Not exact matches
It's
open - world survival at its best, with beautiful biomes, granular and robust
crafting options, a
combat system that provides a variety of options and is satisfying to participate in, and probably about a thousand other things we haven't even touched yet.
A surprisingly old - school and well -
crafted stealth game, Styx: Shards of Darkness is a welcome sneaky outlet in a world so often focused on
open combat.
In the end, Styx: Shards of Darkness is a surprisingly old - school and well -
crafted stealth game, providing a welcome sneaky outlet in a world so often focused on
open combat.
I'm happy to report that 38 Studios and Big Huge Games have only served to continue that trend with Kingdoms of Amalur: Reckoning, by
crafting an innovative fantasy RPG that successfully blends fun and rewarding
combat with a massive
open world and robust character customization system.
From Dead Island's skillful blend of
crafting and
combat to Fallout's detail - driven take on post-apocalyptic survival, each
open - world title has flourished by allowing players to cleave out their own adventure rather than funneling players through stages that attempt to ape cinematic sequences.
Yonder is a beautiful
open world adventure that sees no
combat, but instead is based in exploration with some light
crafting and farming involved as well.
New races, new
combat mechanics,
open - world exploration,
crafting, colony management, all these ideas sound like good territory for Mass Effect to break into, no?
7 Days to Die is an
open world, voxel - based, sandbox game that is a unique mash up of First Person Shooter, Survival Horror, Tower Defense and Role Playing Games combining
combat,
crafting, looting, mining, exploration, and character growth.
Aside from sometimes repetitive
combat and personal preferences on its level of linearity, DQB is a game worth checking out for
crafting - simulation lovers and fans of the classic JRPG franchise
open to a new direction, but the lack of multiplayer is an omission which can't be ignored when considering a purchase.
They both have an
open world, mechs, sidekicks, character customization, an unruly world for you to settle, carefully calculated landscapes, quest list gameplay, stranger - in - a-strange-land storylines that you can pursue at your leisure,
crafting, stylized
combat.
Enjoy skill - based non-target
combat,
open PVP with territory control, deep, expanded
crafting system, player - driven economy and a mature, extensive storyline — all that served with beautiful, realistic graphics and immersive atmosphere.
Not just from the gun
combat, but also hooking people in and crushing their face to see them fly off into the endless abyss of space, breaching enemy war
crafts, and altering gravity to your advantage when a space lock is
opened to attack enemies.
TerraTech is an
open - world, sandbox adventure game, where you design and build your own creations through a mix of
crafting,
combat and discovery.
The game features an expansive
Open World game environment, the unique «Destinies» system that limits character development only by the combination of equipped spells and items carried, intuitive yet challenging
combat, a robust
crafting system and a range of special attacks.
From the intuitive
crafting system to the three - pronged skill tree to the endlessly satisfying
combat against creatures that are always bigger and stronger than Aloy, it's a fantasy world that makes more sense than any grounded, realistic
open world I've ever inhabited in a video game.