Not exact matches
Once
again you will be dealing with a chapter that does not upset the basic formula, but rather enriches it, proposing new monsters, weapons,
items and
crafting systems.
Unlike other Animal Crossing games where you can be rewarded for doing things like preserving your town by keeping it clean and orderly, Animal Crossing: Pocket Camp almost completely disregards that in favour of compelling you to grind collecting materials from all areas the map has to offer, completing requests for the animals you encounter and
crafting furniture, just so that you can level up, gain access to new
items and do it all, all over
again.
You'll never have to pick up gold
again by simply asking Katarina to do it for you, along with potions,
crafting materials, and equipment, which you can further differentiate based on the
item's rarity.
You hunt down hundreds of fantasy monsters with a variety of different
items and weapons at your disposal, scavenge their remains and gather environmental resources to
craft bigger and better armour and weapons with your loot — just to go out on another expedition and do it all
again, but better.
I love how it is not about
item hoading to make stuff, though there is
crafting, it is not to the point of where the harvest Moon (Story of Seasons) games have gone and stuff feels fresh
again.
The
crafting system means you'll occasionally have to drop
items to make room to
craft something only to pick the
items up
again, or drop
items to free up room to move things between you and Aesop.
Unlike other Animal Crossing games where you can be rewarded for doing things like preserving your town by keeping it clean and orderly, Animal Crossing: Pocket Camp almost completely disregards that in favour of compelling you to grind collecting materials from all areas the map has to offer, completing requests for the animals you encounter and
crafting furniture, just so that you can level up, gain access to new
items and do it all, all over
again.
To complete missions, you need to gather a hell load of high quality
items, which are virtually impossible to farm, so then the game
again pushes you to spend money to buy «Gems» which you can use to
craft items.
There are core - story progressing - «dungeons» that need conquering in the form of the game's Divine Beasts, which typically grant Link new powers, weapons and
items to help him defeat the game's big bad (good old Ganon returns
again), as well as a dump truck load of well -
crafted side quests, collectibles and puzzles that can be optionally taken up if desired.
Again, if you will resign via email, make sure that it is not only your resignation letter that is well -
crafted but all the
items present in the e-mail message as well.