Sentences with phrase «craft upgrades for»

Fortunately, players will be able to craft upgrades for their space suit which will allow them to survive exposure to these elements for longer periods of time.
There's also an armory where you can purchase and craft upgrades for your weapons and equip new special abilities.
Here's some information about the combat in The Surge, taken directly from the press release: «The Surge's combat system is fast - paced, tactical, and brutal, with an innovative limb targeting system enabling you to attack and cut off specific limbs, farming materials to craft upgrades for your exo - suit.
The Surge's combat system is fast - paced, tactical, and brutal, with an innovative limb targeting system enabling you to attack and cut off specific limbs, farming materials to craft upgrades for your exo - suit.
All of them give you the same three types of meat, which can be used, as in Far Cry, to craft upgrades for ammo pouches.
Crafting upgrades for weapons is one of the biggest reasons why you should always take time away to hunt and gather items, as the only way to upgrade weapons is to stock up on the resources required rather than paying for it with an in game currency.

Not exact matches

There's a whole weapon crafting and upgrading system that honestly feels tacked - on for the sake of making the game feel deeper than it is.
If you liked the look for the Stork Craft Hoop Glider but worry about the comfort it provides, the Tuscany is a great upgrade.
Bring the family together this Christmas with craft projects that will upgrade your Christmas decor for less, plus bonus recipes to really warm everyone up with this FREE e-book!
Now that we're totally moved in (well, with the exception of a few craft and miscellaneous boxes that occasionally give me side - eye from the corner of our upstairs loft), I'm always looking for small and simple ways to add design upgrades here and there.
Crafted in sleek leather fabric for a phenomenal feel, it's a stylish upgrade to your summer collection.
As you adventure around the world, you will no doubt pick up all kinds of resources, which vary from berries and herbs which can be placed into a satchel to heal you later, to parts off of fallen robots (some of whom you didn't even kill), with which you can craft new upgrades for your inventory or trade with merchants back in town.
Players can now explore a new zone — the incredible isle of Summerset, seen for the first time since 1994's The Elder Scrolls: Arena, a new story line, a new Psijic Order Skill Line, a new crafting ability — Jewelry Crafting, and much more, including all of the new upgrades and features of Upcrafting ability — Jewelry Crafting, and much more, including all of the new upgrades and features of UpCrafting, and much more, including all of the new upgrades and features of Update 18.
There's so much to do in the game that at some point you won't be sure what to do first: upgrade a new weapon, craft a new armor set or do some investigations for in - game money.
You explore, you go on simple missions, you kill or avoid zombies who are actually pretty tough, and you scavenge for all sorts of insane items that you can use to craft objects like firecrackers, which you can use to lure zombies where you want them to go, and upgrade your character in the three skill lines of Agility, Power, and Survival.
All is not lost, however, as Brand gets to keep any loot he's earned which can be used for crafting and purchasing upgrades.
Plants and monster parts are needed for crafting weapons, upgrades, armor, traps, and ammo, and what's particularly interesting is that, while some of the weapons and gear are based on fanciful connections between living things — like sword blades that are enhanced by healing insects - there is no «magic» in the usual RPG - sense that gamers are used to.
According to the company, the V - Class luxury conversion requires 3,350 hours for the upgrade and includes 168 different operations for its hand - crafted executive van.
The M Division in particular has proven to be particularly adept at crafting impressive performance upgrades for just about any BMW product.
Yet another BRABUS specialty for the Mercedes M - Class is the creation of exclusive interior options: Stainless - steel scuff plates with illuminated BRABUS logo, an ergonomically shaped sport steering wheel and leather - covered door trim pieces to upgrade the factory leather are all part of the program, as are exclusive BRABUS fully leather interiors made from meticulously crafted combinations of the finest Mastik leather and Alcantara.
It is worth mentioning that the Crafted Line upgrade will be available for the LS 460 F Sport, GS 350 F Sport, RX 350 F Sport, and regular ES 350.
Changes for 2015 included upgraded leather upholstery, a standard touchscreen interface, an enhanced optional Mark Levinson audio system, the addition of Lexus Enform services (enabled remote smartphone app control of certain functions), and a limited special - edition called the Crafted Line.
Along with learning new skills, you can also craft new type of armor sets or upgrade them and this is the only way somewhat to have an affect on the stats for Kratos and his son Atreus.
However, should you already own the Xbox 360 or PS3 version of the game then increase in detail and draw distance just aren't enough to make shelling out extra cash for the upgrade worthwhile, which is a shame because had Ubisoft sunk more effort into crafting a heavily improved version of Black Flag which utilised all the power of the Xbox One then it would have been a great reason to experience the game for a second time.
Eventually, you may upgrade your house so that it has a kitchen where you can cook meals, craft fences for your livestock so they can enjoy fresh grass and make paths so that everything looks pretty.
The key features of Dungeon Rushers A campaign full of humor with various sound and graphic environments A unique interactive exploration system with revised turn - based fights Advanced team management (equipment, skills upgrade, crafting,...) High replay value with a Heroic difficulty for each dungeon
A campaign full of humor with various sound and graphic environments A unique interactive exploration system with revised turn - based fights Advanced team management (equipment, skills upgrade, crafting,...) High replay value with a Heroic difficulty for each dungeon Codes are available to test the game.
This can be used for crafting armour, weapons, and even upgrades to your equipment or ship.
The grind isn't completely removed — major upgrades for star cards take hundreds of crafting parts — but this change should help players get the abilities they want slightly faster.
Players receive a free loot crate each day that gives a small sum of credits and crafting parts used for upgrading star cards.
In front of them is the ever - so - friendly blacksmith who is always willing to craft new weapons, armor, and provide upgrades for those said pieces of gear.
Command one of five different civilizations: the Britons, Franks, Mongols, Saracens, or Japanese; Control special «hero» units such as Richard the Lionheart, Robin Hood, Joan of Arc and Genghis Khan, whose special «hero» powers affect the entire battlefield; Lead over 45 different types of units into battle — from bowmen and monks to hand cannoneers, mercenaries and samurai; Players» can construct and upgrade buildings to help their units learn new skills and create resources for their civilizations; Research over 50 different technologies like chemistry, ballistics, siege craft and spying to advance civilization into the next age; A new Combat Advisor offers advice on certain campaign strategies and provides an assessment of the battle's outcome; Multi-player scenarios allow up to four players to wirelessly battle each other; By gaining Empire Points, players can unlock maps and units to improve their Emperor Rank.
As you adventure around the world, you will no doubt pick up all kinds of resources, which vary from berries and herbs which can be placed into a satchel to heal you later, to parts off of fallen robots (some of whom you didn't even kill), with which you can craft new upgrades for your inventory or trade with merchants back in town.
Crafting options include larger carrying capacity for your various weapons, and modification of your outfits and weapons with one to three upgrades each, depending on the rarity of the outfit or weapon you have acquired.
Alternatively, if you've already found Star Cards you're happy with, then you can choose to craft and upgrade them for a credit outlay that will then see the card become even better.
This is somewhat counteracted by Nioh's system, in which money can be collected to purchase and upgrade items, materials can be used for crafting weapons and armor, and Amrita is used to level up.
Mechanically, that's most felt in the game's streamlined progression system, which trades out the crafting, upgrade trees, and a traditional XP system for a «challenge» based structure that rewards you with perk points whenever you complete certain tasks, like completing the aforementioned «stashes,» racking up kills with a specific type of weapon, traveling a couple of kilometers in the wingsuit, or completing stages in the game's «Far Cry Arcade» mode (which offers both traditional multiplayer and a level creator that functions as a sort of Mario Maker for Far Cry levels.)
Crafting more armor or a bigger quiver for your arrows is pretty standard, but it's now also possible to upgrade the hidden blade.
Regardless of the upgrade path taken, the cathartic release upon reaching the end of a branch for a weapon after so many hard fought hunts can not be understated.There may not necessarily be an «end goal» for Monster Hunter World, but the cycle of hunting monsters, using their materials to craft stronger equipment, then using said equipment to hunt even stronger monsters is an addicting one.
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the woFor Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wofor it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wofor unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wofor snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wofor rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wofor crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wofor a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the world
To call it a «walking simulator» is objectively wrong as you: Collect resources, craft upgrades or new tech entirely for extra features, upgrade your suit for SURVIVAL, upgrade your gun for more features & fighting.
On top of that you can bump up base stats like strength, constitution, agility and your power in technomancy, plus there's also options for upgrading lockpicking, charisma, science, crafting and even stealth, although sneaking around doesn't often feel very worthwhile as in most areas you'll be forced into fighting anyway.
As is the needs of a survival horror, your inventory management and careful use of ammo is key to survival, but you can craft items on workbenches, upgrade weapons, or create extra bullets for your weapons.
This inherently lets you gather resources faster and more efficiently, allowing you to craft upgrade better weapons and armour, thereby preparing you for the next hunt.
Players can also craft their own proton packs from any number of combinations of components, as well as upgrade their own headquarters and complete jobs around the city for new weapons and rewards.
This is mostly important for crafting, which basically consists of upgrading certain pieces of your equipment after collecting the necessary resources.
The credit costs for trooper crates seem unreasonably high, it seems to be more economically viable to buy other crates and simply use the contained crafting parts to buy / upgrade the cards you want.
Plants and animals can be scavenged for items with which you can craft and upgrade your equipment.
There is advanced team management (equipment, skills upgrade, crafting, etc) and the game is said to have high replay value with a Heroic difficulty for each dungeon.
Crafting in Black Flag has two facets, one for Edward's gear and the other to upgrade his ship, the Jackdaw.
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