Sentences with phrase «crafting mechanic of the game»

Not exact matches

It's a lovingly crafted, carefully constructed masterpiece of narrative richness and smart game mechanics.
As a quick example, I'll mention that there are helper animals in some of the games, while others have different optional mini-games, and others, like this game, have a crafting mechanic that fits the character you are playing.
But in games, crafting the right variety of experiences around your core themes and mechanics makes all the difference between a great game and an aimless one.
«From the beginning, we knew that we wanted Golem Gates to stand out,» said Josh Nizzi, Head of Hollow Earth Inc. «Together Laser Guided Games and Hollow Earth crafted a game that not only has unique gameplay mechanics but is set within a world steeped in mystery and lore.
On the images you can see some of the new mechanics such as injury treatment and item crafting, as well as the co-op action that will be at the center of this game.
This brief recap brings us up to date with Nioh as it appears in its current form — A lovingly crafted homage to the precision combat and mechanics of the Soulsborne games, whilst also introducing an RNG loot system inspired by Diablo and Borderlands and transplanting the action from the more European fantasy aesthetic of Miyazaki's aforementioned series to a feudal Japan setting that is more than a little reminiscent of the Onimusha games.
So as my days turned into nights and I became a junior barbarian, I started to understand the mechanics of the game as I crafted better items, created by own shelter out of stone and then weapons that even Conan himself would have been proud of.
Key Features: Three game modes - full sandbox, story mode and quests Island map exploration Character Hunger / Thirst Mechanics Base Building Ferry Mechanics to travel from one island to another Hunting Crafting Items Food Cooking Mechanics Power / Electricity Mechanics Gathering Resources Mining and refining of ores Quests Trader Arms Dealer Kill AI Enemies Animal Husbandry Farming Day / Night Cycle
Horizon Zero Dawn is an epic game and from the very first moments that you are drawn into this future post-apocalyptic world of a well - crafted tale, stunning graphics and sturdy gameplay mechanics... still don't believe us?
Those delving deeper into the crafting mechanics, increasing the base's level to the max to access optional content, will notice how the game does sport some degree of freedom in its main play mode, but it's nowhere near Minecraft's.
The Nemesis system is a fantastic game mechanic which makes this digital version of Middle - Earth one of your crafting.
Most of the early game will be spent learning the mechanics, but thankfully DQB explains things well and is fairly straightforward even for those who don't play many crafting - based games.
Board games are also a set of interwoven mechanics that aim to provide the player with a good time, they just lack the clearly presented cutscenes and audio used to craft entire digital worlds, relying instead on the player's imagination and attempting to create gameplay mechanics that thematically make sense.
Just a couple of years ago, the notion that a zombie survival game with crafting mechanics could at all feel like a refreshing change of pace would be laughable.
Instead of simply introducing a mechanic (such as the game's crafting system), the player will instead have to sit through a long dialogue sequence filled with hundreds of words just to get to a point that could've been summed up in a sentence or two.
Religion: This mechanic can reflect real practices performed by ancient people, brought into game as a way of boosting craft specialisation, and as part of a faith and healing system
To further Aonouma's point, the new Legend of Zelda game, Breath of the Wild, will include stealth mechanics as well as a day / night cycle, not to mention the crafting and hunting elements.
Furthermore, Ubisoft have used the game's core mechanics to craft a compelling singleplayer campaign filled with a variety of very well paced missions.
It's a perfectly solid premise for a point and click, but alas it's like the developers sat down and instead of really weaving their unique theme into the mechanics opted to instead stick with crafting a perfectly serviceable but bog - standard game, only occasionally bringing in the elements that make Heaven's Hope stand out.
Taking an enemy down by cutting off one of their limbs is where the crafting and upgrade mechanics of the game come into play.
Underwater atmosphere, self - reflective humor and contemporary adventure mechanics make up the foundation of this game created entirely out of craft supplies.
The original Toy Soldiers and its sequel Cold War were both a blast, crafting a tower defense game that embraced the genre's tried - and - true mechanics while reinvigorating it with unique features of its own, as it allowed players to take control of the defenses from a third - person perspective and participate in the fight as opposed to just witnessing it from a commander's perspective.
Crafting, resource gathering and combat make up the brunt of the experience, with multiple game modes custom - tailored to each of these mechanics.
Most of the gamplay shown in the trailer is basically what you had in Metal Gear Solid V: The Phantom Pain, however there are new melee weapons that can be enhanced by combining with other materials, items and some gameplay elements like climbing tunnels, crafting equipment, gathering resources, basically adding survival mechanics that are seen in most zombie horror games like Dying Light or more survival oriented games like Tomb Raider.
Yet when all's said and done, the grandiose nature of this game, the deceptively elaborate and well - crafted mechanics, the memorable characters, and most importantly - the enticingly addictive gameplay, allowed me to overlook the game's few blemishes for the most part.
Select what game modes you want to play from an ever - growing list of developer and community - generated modes, each with their own outrageous mechanics and level design crafted to promote hours of good old friendship - ruining fun.
Much like the competition, the story has never been the central nature of these titles; combat mechanics, crafting and killing are the three pillars for the game.
A shinning example of JRPG's done right, it is a welcome addition to any game library and anyone looking for a good RPG to sink their teeth into, with a long campaign before them and hours of expertly crafted enjoyable game mechanics to lose yourself in.
Most of the early game will be spent learning the mechanics, but thankfully DQB explains things well and is fairly straightforward even for those who don't play many crafting - based games.
Immerse yourself in a deeper single player RPG game experience - enriched with cutting edge technology and features, Deadfire builds on the foundation of classic D&D gameplay with vastly improved graphics, deeper game mechanics and a whole new hand - crafted adventure where choices truly matter.
Every weekend over the coming weeks, aspiring captains will now be able to try a variety of naval craft and game modes as the developers introduce new features and finalize core game mechanics and naval physics for the upcoming Closed Beta for ships.
This RPG adventure has elements of a sandbox game with farming, crafting, and building mechanics.
Dying Light was yet another zombie survival game in a field that was already oversaturated, but it distinguished itself by adding some parkour mechanics, a crafting system that made excellent use of environmental objects, and a real degree of tension as nightfall approached.
The game drives home a compelling story, has introduced a ton of new crafting mechanics and has continued to recharge the Tomb Raider franchise.
A game like Child of Light, crafted by western developers shows that there's still a placed for turn - based combat in our games, and its by no means an outdated mechanic if used in the right way.
The game features wandering in an open urban environment, scavenging the world for supplies and crafting weapons, with the focus of the game being on its free - running mechanics.
It's a masterfully crafted mechanic as it follows the established rules of each respective Kingdom, while never breaking the game's fundamental structure — it adds significant depth to a formula that was already perfect, redefining the conventions of Mario.
The basic flow of the game also takes a page from The Legend of Zelda book, with players roaming a semi open - world featuring different mid-sized maps which include both mandatory and optional dungeons as well as plenty of secrets; these range from the already mentioned audio messages to crafting items and item caches which may include blueprints, one of the central ReCore gameplay mechanics.
• Immerse yourself in a deeper single player RPG game experience — enriched with cutting edge technology and features, Deadfire builds on the foundation of classic D&D gameplay with vastly improved graphics, deeper game mechanics and a whole new hand - crafted adventure where choices truly matter.
Those delving deeper into the crafting mechanics, increasing the base's level to the max to access optional content, will notice how the game does sport some degree of freedom in its main play mode, but it's nowhere near Minecraft's.
The very nature of a sandbox game is about empowering a player to explore and exploit, at their own pace, every aspect of the core crafting mechanics.
The game was especially notable as one of the only sandbox MMOs that thrived without a PvP emphasis, largely in part to the depth of its crafting mechanics.
Meanwhile, item acquisition is handled via a crafting system which recalls the alchemy mechanic of Gust's Atelier games.
ArtCraft Entertainment has shown a promising ability to adapt to feedback, rethinking their original animation locking mechanic that bogged down the game's original combat model and working constantly to iterate and improve on a crafting system that may finally live up to the Star Wars Galaxies legacy, successfully revitalizing the magic of MMOs long gone.
After a thrilling Epic Story Trailer that described the universe and the back story of the title, this trailer focuses on the game mechanics, the hero's human / demon duality, combat, the bestiary, the «craft» system and much more.
That game leverages the slower pace and crafting mechanics of the Fallout series to optimize for VR.
It showcases some of the game's mechanics including crafting, defence planning and base building, as well as showing off coming combat.
To me, the beauty of MonHun is that it has pared down gaming to its essentials — rock solid gameplay / combat mechanics linked to a nearly peerless crafting system (as others have pointed out, games like Destiny do not have looting done at this level).
a b c d e f g h i j k l m n o p q r s t u v w x y z