Wenger has personally
cost of lots of games this year with poor tactics and the wrong lineup and not getting substitutions right.
Not exact matches
That adds up to a
lot of free advertising for Glu's
games — a very important element in a world where user acquisition
costs are skyrocketing.
It takes a
lot of discipline to keep the
cost down on a trip there, and it's not really one that's easy to drive to and from in one day, especially if you like to drink during the
game.
Imo we've been doing a
lot better with refs over the past 2 or 3 years (they
cost us a
lot of matches in the previous 5 or so seasons, far more than our rivals) but seeing that Dean was going to ref this
game was a concern still.
Strong
game overall for Green but those types
of mental lapses can
cost games (as we saw from a
lot of players last year).
«That 15 - yard penalty for losing your temper could
cost you a
lot of money if it happened to lose you a
game that kept you out
of the championship.»
flamini has done a very good job for us, lets no forget that or his actual
cost, plus lets not burn the boy out, there is a
lot of games from now to the end
of the season
We can not afford to start players out form just until they got their form back and I'm very much against Ramsey example when Wenger kept playing him until he get his form back, because this is too risky experiment (may
cost you a
lot of games) and remember we are not bottom table club to baby - sit players.
He may have been transfer free but he
costs us a
lot of money every
game again.
Well Coquelin cant do it all alone, like the Man city
game we need to work together each man covering up for the other Man's mistake, But I feel it would be down to attacking play, we need to be clinical it has
cost us a
lot in recent years against chelsea, remember the 5 - 3 thumping at the bridge, we were clinical on that day, so even if we get caught, if we attack it would be the best form
of defence, then we end up outscoring them, We need our Attackers to really work hard and really finish any chances created.
The home team made a
lot of sloppy mistakes that eventually
cost them the lead and at 1 - 2 they missed a penalty which could've taken the
game to a new direction.
There was probably a way they could have lost 105
games in 2013 instead
of 111, and it would have
cost a
lot of money for them to do it.
Giroud does not deserve to lead the arsenal line next season.He should be replaced do u know why?It is because he is always going to miss a
lot of chances and will
cost us.people who support him to lead the line have not studied his
game clearly.every season he will continue to
cost us.But at least i wont say he is useless or something.He is on the pitch and gives his all so he is useful.He is not clinical and not good at all.He is a striker who is just above average but sometimes even performs below average in his 3 years over here.Be honest and say it as it is.Some people use stats to constantly defend him yet if you watch him you will be shocked.Walcott can lead the line he has everything to.but as i said he lacks the aggressiveness and physique to be the main man.that will go against him so many times.so its better for him to remain on the wings.Giroud does not deserve it.We all know that.
Yes ia m one
of those fans myself and my son pay a
lot of money to travel from Staffordshire to see them play, the palace
game cost us over # 200 membership / tickets fuel food and parking
His stubbornness not to playing through jJokic, he's horrible drawings at the end
of close
games, that
costs Denver
lots of games, his horrible relationship with his players, calling them out in media when he the coach is under performing, not utilizing his bench correctly, the man is horrible coach and manager, he; s going to screw another season, Denver wont see the play off's under him.
When the season started at West Ham away, a
lot of the fans wanted to win at all
costs, because it was West Ham, never mind the new style the manager brought, or whether Soldado would actually score, or if Lamela played a good
game.
-- candidates will get a clue and start buying Adwords with their name, but also the name
of their opponents (hint: the latter won't like and will take it out on Google)-- everytime there'll be big news (hurricane, breaking news, Paris Hilton's latest...) which tends to draw
lots of eyeballs to Google, expect the whatever - happened - today keyword to point to the page
of a candidate's site with his / her position on the topic du jour — opponents will urge their supporters to engage in whack - an - adword
games (also known as click fraud) to
cost as much money per click as possible to the other campaign and drive up
cost of acquisition
of a new visitor to the advertiser's site.
In March 1978, John F. Good
of the FBI's office in suburban Long Island created and oversaw a sting operation called Abscam, which was The wild ending to the Vikings / Saints playoff
game cost a
lot of people a
lot of money and it all came down to that extra point play.
Sadly, this new addition came at a
cost of the
game loosing out
lot of Uniqueness.
Both the per -
game average
cost and rating are dragged down by the PlayStation Vita, where Sony experiments with a
lot of indie titles and novelties.
But it
costs a
lot of money to make AAA console
games — reports pegged the budget for The Phantom Pain at over $ 80 million — and it's increasingly difficult for publishers to break even on that kind
of cost.
So, in your context
of a sports hall, obviously shape is one that you have identified and used, but others that quickly come to mind would be dimension and measurement esp for different activities that can be played indoors - the dimensions
of different playing surfaces / areas etc; construction design (more shape and space incl scale drawings),
costs of construction (
lots of maths including rates which could incorporate linear equations with fixed and variable
costs); the rules and scoring
of different indoor
games played (basketball is a good example with different points for different shots); and probably more.
Concerning
costs, as covered in our first paragraph, the flexibility provided by eLearning
games and serious
games will spare you and your team a
lot of time, as well as a
lot of money.
You could buy Fifty Shades
of Grey, the whole Harry Potter oeuvre and some work by that
Game of Thrones guy, George R.R. Martin for only a few dollars each, while the legitimate version
cost a heck
of a
lot more.
To make it easier, there are
lots of power - ups and multi-shots available — but be careful, using them often will
cost you (real dollars via in - app purchases), not to mention the
game is littered with tedious advertisements you are forced to watch as you navigate around.
Think
of it this way: It may be costly for your ego if you fall a few points short in a competition, but in the
game of finance, a few points
of interest can
cost you a
lot more than bragging rights.
That's not a
lot extra for the effort and
cost of having to do 10 more stays, stay 20 more nights or earn 45,000 more Hilton HHonors base points and that's why Hilton HHonors Diamond status isn't exactly coveted in the miles & points
game.
If you are running bestbuy and a
game on psn
costs $ 49.99 yet you have to sell it for $ 59.99, that means many will buy the cheaper version and you will loose out on a
lot of potential sales I don't a
lot of you get the fact how much influence places like gamestop, bestbuy, amazon etc, have.
As for the
cost of doing this, I think it would be worthwhile considering that that XBox one and PS4 have been gaining a
lot of popularity amongst video
game lovers lately.
The Sub... We all know your trying to make back development
cost of the
game with $ 60 + $ 15 then in 6 months you will be going Free or Buy to play it really forces a
lot of gamer to shrug your
game off.
As for the
game, yes it will be a shame for the special card characters but I'll just fish for HHD customers at my town's square, perhaps it will be more exciting to visit many times a day to see which customers made it to your village to add to your collection than spending money for random amiibo cards that you might get double and triple times, both methods are random but one
costs a
lot of money while the other is free, lol.
It's a lengthy piece with
lots to take from it but Hennig's view
of modern
games development, with its increasing
costs and challenges, are particularly intriguing; taking a swing at
game streamers, saying that they are partly responsible for the downturn in the fortunes
of narrative - driven
games.
She goes on to discuss more recent innovations in monetisation: «There's a
lot of negative press around monetization, loot boxes,
games as a service, etc. but these things are trending now in the industry, especially for larger publishers, as an answer to the problem
of rising development
costs.
It doesn't
cost a
lot of money for dozens
of games that you can keep and / or give to friends.
IF we move it to PC / Xbox One / PS4 we might consider a Free to Play approach, so that more people can access the
game (we know a
lot of our fans just don't have the cash, or are younger and can't always freely buy a
game at
cost) and so that those superfans that really like to support Gristmill can «buy in» to the experience as much as they like.
I'm no expert on the numbers or actual process for selling
games digitally but for years now, many have lamented that digital
games should be lower than their retail versions due to the fact that a
lot of cost has been cut in comparison.
If your
game has a large market, and it's got
lots of exposure, the next question is how much does it
cost in comparison to the competition.
If the
cost to design
games could be lowered then it would solve a
lot of the industry's problems.
Despite not
costing you a penny to download, there's little to nothing you can't achieve just from playing the
game — something a
lot of AAA publishers would do well to look at!
It
cost a
lot of money to print a
game and ship it to retailers.
Microsoft doesn't do much to promote indie
games or give them exposure, which is not only unfortunate for those trying to make money but also for
gamers because there are a
lot of good
games out there that don't
cost a
lot.
There are
lots of additional activities beyond completing the levels comprising
of 19 races available in free play mode with participation available via droids, on foot characters or miniature representations
of ships; achieving True Avenger status on every level by collecting a specific amount
of LEGO studs; unlocking 205 characters; collecting 180 minikits; collecting 250 gold bricks with a variety
of purposes such as collecting 10 to 60 gold bricks within The Force Awakens levels to unlock new story missions that go beyond the story
of The Force Awakens; collecting 35 carbonite bricks to unlock characters; purchasing 25 red bricks to unlock a variety
of extras such as a stud magnet; x2, x4, x6, x8 and x10 multipliers; disco lightsabers that change colour; a collectible detector; and much more besides for a
cost ranging from 100,000 to 5,000,000 LEGO studs which are used as a form
of in -
game currency.
Now for a modern videogame, such a decision can
cost a
lot considering how people value
games that deliver a
lot of content.
Whether that's true or not, it's absolute proof that a
lot of the 2D
games being remade these days don't have to look like shit if they
cost ten times as much as Explosionade does — never mind the fact that Explosionade is likely a better
game anyway.
The real issue Sony has is that they make cool tech, but it
costs a
lot of money to develop the best
game experiences.
You can get a number
of the greatest current PS4 video
games for a
lot lower than their regular
costs.
The
game is pretty stingy when it comes to rewards, and most guns, especially those with high stats,
cost a
lot of dollars or crowns to purchase.
While this project is mainly founded out
of the passion and love for those video
games, we still have a
lot of costs to cover to keep running the website with all it's services.
There is quite a
lot of game for a
game that will
cost you just over $ 1.00, and there are no in - app purchases.
Rhythm
games usually come in two variants - the kind that involve tapping a screen or clicking a button to the beat
of a song, or the ones in arcades that
cost a
lot of cash and expect you to be able to move your feet at lightning speeds.