Sentences with phrase «cover shooting mechanics»

From what we've seen so far, it seems that it will at least try to differentiate from the standard LEGO formula, with cover shooting mechanics, the ability to construct multiple objects from debris rather than one predetermined item, and more complex puzzles.

Not exact matches

It's got some pretty good shooting mechanics and sure, any 3rd person game has some form of a cover system like this one.
Conversely, this episode's mix of unsatisfying third - person shooting, an unreliable cover system, and clumsy melee attacks result in a frustrating mess of mechanics.
Yes, it has cover - based shooting mechanics, but that's where the similarities with Gears of War pretty much end.
Gameplay is quite similar to Gears of War with its cover system and shooting mechanics.
Joel has standard cover and shooting mechanics, of which the latter can take a little adjustment.
«Inversion combines strong third - person shooting and cover mechanics with powerful gravitational effects that make the battlefield a dynamically - shifting environment,» says Carlson Choi, Vice President of Marketing, Namco Bandai Games America.
The cover mechanics work fairly well and the shooting is solid.
The core shooting mechanics feel solid, and there's a sense of danger that's portrayed well by the simple fact that sticking your head out of cover is often lethal.
There is nothing safe from the gameplay, about it involving some stealth, cautiousness and use of sound detection mechanics, cover, instead of plainly shooting «zombies» in masses.
Sometimes you'll be fighting waves of enemies in corridors using cover - based shooting mechanics, and other times you'll be forced to be stealthy where getting caught doesn't mean entering the other style of gameplay, rather it means getting shot in the face and reloading the last checkpoint.
I could mention that the shooting mechanics all work as they should, but the cover - based mechanics tend to get in the way.
In fact, when it does amp up the challenge it could feel a bit unfair — there's one scene later on in the game where you have no cover and have to take on an onslaught of enemies, which could be a bit hit - and - miss given the often awkward shooting mechanics.
Great shooting with complex gunplay mechanics, an interesting cover system and brilliant immersion make RO2 a thrill to play.
In all honesty the Battle Focus mode is probably the area where The Bureau shines the most, as the staid and familiar third person cover and shoot mechanics, whilst solid, aren't anything particularly new or exciting.
The third - person shooting and cover mechanics are fairly standard, and the way the game merges these real - time mechanics with a larger tactical approach calls to mind Valkyria Chronicles.
After selecting one of the pre-made character builds, players land in a quarantine zone, and are taught the basic mechanics: shooting, getting into cover, rolling to dodge, swapping between weapons, using the map, etc..
The introduction of cover based shooting segments sees the game utilising the same mechanics adopted by a plethora of modern day third person shooters.
The game wants to be a third - person shooter like Gears of War with cover - based shooting but executes said gameplay mechanic haphazardly at best.
By now, you've no doubt heard of the multi-build system, cover - based shooting mechanics, and dog fights that all take place within the Episode VII universe.What you may not know, is that while 90 % of LSW: TFA takes place filling out the story of our new heroes, the initial 10 % is a throwback to fans of the original trilogy, taking place at the tail end of Episode VI: Return of the Jedi.
The cover - based shooting mechanic worked well, but not being able to move at all other than popping from one cover spot to the next felt restrictive in the wake of Impulse Gear's liberating Farpoint.
The game also incorporated a cover - based shooting mechanic.
The third - person cover and shooting mechanics all perform well and as intended, and firing each of the game's armaments is generally fun.
Moreover, GTA V's shooting, driving, and covering mechanics have all been enhanced.
Playing to the core strengths of the series with fantastic cover shooting, chunky weapons, and satisfying reload mechanics, it is a pleasure to play.
The shooting and cover system mechanics work well, allowing you to take advantage of the various objects that are spread across the world for cover.
The game seemed like a wave based third person cover shooter with little narrative (there is so much I can shoot), some new weapons here and there but no new mechanics.
Yes, it has cover - based shooting mechanics, but that's where the similarities with Gears of War pretty much end.
There is a new first person cover mechanic where you can take shelter behind objects to take pot shots at enemies.
It's all backed by a solid cover system and shooting mechanics.
I love all of the little details about the game too, like flipping over tables to create strategic cover; quick warp points so you can instantaneously teleport around the floors and lessen the amount of backtracking; achievements that actually require dedication and skill to complete; secret areas and side missions that are well thought out and integrated with the game mechanics; gear based around classic gaming and pop culture references (for example a light gun that shoots a Duck Hunt duck with the last bullet of every clip); and since the Supply Drop update, the all - important option to save and quit between floors.
The Division launches on PC, PS4 and Xbox One on March 8th, and is a persistently online open world RPG, featuring cover - based shooting mechanics.
Other gameplay mechanics are also made to be very intuitive, like leaning right or left to take cover or lift up the controller about your head to shot blindly at your enemies when you ar me behind cover.
The hacking mini-game, the cover and shooting mechanics, it's all pretty much the same but with touch based controls, but if you are looking for more Deus Ex, than The Fall is certainly that, but not without hindrance.
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