Jorgensen said EA is
considering cosmetic loot boxes in Battlefront 2, but they'll have to be true to the franchise's canon — while the ability to change a lightsabres colour is a possibility, changing the colour of Darth Vader's armour is not.
Unfortunately I won't be buying the game in its current state, but if it was switched over to a
purely cosmetic loot box system, I would gladly buy the game and throw down extra cash for cool - looking skins.
An early report from USGamer (which was then later mostly corroborated by Kotaku's sources as well) made it known that Battlefield V will have loot boxes, but they'll be
cosmetic loot boxes only.
I think it's important to separate
cosmetic loot boxes and gameplay loot boxes because while cosmetic loot boxes can still be done in an unfair manner, as they only contain cosmetic goods, they don't affect how the game is played and keep players on an even basis, therefore they won't be mentioned in this article.
What is the reasoning behind loot boxes affecting gameplay instead of just having
cosmetic loot boxes?
If the loot box business model is going to continue being used in future, more gaming companies will consider
the cosmetic loot box route to avoid Battlefront 2-esque backlash.
Microtransactions have been around for year, and have proved successful in triple - A titles (just look as FIFA's Ultimate Team modes and Overwatch's
cosmetic loot boxes), but the backlash to SOW and BF2 was monumental.
Battle Points are used in PUBG to purchase
the cosmetic loot boxes.