The cost of a loot box starts at 700 BP but the price effectively doubles with each box purchased.
Not exact matches
She goes on to discuss more recent innovations in monetisation: «There's a lot
of negative press around monetization,
loot boxes, games as a service, etc. but these things are trending now in the industry, especially for larger publishers, as an answer to the problem
of rising development
costs.
Five
loot boxes would usually
cost you # 3.99 so think
of them as a nice little stocking stuffer and a way to entice you to buy even more
boxes.
Each spin
costs 3 Spare Parts, which you get either through «trading in» old parts (one for one), or through (you guessed it)
loot boxes, which contain a vanity item, some Bank, and a haul
of Spare Parts.
Loot boxes cost thousands
of VC, it takes thousands
of VC to upgrade the stats
of your My Career player — and most
of the other unlocks in the game are 1,000 to 5,000 VC per unlock.
EA lowered the
costs of the locked heroes but pay - to - win
loot boxes are still in the game, they're still exploitative, and EA still proved they deserve our scorn by trying to continue to manipulate their customers.
Stuff like Battlefront 2, doesn't implement such a system (probably because the card set is so limited and once received they are permanent perks to the character / class / ship they apply to as opposed to time - lapsed usage in Madden) but they do provide in game currency for duplicates (albeit arguably far too low in relation to what a
loot box costs and the rarity
of the card).
It is unfortunate that Blizzard chose to offer these
loot boxes through micro-transactions, particularly when the
cost / content ratio seems wildly off — $ 1.99 for two
loot boxes with random cosmetic upgrades is pretty lame — but there is at least the promise
of
Admittedly, there's nothing in the buyable
loot boxes you can't potentially get in - game with a hell
of a lot
of time and effort, but it's hard to see Blizzard selling bundles
of skins, emotes and various other trinkets, some
of which
cost more than Overwatch itself, and not feel a sense
of disapproval, especially considering there's no other game rewards and the vast majority
of loot boxes only cough up boring sprays or character voice lines.
In order to cover the
costs of development, developers have started to add things like
loot boxes and free - to - play economies into their games.
If the Belgian Gaming Commission finds that the
loot box system in «Star Wars Battlefront II» is considered as gambling, EA could be asked to pay a fine that might
cost hundreds
of thousands
of euros.