Sentences with phrase «counter button»

It's much more difficult now, since the overpowered counter button has been removed in place of the more finesse - oriented parry maneuver.
There is also a counter button that gives a sort of Batman-esque feel to some combat situations.
Time slows down if you counter someone correctly, giving you a second to think about what you want to do, the counter button felt like it was delayed by a second and I never seemed to get it down right.
AC III had an entirely different control scheme and made the Right Trigger pointless, B would be the counter button, X would still be attack and A would break enemies defenses.
In our review of Battle of Z in 2014, we complained about the lack of a counter button to break up an enemy's barrage of punches.
XenoVerse has a counter button.
But if they're coming at you and they have a counter button above their head, you can be sure that the next move they make will insta - kill you forcing you to go through the same pattern again.
The only flaws with exploiting it is that there are still a few problems with the counter button prompt appearing much like RE5's licker counter, so it's not always reliable but does offer too much of an advantage most of the time.
In previous Assassin's Creed games, you had a counter button.
You no longer have a counter button that allows you to kill an enemy with one push of the button; everything and everyone you fight is much more complex.
Visual cues for impending attacks crop up here in the form of a flashing gold health bar as an enemy is about to strike, giving you ample time to press the counter button.
The game makes it abundantly clear when an enemy is about to attack, showing a big X button above him (that's the counter button).
There is an attack button, counter button, and grab button.The controls work fairly well in the title.
When the counter icon appears over a bad guy's head you have to tap your counter button, which is the same as your teleport button.
For instance, if you try to execute a ground transition you'll hit the button... and then wait while the counter button appears on the screen.
The combat itself actually reminds me of Rocksteady's Batman games where you have primary attack buttons that you press in a linear sequence more so than in combinations, and a counter button that relies heavily on timing.
In the original game if you held down the counter button too long, the countering plumber would mess it up and leave themselves open to attack.
The fighting mechanics are, on the surface, much the same as Dead or Alive 4, with a control system encompassing a punch button, a kick button, a throw button and a block / counter button.
I especially loved that if you were quick and hit the counter button, you could always interrupt your own attacks to block.
The free running was never quite right, hard - fail (and cookie - cutter) pursuit missions frustrated, and you basically mashed the counter button during fights to win against enemies who came at you one at a time.
In Assassin's Creed the combat reverted to simply waiting for the enemy to attack and hitting the counter button for an instant kill.
For example, an early boss fight with Deathstroke, a villain who matches Batman's physical skills almost perfectly, quickly teaches you that hammering the counter button won't work during these fights.
a b c d e f g h i j k l m n o p q r s t u v w x y z