Sentences with phrase «crafted items in the game»

Q) Can Alchemist or the other classes that are specialized in crafting also engage in other activities while crafting items in the game?
Many of the materials and crafted items in the game result in an expansion of your abilities to survive and explore the world (both underground and the surface) more fully.

Not exact matches

We offer 4 stations: 1) The Food Station — see foods that were gathered and grown, use a fire bow and drill, and use a rock to grind corn; 2) The Wetu (home) Station — observe how the home was built when you visit our wetu, learn the roles of men and women in the tribe, see animal hides and hear a legend; 3) The Craft Station — discover the items used for decoration, learn about symbolism and make your own story necklace; and 4) the Game Station — learn about the importance of play in developing necessary skills, learn wisdom through hearing a legend, and play games!
It's by and far a massive update for the «crafters» in the game, giving new heads up designations to items needed for trait researching, as well as clear markers for items that either sell for more, or are designed to give a bigger boost to the crafting skills when broken down.
It seems like every item in the game can somehow be combined with something else, and the sheer number of crafting possibilities feels endless.
Aside from crafting furniture, you can also head to the Marketplace, where familiar animal faces like Timmy and Tommy crop up to sell you items just like in the previous Animal Crossing games.
So far the best items in the game are ones that have been lovingly crafted by players.
Through the first three Chapters, you would have learned well the game mechanism, in which gathering items and crafting is very important.
Subscribers will also receive a monthly allowance to spend in the Crown Store, the in - game shop where players can purchase cosmetic outfits and mounts, special pets and also repair kits, soul gems and health and magicka potions — none of which are more potent than items that can be crafted by players.
The game has an interesting soundtrack that probably doesn't quite fit the game too well and it literally has not audio dialogue so there's very little in the way of sound to review, you get the generic 2D crafting sound effects which are amusing however and do contribute to the game's humour a little, the gameplay itself is immersive enough that you can sink hours into the game without realising it, though the menus can be a little tiresome to navigate as you have to open a close them to remove a misplaced item or constantly scroll through all the many different items and topics you can choose from.
By tapping the «Craft» button in the in - game navigation bar, players can now hit the Clothing icon to select from a range of shirts, hats, socks and other items to...
Using weapons crafted in the game, you can battle standard Dragon Quest enemies in real time, take their remains, and use these to craft even more items.
Item / weapon upgrades play a large role in the game as does the experience system which allows Lara to unlock new skills and assists in crafting her destiny.
At least once per play session I find that I'm looking for a specific in - game item so I can craft a better weapon to hunt a tougher monster.
Unlike other Animal Crossing games where you can be rewarded for doing things like preserving your town by keeping it clean and orderly, Animal Crossing: Pocket Camp almost completely disregards that in favour of compelling you to grind collecting materials from all areas the map has to offer, completing requests for the animals you encounter and crafting furniture, just so that you can level up, gain access to new items and do it all, all over again.
Not only to players directly gain XP from discovering new areas, but a crafting system will allow players to build new items from resources gathered in - game.
Unfortunately, players that do not purchase Summerset will not be able to access the Jewelry Crafting skill line or create their own custom jewelry; however, they will still be able to purchase the jewelry items in the game for their character.
Items claimed in the desert can be used as materials to craft items to sell at shops in the game, or give to certain traveItems claimed in the desert can be used as materials to craft items to sell at shops in the game, or give to certain traveitems to sell at shops in the game, or give to certain travelers.
You collect materials from felled enemies, craft new guns from the spoils and engage in a «hunt» game's signature offering - capturing bosses you face instead of defeating them by weakening them before using a stun item.
During the game you can use special tracking senses (that often get lost in the graphics of the environment) to hunt for food and forage around for items to use for crafting.
No matter how much time, energy, or money you spent on obtaining raw materials and crafting weapons in - game, all of those virtual items will forever be tied to that game, to that publisher, and potentially to the character who equipped them.
The last qualm, I promise, is the inability to pause the game when looking in your backpack, the screen you use to craft or use items.
- camping is a feature in the game - camping lets you rest to regain HP / MP - craft items via Mysterious Crafting - you'll have a list of goodies you can create with crafting, as well as what's needed and how hard it is to make - you can pray to the Goddess Statue - ride a dragon to travel at somCrafting - you'll have a list of goodies you can create with crafting, as well as what's needed and how hard it is to make - you can pray to the Goddess Statue - ride a dragon to travel at somcrafting, as well as what's needed and how hard it is to make - you can pray to the Goddess Statue - ride a dragon to travel at some point.
For those feeling a little creative, Case Zero will also include the weapon - crafting system found in the full game, which sees protagonist Chuck Greene duct taping various items together to make combo weapons, which also awards the player extra prestige points, leveling up your character quicker.
Order 2 just make it have The following aspects: rpg elements level up etc customisation weapons and loot in game crafting skippable cutscenes no black bars more collectable items timed arcade runs with leaderboards possible multiplayer all of the above have been done last gen, but hey the order needs to be more new?
Visiting one of the Headquarters is the safest place to organise your kit, which is where different vendors are found to use other in - game currencies to buy and craft a multitude of items.
Within the game, players are tasked with collecting resources, trading goods, crafting items, mining, exploring the open world, along with creating an in - game politics system.
But as a trade - off, having Aloy magically craft items as opposed to picking up floating boxes like Snake in the Metal Gear games isn't that much of an improvement.
While there isn't anything really surprising here besides a crafting system that uses an in - game currency called Nito points (this helps a lot when you run out of items, so don't forget to use it), there's something to be said about a traditional style crawler that is just fun to play.
However, the game eventually gets deeper in gameplay as you can learn different crafting skills, and you can trade the items you make for money.
All of these items can be purchased and crafted in the in game shop known as the Dojo.
Throughout the game, you'll be given items and powers with no real explanation as to why, and in a game that seems to be so meticulously crafted, it's a bit sad that there was no thought put into the more minute details.
You will learn the dark story of his past while gathering carefully crafted personal items that can be found in the game.
The game's complex crafting system allows the player to create useful items, as well as more and more deadly weapons, but apart from that, one is capable of constructing buildings, which can in turn become parts of large towns or fortresses.
From Software's other games such as Eternal Ring, Shadow Tower, Evergrace, Otogi, and King's Field contain bits of gameplay and ambiance present in the Souls titles: stamina - draining melee attacks, stat - boosting equipment, sporadically dispersed NPCs, non-linear exploration, item durability and crafting, fog - of - war / dynamic lighting, loading screen and item flavour text, highly destructible environments, «soul» - harvesting progression, etc..
Create whatever you want with the new system of craft items from blocks, ores, and other resources that you can find in the vastness of the game world.
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wGame Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wgame, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wgame — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wgame, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wgame to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wgame to make — Aonuma is still finding new things in the world
- K.K. Slider does greet players upon starting the game - Tom Nook is running the microtransaction shop - «If you craft K.K. Slider's chair or Tom Nook's chair and place either one in your campsite, the item's owner will show up and hang out for as long as you want!»
Player Driven Economy — Deep crafting system where the best items are made by players and player items are the main source of loot found in the game.
These changes go hand - in - hand with those made to crafting, as you can now select certain items for the game to automatically make provided you have the right ingredients.
As mentioned earlier, the camera plays a large role in the game, not only the Vita's camera, but Iota also has his own little camera that you can use to unlock paper craft models of in - game items or simply for fun, forcing you to inspect the world in closer detail.
A lot of weapons and other items in the game must be found (or crafted) and the battle system becomes a bit more extensive as you explore the ability to re-enforce and alter the properties of weapons and armor.
The gameplay cycle feels incredibly rewarding as you're showered in rewards, crafting materials and items, making the game one of those «just one more mission» kind of games that you just can't put down.
The game is set shortly after the events of the single player campaign in the original game, but players will be doing all the normal F2P stuff like collecting, crafting, gathering resources, and purchasing items with real money.
In these 15 minutes of in - game footage, we see a squad of four players work together to infiltrate some sort of compound, all while crafting healing items, distracting zombie - like creatures with a floating sheep and building fenceIn these 15 minutes of in - game footage, we see a squad of four players work together to infiltrate some sort of compound, all while crafting healing items, distracting zombie - like creatures with a floating sheep and building fencein - game footage, we see a squad of four players work together to infiltrate some sort of compound, all while crafting healing items, distracting zombie - like creatures with a floating sheep and building fences.
They're a crafting component in many end - game items, so if you've made it deep into the game, it's likely you're going to need a whole ton of these things.
Most of the gamplay shown in the trailer is basically what you had in Metal Gear Solid V: The Phantom Pain, however there are new melee weapons that can be enhanced by combining with other materials, items and some gameplay elements like climbing tunnels, crafting equipment, gathering resources, basically adding survival mechanics that are seen in most zombie horror games like Dying Light or more survival oriented games like Tomb Raider.
Upon gathering and crafting new items, players are rewarded experience points (XP), which turn into stats boosts and engrams (in game currency for purchasing new craft - able items).
The game has an interesting soundtrack that probably doesn't quite fit the game too well and it literally has not audio dialogue so there's very little in the way of sound to review, you get the generic 2D crafting sound effects which are amusing however and do contribute to the game's humour a little, the gameplay itself is immersive enough that you can sink hours into the game without realising it, though the menus can be a little tiresome to navigate as you have to open a close them to remove a misplaced item or constantly scroll through all the many different items and topics you can choose from.
Items can be sold and broken down into crafting materials to create other items in the game's hub Items can be sold and broken down into crafting materials to create other items in the game's hub items in the game's hub town.
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