Not exact matches
It's a lovingly
crafted, carefully constructed masterpiece
of narrative richness and smart
game mechanics.
As a quick example, I'll mention that there are helper animals in some
of the
games, while others have different optional mini-
games, and others, like this
game, have a
crafting mechanic that fits the character you are playing.
But in
games,
crafting the right variety
of experiences around your core themes and
mechanics makes all the difference between a great
game and an aimless one.
«From the beginning, we knew that we wanted Golem Gates to stand out,» said Josh Nizzi, Head
of Hollow Earth Inc. «Together Laser Guided Games and Hollow Earth
crafted a
game that not only has unique gameplay
mechanics but is set within a world steeped in mystery and lore.
On the images you can see some
of the new
mechanics such as injury treatment and item
crafting, as well as the co-op action that will be at the center
of this
game.
This brief recap brings us up to date with Nioh as it appears in its current form — A lovingly
crafted homage to the precision combat and
mechanics of the Soulsborne
games, whilst also introducing an RNG loot system inspired by Diablo and Borderlands and transplanting the action from the more European fantasy aesthetic
of Miyazaki's aforementioned series to a feudal Japan setting that is more than a little reminiscent
of the Onimusha
games.
So as my days turned into nights and I became a junior barbarian, I started to understand the
mechanics of the
game as I
crafted better items, created by own shelter out
of stone and then weapons that even Conan himself would have been proud
of.
Key Features: Three
game modes - full sandbox, story mode and quests Island map exploration Character Hunger / Thirst
Mechanics Base Building Ferry
Mechanics to travel from one island to another Hunting
Crafting Items Food Cooking
Mechanics Power / Electricity
Mechanics Gathering Resources Mining and refining
of ores Quests Trader Arms Dealer Kill AI Enemies Animal Husbandry Farming Day / Night Cycle
Horizon Zero Dawn is an epic
game and from the very first moments that you are drawn into this future post-apocalyptic world
of a well -
crafted tale, stunning graphics and sturdy gameplay
mechanics... still don't believe us?
Those delving deeper into the
crafting mechanics, increasing the base's level to the max to access optional content, will notice how the
game does sport some degree
of freedom in its main play mode, but it's nowhere near Minecraft's.
The Nemesis system is a fantastic
game mechanic which makes this digital version
of Middle - Earth one
of your
crafting.
Most
of the early
game will be spent learning the
mechanics, but thankfully DQB explains things well and is fairly straightforward even for those who don't play many
crafting - based
games.
Board
games are also a set
of interwoven
mechanics that aim to provide the player with a good time, they just lack the clearly presented cutscenes and audio used to
craft entire digital worlds, relying instead on the player's imagination and attempting to create gameplay
mechanics that thematically make sense.
Just a couple
of years ago, the notion that a zombie survival
game with
crafting mechanics could at all feel like a refreshing change
of pace would be laughable.
Instead
of simply introducing a
mechanic (such as the
game's
crafting system), the player will instead have to sit through a long dialogue sequence filled with hundreds
of words just to get to a point that could've been summed up in a sentence or two.
Religion: This
mechanic can reflect real practices performed by ancient people, brought into
game as a way
of boosting
craft specialisation, and as part
of a faith and healing system
To further Aonouma's point, the new Legend
of Zelda
game, Breath
of the Wild, will include stealth
mechanics as well as a day / night cycle, not to mention the
crafting and hunting elements.
Furthermore, Ubisoft have used the
game's core
mechanics to
craft a compelling singleplayer campaign filled with a variety
of very well paced missions.
It's a perfectly solid premise for a point and click, but alas it's like the developers sat down and instead
of really weaving their unique theme into the
mechanics opted to instead stick with
crafting a perfectly serviceable but bog - standard
game, only occasionally bringing in the elements that make Heaven's Hope stand out.
Taking an enemy down by cutting off one
of their limbs is where the
crafting and upgrade
mechanics of the
game come into play.
Underwater atmosphere, self - reflective humor and contemporary adventure
mechanics make up the foundation
of this
game created entirely out
of craft supplies.
The original Toy Soldiers and its sequel Cold War were both a blast,
crafting a tower defense
game that embraced the genre's tried - and - true
mechanics while reinvigorating it with unique features
of its own, as it allowed players to take control
of the defenses from a third - person perspective and participate in the fight as opposed to just witnessing it from a commander's perspective.
Crafting, resource gathering and combat make up the brunt
of the experience, with multiple
game modes custom - tailored to each
of these
mechanics.
Most
of the gamplay shown in the trailer is basically what you had in Metal Gear Solid V: The Phantom Pain, however there are new melee weapons that can be enhanced by combining with other materials, items and some gameplay elements like climbing tunnels,
crafting equipment, gathering resources, basically adding survival
mechanics that are seen in most zombie horror
games like Dying Light or more survival oriented
games like Tomb Raider.
Yet when all's said and done, the grandiose nature
of this
game, the deceptively elaborate and well -
crafted mechanics, the memorable characters, and most importantly - the enticingly addictive gameplay, allowed me to overlook the
game's few blemishes for the most part.
Select what
game modes you want to play from an ever - growing list
of developer and community - generated modes, each with their own outrageous
mechanics and level design
crafted to promote hours
of good old friendship - ruining fun.
Much like the competition, the story has never been the central nature
of these titles; combat
mechanics,
crafting and killing are the three pillars for the
game.
A shinning example
of JRPG's done right, it is a welcome addition to any
game library and anyone looking for a good RPG to sink their teeth into, with a long campaign before them and hours
of expertly
crafted enjoyable
game mechanics to lose yourself in.
Most
of the early
game will be spent learning the
mechanics, but thankfully DQB explains things well and is fairly straightforward even for those who don't play many
crafting - based
games.
Immerse yourself in a deeper single player RPG
game experience - enriched with cutting edge technology and features, Deadfire builds on the foundation
of classic D&D gameplay with vastly improved graphics, deeper
game mechanics and a whole new hand -
crafted adventure where choices truly matter.
Every weekend over the coming weeks, aspiring captains will now be able to try a variety
of naval
craft and
game modes as the developers introduce new features and finalize core
game mechanics and naval physics for the upcoming Closed Beta for ships.
This RPG adventure has elements
of a sandbox
game with farming,
crafting, and building
mechanics.
Dying Light was yet another zombie survival
game in a field that was already oversaturated, but it distinguished itself by adding some parkour
mechanics, a
crafting system that made excellent use
of environmental objects, and a real degree
of tension as nightfall approached.
The
game drives home a compelling story, has introduced a ton
of new
crafting mechanics and has continued to recharge the Tomb Raider franchise.
A
game like Child
of Light,
crafted by western developers shows that there's still a placed for turn - based combat in our
games, and its by no means an outdated
mechanic if used in the right way.
The
game features wandering in an open urban environment, scavenging the world for supplies and
crafting weapons, with the focus
of the
game being on its free - running
mechanics.
It's a masterfully
crafted mechanic as it follows the established rules
of each respective Kingdom, while never breaking the
game's fundamental structure — it adds significant depth to a formula that was already perfect, redefining the conventions
of Mario.
The basic flow
of the
game also takes a page from The Legend
of Zelda book, with players roaming a semi open - world featuring different mid-sized maps which include both mandatory and optional dungeons as well as plenty
of secrets; these range from the already mentioned audio messages to
crafting items and item caches which may include blueprints, one
of the central ReCore gameplay
mechanics.
• Immerse yourself in a deeper single player RPG
game experience — enriched with cutting edge technology and features, Deadfire builds on the foundation
of classic D&D gameplay with vastly improved graphics, deeper
game mechanics and a whole new hand -
crafted adventure where choices truly matter.
Those delving deeper into the
crafting mechanics, increasing the base's level to the max to access optional content, will notice how the
game does sport some degree
of freedom in its main play mode, but it's nowhere near Minecraft's.
The very nature
of a sandbox
game is about empowering a player to explore and exploit, at their own pace, every aspect
of the core
crafting mechanics.
The
game was especially notable as one
of the only sandbox MMOs that thrived without a PvP emphasis, largely in part to the depth
of its
crafting mechanics.
Meanwhile, item acquisition is handled via a
crafting system which recalls the alchemy
mechanic of Gust's Atelier
games.
ArtCraft Entertainment has shown a promising ability to adapt to feedback, rethinking their original animation locking
mechanic that bogged down the
game's original combat model and working constantly to iterate and improve on a
crafting system that may finally live up to the Star Wars Galaxies legacy, successfully revitalizing the magic
of MMOs long gone.
After a thrilling Epic Story Trailer that described the universe and the back story
of the title, this trailer focuses on the
game mechanics, the hero's human / demon duality, combat, the bestiary, the «
craft» system and much more.
That
game leverages the slower pace and
crafting mechanics of the Fallout series to optimize for VR.
It showcases some
of the
game's
mechanics including
crafting, defence planning and base building, as well as showing off coming combat.
To me, the beauty
of MonHun is that it has pared down gaming to its essentials — rock solid gameplay / combat
mechanics linked to a nearly peerless
crafting system (as others have pointed out,
games like Destiny do not have looting done at this level).