Instead of
crafting rules like «Be professional,» tell your team exactly what you think your definition of that means.
Not exact matches
Despite a talented crew in front of, as well as behind the camera, Georgia
Rule feels
like a movie
crafted with a great deal of uncertainty as to what ends it is trying to achieve.
Students also discussed what it would look, sound, and feel
like to follow the
rules they were
crafting.
on The Other Side of the Story with Janice Hardy Helpful Books for the Writing Process by Michelle Ule on Books & Such Literary Agency blog 3 Tips for Writing Heavy Emotional Scenes by Jami Gold Don't Cheat the Reader by Sally Apokedak on Novel Rocket How to Infuse Your Writing with Nostalgia by Frank Angelone on Copyblogger The Secrets Behind Buried Dialogue: Part One and Part Two by Lynette Labelle
Crafting Multi-Layered Characters by Marissa Graff on Adventures in YA & Children's Publishing Writing Futuristic Fiction in (What Feels
Like) a Science Fiction World by Imogen Howson on Pub (lishing) Crawl How to Spot Mary Sue in Your Writing by Ava Jae Taking the Road Less Taken (With Your Characters), guest post by Kristen Callihan on The Other Side of the Story with Janice Hardy The Ending Debate: Make Mine Hopeful by Marcy Kennedy Unusual Inspiration: Character Arcs Made Easy by Fae Rowen on The Writers In the Storm Blog 25 Things You Should Know About Writing Sex by Chuck Wendig Writing
Craft: Action vs. Active Openings to Grab Attention by Kristin Nelson Writing
Craft: Mechanics vs. Spark by Kristin Nelson on Pub Rants Writing
Craft: Breaking the
Rule: Show Don't Tell by Kristin Nelson on Pub Rants Give Characters Interesting Anecdotes by Mooderino on Moody Writing
Filed Under: The Publishing Business, Writers Dealing with Reviews and Rejection, Writing
Craft Tagged With: advice on craft, No Place Like Home, secret writing rules, stupid writing rules, writing
Craft Tagged With: advice on
craft, No Place Like Home, secret writing rules, stupid writing rules, writing
craft, No Place
Like Home, secret writing
rules, stupid writing
rules, writing
rules
mediocrity
rules the day, it takes immense talent, skill, money and time to
craft games
like this.
Like a well -
crafted game, a successful comedy is highly technical, based on a set of clearly - defined
rules, and carefully engineered to trigger a calculated response.
In my video there are only a few exceptions to this
rule,
like the trees and shrine, but even still these were
crafted in such a way that tiles wouldn't be able to intersect unless they were an interactive «object.»
There are other
rules (
like how you cross over one stitch with another stitch) that I did not follow because, frankly, I don't
like fussy
crafts that take too much time.