project Diva games for consoles always insist on making you score arrow notes using both the direction button and the corresponding face button, but when you start using a single input to score every note it becomes wonderfully liberating.
Each character has their basic attacks and guard through the use of the face buttons, which can then be turned into special moves by holding down L1 and then pressing the corresponding face button.
The combat is fairly simple, as you use a corresponding face button to attack a specific part of the body and spam it until it wears down enough to grab that part of their body and strip off the clothing.
Other prompts include the four directions of the dpad though, and these require players to hit both the proper direction and the corresponding face button — pressing «UP» and «Triangle» for an «UP» prompt.
When a battle has been initiated, I just pressed the corresponding face button to use that character.

Not exact matches

Other similar concessions are made elsewhere: during the game's nightmare sequences, Harry throws off the creatures chasing him using the PSP's face buttons (corresponding to whether or not they're jumping on your from ahead, behind, or either side); climbing and crawling away are sped up by tapping X; various commands for Harry's cell phone, a touch - screen wonder that does everything from GPS and phone numbers to saving the game, are handled with D - pad hotkeys.
Once the meter has some «energy» stored, it must be deposited into one of a set of four rapidly discharging meters corresponding to the controller's face buttons.
That means that there are four main action buttons that correspond to the first four buttons on an arcade stick or the face buttons of a pad.
Notes appear on screen and correspond with either directions or face buttons on the controller.
Plain notes correspond to either the face or directional buttons.
When the battle starts, all the attacks correspond with the controllers face buttons.
It's worth mentioning that the QTEs have changed a little from previous installments wherein the face buttons you need to hit are now either at the top, bottom, left or right side of the screen (corresponding to where the button sits on the controller) instead of being in the bottom middle.
Four can be mapped to the face buttons on the control, to be activated by holding R2 and pressing the corresponding button.
The one thing you can do individually is make them jump separately, the four face buttons on the Xbox 360 control pad corresponding to the similarly coloured ninja.
Each of the face buttons on the Xbox One controller corresponds to the appropriate base if you look at the button design as a baseball diamond.
Each one of the face buttons corresponds to a different limb, and holding back blocks.
You use the face buttons and the directional buttons in tandem, aiming to press them on time when the notes move on top of the corresponding buttons on the PlayStation Vita's screen.
They make music by creating effects, reverbs, pulling loops (holding down the T button and releasing in the center of the «canvas»), muting tracks (holding down one of the four face buttons that correspond to the tracks, which can also restore them), and more.
Since your cursor is in the shape of a d - pad, each arrow corresponds to your main face buttons.
These prompts include the four face buttons of the PlayStation controller, though players can alternatively use the corresponding directional button for these specific prompts — pressing either «down» or «X» for an «X» prompt, for example.
Tossing coconuts at opponents (hitting the X button for direction and distance), spotting the odd hippo out by pressing one of the buttons, placing your head inside a lion's mouth (removing it to bank your points), penalty shootouts (whether you're between the sticks or taking the kick, pressing the face button that corresponds to your desired corner does the job), standing under a crate by pressing the button displayed on it and hoping that something positive will fall out of it as opposed to a nasty and heavy anvil.
From the base knowledge of each face - button corresponding to a limb to the more advanced strikes using shoulder buttons as modifiers to your basic attacks, the stand - up game in UFC 3 is intuitive and accessible while maintaining depth.
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