Of course, she's not a hard
counter against all characters, but her lockdown skills could prove suitably disrupting and her penchant for attacking multiple enemies at once could make herding foes deadlier.
I was DEEPLY worried thyat this game would be a very... Mercury Steam experience, drawing less on the series» roots, going strictly for atmosphere or orchestral stings, requiring the balance of aeon that only replenishes if you manage to defeat enemies with entirely too much HP with the melee
counter, randomly inserting Patrick Stewart as a new
character while we discover that Samus was actually the Metroid Queen all along as a way to forsake and stand
against the Galactic Federation that had cursed her to bounty hunting this whole time... I might be a bit bitter, and think this studio after it leaves Nintendo's guiding wing will return to complete mediocrity.
(sorry, overshot the
character - count...) For me, this sort of gaming is very interesting, as it sets up a
counter against the typical methodology of gaming (attack, kill, move on), even as it rewarded the player with advancement.