Not exact matches
Plants and monster parts are needed for
crafting weapons, upgrades, armor, traps, and
ammo, and what's particularly interesting is that, while some of the weapons and gear are based
on fanciful connections between living things — like sword blades that are enhanced by healing insects - there is no «magic» in the usual RPG - sense that gamers are used to.
As is the needs of a survival horror, your inventory management and careful use of
ammo is key to survival, but you can
craft items
on workbenches, upgrade weapons, or create extra bullets for your weapons.
Those materials are used to
craft more
ammo, utility items such as grenades and silencer repair kits, first aid, and so
on.
Special
ammo like incidenary shells, grenade arrows, poison cloud arrows, naplam arrows and the likes can be
crafted on the fly during gameplay which is convenient.
The controls are appropriately mapped to the DualShock 4 controller with the control scheme consisting of pressing R2 to shoot base
ammo or throw an item; holding R2 to
craft base arrows; holding L2 to aim or submerge in water; pressing R1 to shoot special
ammo; holding R1 to
craft special
ammo; pressing L1 to heal; pressing X to jump or climb; pressing square to interact with objects, use a climbing axe for grip
on tough terrain, throwing a grapple axe or reloading; pressing O to scramble, roll, drop or swim; pressing O when aiming to dodge; pressing triangle to perform a melee attack or finisher; pressing up
on the d - pad to select bow or cycle special arrows; pressing left
on the d - pad to select a shotgun; pressing right
on the d - pad to select a rile; pressing down
on the d - pad to select a pistol; pressing L3 to sprint or shoulder swap when aiming; pressing R3 to focus
on Lara's survival instinct or zooming when aiming; changing the direction of the left analogue stick to move; changing the direction of the right analogue stick to adjust your aim or look around the environments; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
Plants and monster parts are needed for
crafting weapons, upgrades, armor, traps, and
ammo, and what's particularly interesting is that, while some of the weapons and gear are based
on fanciful connections between living things — like sword blades that are enhanced by healing insects - there is no «magic» in the usual RPG - sense that gamers are used to.
Rather than exchanging valuable
ammo for goods and weapon upgrades, you'll be scavenging junk
on the service to turn into chemicals and materials, allowing you to
craft the gear you would've previously been spending
ammo for.
Aloy can actually create /
craft new
ammo on the fly, from all the scraps that she had looted off their cold dead corpses.
Guerrilla Combat — Use the environment to your advantage, scale trees and dive underwater to avoid or takedown enemies, configure Lara's gear, weapons, and
ammo to suit your play style,
craft explosives
on the fly to sow chaos, and wield Lara's signature combat bows and climbing axe.
You can
craft ammo at the workbenches using the resources you find or if you are in need of a few more rounds you can actually
craft on the go at the cost of spending twice as many resources.
A few times I had to make the choice to either push
on in hopes of finding a workbench,
craft more
ammo and waste more resources or backtrack to the last safehouse.
Ammo will be limited quantities this time, however, so players will have to rely on the crafting system for creating different ammo ty
Ammo will be limited quantities this time, however, so players will have to rely
on the
crafting system for creating different
ammo ty
ammo types.
On the other hand, animals largely just serve as materials to
craft equipment to increase things such as
ammo capacity.
The Quick
Craft wheel, which allows you to restock
ammo on the fly for any of your weapons while merely slowing down the action, keeps the time spent in menus down and the tempo up.