Sentences with phrase «couple of the boss fights»

Some of these boss battles ended up being a bit of a spam fest, as once you had found a particular attack combination that worked all you would have to do is repeat the same combination over and over again which made a couple of the boss fights feel very repetitive.
In fact, the only real challenge in the game comes from the couple of boss fights.
Unfortunately the music is mostly bland and forgettable apart from in a couple of the boss fights.
The quality of the boss fights vary; all of the ones involving robots are huge, breathtaking, and non-stop fun, while a couple of the boss fights are anti-climactic and too easy (vermin, scorpion).

Not exact matches

There are also a couple hard boss fights, but again, simply gaining a level or two can make a world of difference.
After that, you'll be able to access a new town where you'll be given a couple side - quests (one of which will add a new member to your party) and a new main quest which requires you to explore a new dungeon and fight more bosses.
While the game suggests there is some kind of plot, this is never covered in - game - you simply run through the battles, fight the last boss (which has no explanation), and then whoever gets the last blow on the boss gets a rather story un-related ending consisting of a couple of bits of artwork and text, usually with cameos from various other Capcom / Marvel characters in unusual situations.
Throw a couple of well - realised NPCs and a well - timed, leanly executed boss fight or two in the mix and the open world teems with threat.
The game gives the player some interactivity here and there with story scenes & choices and the player does get into a couple of fun early boss fights, but it takes too long before the player gets to the first real dungeon & can start actively engaging in the social sim element of the game.
Some can one shot players with magic arrows, others can revive themselves if killed and a couple of bosses even spawn clones resulting in annoying gank fights.
Each level consists of just a couple of static screens and a boss fight, though that's not to say they're not challenging and full to the brim with action.
This is especially noticeable towards the end of the game, where the last couple of boss battles involve you fighting off a couple of Titan enhanced goons, and all could be beaten in the same way.
The bosses occasionally offer up a creative design or two, but the fights range between «over in a couple of seconds» and «laboriously long and drawn out.»
Whilst you will have to try a couple of times, the boss fights being isolated levels does save you from having to replay chunks of the same level to reach them, and the games offers some useful tips if you're struggling to figure out what the trick is.
There are some parts of old Metal Gear that would've made a welcome transition, though: other than a couple of great sniper duels and one larger fight I can't talk about without spoiling, I thought the selection of boss fights was pretty dull, particularly an annoying recurring scrap with some cheap zombie soldier men that are little more than bullet sponges.
Half - Genie Hero continues in this direction with a series of levels that are each split up into a couple sections before culminating in a boss fight.
One of the biggest issues with Final Fantasy XIII's story is that a couple of the main antagonists seem unimportant and just serve as boss fights if you're lucky.
Apart from the bosses (which were all genuinely fun to fight) and maybe a couple of standard enemies, every time you enter a new area a number of creatures will appear at random before bouncing around the screen in a trance like state.
Link wakes up, throws a couple of bushes around, and then start menu's himself into the very fabric of the game before descending through unseen layers past the final boss fight against Ganon into the end of the game.
Because of its non-linearity, you can choose to fight the end boss whenever you want, although players are advised to power - up both their main weapon and suit by at least a couple of levels before tackling that last challenge.
Yes, there are a couple extremely challenging mandatory boss fights, but the majority of the game's most difficult content is completely optional.
Despite critics praising Super Bomberman R's core gameplay and fun boss fights, the two - hour play time of the single player mode, coupled with the fact the core battle mode is available on other platforms at the fraction of the price, make it hard to recommend.
In particular, the last couple boss fights of the game are a real highlight of the experience.
There are several boss fights that really drive this point home and make the game more engaging than the first couple of hours would suggest.
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