Throughout my time playing, I wished there was a way I could prioritize
the crafting of a particular item.
Not exact matches
I use both natural and abstract elements as my departure point to create a collection
of items that combines my interests in bold, graphic woodcut / relief art, the
craft of sewing, and, in
particular, nature, giving a nod to mid-Twentieth Century design too.
Try having them count the number
of items in a
particular basket, or have them name the shapes they see in one
of the
crafts stalls.
And once you've used a
particular animal's skins to
craft an
item, those skins lose most
of their value to you.
The main quests, for the moment, act as incentives to explore and create certain
items, and as gating mechanics, preventing you from
crafting better arms and armour or from accessing harder areas
of the universe until you've beaten
particular monsters.